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velocirection

velocirection

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Environment WIP


This week I was able to on/off work on the environment the AV animation will take place in. I wanted to create something with an interesting look, but I don't feel like creating all the assets for this from scratch to be more stylized and toony. So instead, I drew upon models I previously made and a few CC0 models from Blendswap and sketch fab. The bed is from here:

2021-07-02 09:47:48 +0000 UTC View Post

WIP stuff


In the above gif, it's quite rough but that was a test to see what I'd need to change/do to make that happen. The clipping and stuff obviously won't be there in the final thing, probably won't even be using this animation as the final reveal- I'll just make a better one!

No school until next week so I've been working on this stuff!

2021-06-25 08:00:57 +0000 UTC View Post

Smol boy rig


I think the rig is finally good enough to share. I haven't done any animation with this character yet, but I plan to soon! The tongue still has some issues, but for now I think he's good enough to share a...

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Smol boy rig

I've nearly finished his rig- today I tried a solution I was thinking about for the feather hair. Before, it wasn't really sticking to the body like feathers! Then, I remembered you can deform a mesh based on a shell or cage mesh, as long as the geometry to be deformed is inside of the deforming mesh, it works really well. Then I added a tongue (still working on that), fixed some eye lid problems and...

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Smol scalie boy rig almost done


Finally, I had a chance to make a bit of progress.

I'm pretty sure I mentioned previously I'm doing this character's rig from the ground up- it's a bit more advanced with a better shoulder setup for one thing! Though, that's pretty much the only major difference.

2021-06-14 07:32:04 +0000 UTC View Post

Rig WIP


I did do a tiny bit on the rig for this fellow after work tonight. I'm doing a new rig for him as the shoulder area is quite a bit more detailed than the Donkey's and was deforming weird with the basic setup I had for the shoulder...

Tonight, all I did was rename bones and symmetrize them and do a bit of posing to see how it works. I still need to rig the rest (head, eyes, mouth, ta...

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Thing I did for the OpenGL Project

Part of the scene for my OpenGL final project is a pre-workout container. The project is about recreating a photo in real-time, interactive 3d and one of the objects in my photo was a pre-workout container. The real thing obviously isn't labelled as fun as my own, if I do say so myself. But I'm not going to recreate someone else's pre-workout! I'll make my own.

The full side texture

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Paused payment for next month

I should have done it for this month but like, I didn't realize how much school stuff I'm drowning in right now. It sucks because I was *just* starting to get a bit of momentum going but I just can't keep it up for the next... probably 3 or so weeks.

Then next semester starts immediately after this one and I'm taking another set of difficult classes.

I'm going to try as much as I can to actually work on stuff but I don't know how much I can realistically do.

Like, I would lo...

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Feather hair

I didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particles so I used a shrinkwrap constraint on a feather object and copy/pasted it a bunch. The big hair feathers are combined + edited with proportional editing to refine the shape, the smaller feathers are placed around and rotated around a bunch.

I do have a bit of interesting stuff from the C++ Op...

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WIP


I was going to get the feather hair figured out, but I did most of the body today- more later but just wanted to share a little update.

I'm hoping I can have this character done by the end of the week and start animating like, next week... I've taken several short cuts (such as using the s...

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Quick obvious donut box joke



So I commissioned a thing from a friend (it's a dragon ass in a wall that passers by can use as they please) but I wanted to have something tasty on a table next to my butt in case whoever i...

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Dino guy head WIP

Started the head (and tried some feathers out, but they suck right now >_>)

I mainly wanted to see how I could get this guy lookin in 3d. I took a bit of a different approach this time around- I usually draw a head before modeling one. But this time, I modeled a basic shape:

Which is what I drew over to get the head painting.

2021-05-21 09:25:16 +0000 UTC View Post

An idea for next animation

I thought of way to 1. use the existing, improved character models and 2. do @n@l v0r3 and also do the nip sucking I wanted to do as well (and also a bit of regular old pounding)

(NOT INTENDED TO BE A PRETTY PIC, just to give an idea of his scale and proprtions)

I figured a very smol dinosaur guy (liek some kind of small raptor-y thing) will in the scene. The skin/feather color is subject...

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A quick message

So I seemed to have gotten a lot more patrons recently (thank you very much btw!) but I think I need to kind of like, explain a bit about the long, storied (but not really) history of this account.

Basically I used to mainly do game dev, then I started going to college again to get my bachelors and I stopped doing games to focus on 3d stuff. Mostly because programming games is a tedious, sometimes debugging-riddled task where that's just all you end up doing with your precious free time...

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Pig for fun


I was really quite down last week so I've been working on a quick pig model whenever I can to cheer me up. Here's some topology shots:

The feet I think turned out pretty nicely as I just looked a...

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Next animation?

I'm wondering do my wonderful patrons want to see more like, @nal vore type stuff? Likely with the donks and triceratops babe. Though, maybe not as extreme (like, the whole head can go in at the most, idk)

I'm open to ideas, acts you'd like to see, etc so please comment with that if you feel so inclined to do so. 

(I've been suggested some water sports ideas and I've mentioned it before but fluids are just like... a nightmare and slow as simulated molasses to bake and tweet a...

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I forgot to share this one!

Update: moved the image into the post body.


This was a concept sketch thing for the dragon vorgy idea from a bit ago but I forgot to put it here. Still don't know what the scale/environment or whatever would be for this yet but I'll figure it if I ever like, make this one ^^;

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A few things

Haven't been able to do much animation-related things lately due to school, work, just been feeling a bit down in general. My apologies for not saying anything for a bit.

I've been wanting to do a short animation with nip sucking, with organic, cellphone camera motion. Who's holding the camera!? I'm not sure, but I do at some point, want to make a character who's responsible for the camera work...

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Some stuff

I recently did some stuff on her rig/mesh (also was working on redoing the balls setup and the mesh a bit but that still needs more work to show >_>)

I also have been drawing waaay too much and I have important things I must do ;-; but I wanted to draw some possible characters for future things

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Triceratops girl new features


*wip tail hole

New face stuff, geometry/bone eye lids, new eye balls, new tail hole setup and tonight I ...

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Improved donkey model download (wip)

Here's the nearly done .blend of the improved donkey mode (see the attachments)

A few things to note- I've included a low poly version of the mesh for more responsive viewport posing (made with the decimate modifer). Just disable donk_body in the outliner and enable donk_body_lowp (make that donk_body is both hidden *and* disabled to see the difference!)

Once I make the final few adjustments/improvements, I'll post the updated one.

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Improved donkey rig



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Final render


I fixed + re-rendered the problem frames and now I've begun improving the donkey characters. (also for the record this animation with the phat unicorn asses with rainbow musk is something I'd love to do a follow up of later!)

I'm torn between just redoing a lot of the rig/mesh and worrying less about salvaging animation or changing not a lot. I think I can find a happy medium. For e...

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(Almost) final renders

Update: put the image in the post body.


All 1340 frames are finally done rendering! I started awhile ago, idk how long it took exactly but at least 3 hours. I made a couple adjustments (more sparkles + slightly-rainbow colored musk) and then let my computer at it. For the most part, it loo...

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Possibly ready for final rendering

Update: moved the image into the post body.


So I think the animation can be considered finished at this point and I think that it's ready to do the final renders but I'm not entirely sure yet, like I might tweak some material settings, that kind of thing, just minor adjustments... I rendered the entire thing with low quality everything.

I'll do a proper "retrospective" about t...

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Testing (and a "blooper")

I tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of the cheeks decided to... just, go nuts and ruined the render. That's why baking physics is a good idea *before* rendering >_>

And then I was like "well, let me try it again." but................. I forgot to turn on the surface deform modifier on the unicorn that sits so there's no jiggle...

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Quick update

Update: moved the image into the post body.



I tested some depth of field to give the image more... depth! I've made the DOF follow an object parented to a bone of the camera rig. Nothing too special.

So it can focus anywhere the bone is at (foreground, background, anywhere...

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Kiss :3

Update: image moved into post body.


I finished the last of the physics assignments for this semester today and spent the rest of the day animating the last major parts of this. It's still not done but the preview attachment shows the final part of this.

The kiss is the last part of the animation. Originally, I wanted this to be a seamless loop but I don't think the soft bodies ...

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Soft bodies~

Update: moved image into post body.


I tried using soft bodies for jiggling instead of wiggle bones and it's actually not slow as I thought it would have been! Faster than wiggle bones and better results that can also interact with other soft bodies.

I've attached a WIP of the animation, it's still quite rough but I've animated the background horses, added soft bodeis to all but...

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Horse butt blend

I was hoping to get this up earlier, but this is the horse torso/butt with a fairly basic rig (except for the tail hole, that's got some more fancy stuff going on)

This one is a bit different than the rig I'm using in the animation, first it has custom bone shapes for easier selection! Pole targets for the leg IK, some more helper bones to help with deformation... that sort of thing.

I didn't want to post it without adding at least custom bone shapes :x if I make any major adjustm...

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