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Terkographer

Terkographer

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[29x48] Crypt - Launch Post

Hi!   

As you may have noticed, I paused the billing cycle for August while I took a month off to work on a side gig that had unexpectedly fallen into my lap. I'm back, though!

This time I've gone for the classics - a crypt, the staple of fantasy dungeon delving. I was quite reluctant to pick this one at first, as there's a lot of crypt/catacomb battlemaps to choose from already, but I figured I may be able to bring something fresh to the table, after all. I set...

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[29x48] Crypt (Captain)

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[21x21] Manor Entrance (Captain)

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[21x21] Manor Entrance - Launch Post

Hi again!

I've gone for something simpler this time around. In my personal experience as a DM, I've found that it's sometimes pretty difficult to find maps for some of the more mundane settings. I've seen a few manor battlemaps, but none of them really had that snazzy, spacious foyer you'd need to get through on your way to the ballroom at a noble's party; therefore, I decided to take a crack at it.

I wanted something that could hold the little gatherings of the kingdom'...

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[30x50] Dwarven Town - Launch Post

Sheesh. I'm back, finally.

You may or may not recall my personal update from a while back, and that back then I ended it on a positive-ish note: I'd allowed myself to think that I was seeing the light at the end of a tunnel that was my situation.

Let's just say it was less of an exit, and more of an inbound train. It led to further delays, which is why pre-exi...

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[30x50] Dwarven town (Captain)

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Personal update

Hi everyone! I hope you are all doing okay.

Those of you who have been subscribed to my Patreon since December may have noticed that you weren't charged for January. The plan was to ship the map within a week or two and then take the rest of the month off, to attend to some private matters. Alas, life likes to get in the way of the best laid plans of mice and men.

The past few months have been... trying for me, to say the least. The whole past year has been, really, but ...

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[30x30] Mystic Swamp - Launch Post

Hi again!

Sheesh. I'm posting this way later than I'd have liked, but c'est la vie - I've been chipping away at this map basically whenever I had time and the presence of mind to work on it, which, sadly, wasn't that common of an occurence lately. Since I'm late, if you've been my Patron over the months of September and October and lost access since, expect a message with a link to the map pretty soon!

As for the map itself, I feel there isn't muc...

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[30x30] Mystic Swamp (Captain)

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[35x45] Abandoned Mine - Launch Post

Hi there!

I'd been entertaining the idea of a making a mine map for a good while now, and over the last month I finally got around to drawing one! After some cursory research, I was somewhat surprised to discover that while there's plenty of already existing mine battlemaps to choose from, none of them go for that 'fantasy mine' look I had in my mind. You probably know the one: scaffoldings and catwalks lining the walls of spacious caverns, creaky bridges built over dark chasms, rail tr...

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[35x45] Abandoned Mines (Captain)

Hoped to get it out a good while ago, but life and job searches kept getting in the way; sorry for that!

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[41x25] Sunken Keep - Launch Post

Hi everyone!

This time I brought to life another location from my ongoing campaign - a decrepit fort that once oversaw a trade route, now long-abandoned and slowly succumbing to the forces of nature.

Castle ruins tend to have that mysterious allure that seems to draw all kinds of creatures in. It could become an owlbear nesting ground, or maybe a hideout to a band of outlaws. In my game, the place was a scene of carnage, left in the wake of a black dragon and her youngling attacki...

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[41x25] Sunken Keep (Captain)

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[29x30] Barrow interior - Launch Post

Whew. Finally found a moment to sit down and type this public launch post. Hi!

This is another map I could've used way back, when my party was trying to ally with an undead dragonslayer in order to trick a certain personification of rage and vengeance into breaking its promise. While this minidungeon was designed, at the suggestion of my Patrons, as a follow up to this map, it could also work jus...

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[29x30] Barrow interior (Captain)

NOTE: Please treat the above images as preview only and grab them from the .zip file instead, as each variant has two separate files (with and without collapsed floor in the upper eastern wing).

 Hi everyone!  

I'm really grateful for your patience with me during the last month's pause. Although I am still in a bit of a transitional period, I do plan to release one more map by the end of the month. We'll see how it goes I suppose; if the worst comes to ...

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[30x30] Burial Mound/Hanging Tree - Launch Post

Hi!

This time I'm back with a map inspired by an encounter I've actually ran in my own game - a lone burial mound by a shore, with an old oak crowning the hill. My party wanted to trick a monster that had offered to leave in peace if they brought him 'the oldest member of [a certain clan] that walks this earth' - so they did, and allied with an undead dragonslayer!

That said, it's not the only use case I had in mind when drawing this map. Perhaps, rather than being a burial site, ...

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[30x30] Burial Mound (Captain)

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[23x24] Prison - Launch Post

Due to some health issues it took me a hot minute, but I'm back with another map pack: the prison!

Tried my best to have the map make sense. The layout is straightforward enough, I think, but there's definitely room for some tactical positioning, be it by hiding, blocking narrow pathways, or flanking. Whether your party needs to break out of prison, break someone out of prison, defend one, or explore a long-forgotten castle dungeon, the variants should have them covered!

...

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[23x24] Prison (Captain)

Hi all,  

I had hoped to release this one much sooner, but alas, it seems that my health had a different idea.

I came down with... something, not sure what; possibly caught the 'rona from my flatmate, who got it around the same time. I say 'possibly' since of all the mainstream symptoms I had none; instead, it was mostly headaches, lack of energy, and a constant mind fog that made it difficult to concentracte on anything.

Good news is, I'm now fine and will be starting ...

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[31x18] Warehouse/Brewery - Launch Post

Happy New Year! Here's hoping it'll turn out better than the last two.

Might've made this one more complicated than it needed to be, but oh well. A warehouse map, for all the sneaky, disputably legal needs of your party. Whether they want to "appropriate" something or to catch someone red-handed, act quiet or loud, I think we've got them covered.

"Verticality" has turned into a bit of a theme for this map. With some Athletics checks, the players could find a few creative ways of g...

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[31x18] Warehouse / Brewery (Captain)

Hi! Please treat the images above just as preview and check attachments for the proper downloads. All variants feature the upper floor of the building.

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[58x35] Dwarven Keep - Launch Post

Whoo boy, did this one take a while. Trying out a new style for grass and roads sure didn't help to speed things up. 

The map was designed with a large-scale siege in mind, but I can see some of the variants being used as some guarded dungeon/lair entrances - think along the lines of an ancient red dragon "greeting" the adventurers in his domain, or a troop of undead defenders still keeping watch over their destroyed home. 

Volcanic and Cursed variants feature some broke...

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[58x35] Dwarven Keep (Captain)

UPDATE: I forgot to fix something by the time I initially uploaded the pack; now everything should be in order. Apologies for the inconvenience.

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[50x35] Waterfall Cave / Dragon Lair - Launch Post

Hi again! Back with another map, just in time for Fizban's Treasury of Dragons!

Funny story, this one. Initially I've been planning on a completely different theme, but then the group I'm DMing for got a whiff of a black dragon and unanimously decided that they're going to hunt the poor thing. Forced my hand, there.

The cave has two main chambers, as well as some tunnels for all your kobold/trashmob needs. Varying elevation, difficult terrain, some ravines to jump...

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[50x35] Waterfall Cave / Dragon Lair (Captain)

UPDATE: I initially forgot to add some shadow to make the water-level tunnel between chambers more visible. I fixed it and swapped the files.

Check attachments for gridded versions!

Note: While it should be fine to just right click the image -> 'save as', doing so appears to roughly double the file size of the saved map, so grabbing the files you want from the attachment list below is recommended!

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[42x30] Overgrown Ruin / Sacred Grove - Launch post

Hi!

Ran a good few days late with this one, for which I once again apologize. For better or worse, I've gotten too hung up on the notion of "an overgrown ruin", then struggled for a good while to come up with something interesting. Oh well.

At its heart, the map was supposed to depict a place of arcane (or divine) importance, or perhaps an ancient meeting ground. It could be an entrance to the dungeon proper, or a boss arena at the summit of a mountain. Maybe the...

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[42x30] Overgrown Ruin (Captain)

Hi again. Took a bit longer than I expected, but hopefully the outcome makes up for it. Here, take a look

Once again, I'm terribly sorry for the delay. Take care, and see ya later this month.

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[28x30] Watermill - Launch Post

Hi! Back again with another map!

This time I went for something with a rather simple premise, suitable for low-level shenanigans of your adventuring party. Perhaps a group of brigands took over a mill, intent on charging travelers money for crossing the river? Or maybe the bandits took the miller hostage? Or perhaps someone hired the party to protect the mill? Maybe your group has just traversed a treacherous bog in the middle of a downpour and it just so happens that t...

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Watermill (Captain)

Update: I've made some changes to the map, as well as added the upper floor.


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[30x30] Cliffside Road - Launch Post

Hi again! This time around I present to you the Cliffside Road!

The leading idea behind this map was "an assault while under constant fire". A good vantage point for the defenders, some natural obstacles, some cover, plenty of spots for traps... you get the picture. Whoever wishes to go down that road will be faced with a choice: to go the long route under fire, or to risk falling into the pool in hopes of getting across much quicker. The layout should ...

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