Update Beta 2.1 Bugfix Release
A version with the fixes from various bugs in Beta 1 is now available on itch.
See this link for the list of fixes and the download
2024-07-06 22:00:04 +0000 UTC View Post
A version with the fixes from various bugs in Beta 1 is now available on itch.
See this link for the list of fixes and the download
2024-07-06 22:00:04 +0000 UTC View PostSo rather than giving you a "How June Went" post, I thought I would give you a new version of the game. You like those, right? Right.
The change log for this update can be found here.
As was voted on FOREVER ago, this update has content around (what seems to be) everyone's favorite character: the Witch. These are only the starts of a set of different event chains that I have plann...
2024-07-01 23:00:05 +0000 UTC View PostHello, it's been a month and you may have noticed that I still have billing paused (actually it might have been on for the 31st and I'm not sure if that means it billed people for exactly one day or not?). I should probably give an update on how things are and how they went for May
So the way I describe it is that I am, relative to previous months, better. That is not to be confused with better in general though. There are still days where I can barely get anything done. There are still...
2024-06-01 23:00:04 +0000 UTC View PostHey. It's been a bit. I've posted various status updates in various places but I really do owe people something more comprehensive, so I'll do that here now.
Truthfully, I probably should have done this much earlier, but I've been in a cycle of "this next thing will probably reveal what is wrong with me/how to fix it, so I should wait until then so that the update can include the when and how of getting better" and then that next thing not actually doing that. Technically I'm still in t...
2024-05-01 00:00:09 +0000 UTC View PostThe change log for this update can be found here.
I've been dealing with some health issues that have been making it rather difficult to get writing (or other work as well) done. It's gotten a bit better than how it was in the middle of the month, but I've still wound up rather lacking in things to put into this update itself. I still want to get something out d...
2023-12-25 23:30:01 +0000 UTC View PostAlrighty, let's get right into it. It does feel like I have a good amount of stuff to talk about, although I'm starting actually writing this out a little later than I probably should have.
So first off, I do want to get an update out this week. There are some question marks around that, but it is the current objective in any case.
There was a fairly long discussion in the game discussion channel of the discord that is probably worth highlighting though. A lot of stuff was s...
2023-12-05 00:00:14 +0000 UTC View PostAnother week? Felt pretty quick to me, although I imagine a lot of people had that experience due to the whole holiday thing. Assuming you are in a place where a holiday occurred of course.
So coming to the end of November here and I can pretty safely say that the next update is not going to land on the 1st of December. Very much hoping to have things together so that it will come out earlier in the month than Beta 1 did, but the specifics haven't quite been figured out on my end yet. I...
2023-11-28 00:00:04 +0000 UTC View PostFor me, it's been a witchy week. That's only slightly out of season! Feels like a lot has happened but looking over the actual tweets I've put up I don't feel like there's a huge amount of insight to actually give about them. Still, here we are. Talkin' 'bout the stuff that has happened.
Beta 1 was uhh... Frustrating. I'm trying not to dwell on it all that much, but it had bugs, it was broken, and I didn't handle it all that well. Too many attem...
2023-11-21 00:00:06 +0000 UTC View PostA version with the fixes from various bugs in Beta 1 is now available on itch.
See this link for the list of fixes and the download
2023-11-15 23:00:04 +0000 UTC View PostThe change log for this update can be found here.
So this was a bit delayed. Certainly more than I wanted, although the ideal amount of delay is zero so that isn't saying all that much. By way of explanation, there were (are) a number of scenes that weren't quite hitting the right beats for tone and content. I may be worrying too much about it, but that's a minds...
2023-11-12 00:00:03 +0000 UTC View PostHonestly last week I didn't think I'd be writing one of these for this week, but here we are anyway. Hopefully everyone enjoys these enough to be happy about that, although it's probably offset by the reason I thought I would end up skipping it being wrong. I had expected the Beta 1 update to come out, which obviously hasn't happened.
I alluded to this in the content poll post yesterday, but the update is in a weird spot. Work has been done. There's good stuff in there that I'm sure peo...
2023-11-07 00:00:05 +0000 UTC View PostHi there!
So I've been talking about this for probably longer than I should have been (without actually doing it, that is), but I think I've decided on how I want to go about it for this time around. While the previous content direction poll was done by threat group, this time I would like to pick a specific character to focus on, expanding content centered around them.
Now, while I say that, that is not meant to imply that this is a popularity contest. It wouldn't exactly be fair...
2023-11-06 00:00:04 +0000 UTC View PostAnother weekly update thingy coming at you. There were just a couple of tweets again, but that should probably be fine? If nothing else, you can hopefully look forward to the stuff that's coming up soon.
For the most obvious thing, I do want to have the update come out some time this week. Exactly on November 1st...? Probably not. While there isn't a whole lot of anything technical that would slow a release down, I'm still a little concerned, I suppose. This month has been somewhat weir...
2023-10-30 22:59:35 +0000 UTC View PostHey there. Feels like it's been a bit since I sat down to write one of these out one of these. The weird release delay on 16 leading into another weird release timing for the bugfix version is the cause of that. This whole month has just been unusual as far as scheduling things. Although that might sound negative I don't really feel that way about it. I've been feeling pretty good mentally, but still need to convert that into doing good work for the next update.
In any case, I can talk ...
2023-10-23 23:00:02 +0000 UTC View PostA version with the fixes from various bugs in Alpha-16 is now available on itch.
See this link for the list of fixes and the download
2023-10-18 23:00:03 +0000 UTC View PostThought I would take some time to go over the current state of things after the release of 16, as we're now in a bit of a transition state. I've decided to make this one publicly available. Obviously things here are a little bit different than the usual, but if you enjoy this kind of miscellaneous gamedev rambling stuff, I do that and more in the weekly posts that are available to all supporter levels.
So far, I haven't been made aware of any particularly game b...
2023-10-11 23:00:02 +0000 UTC View Post
The change log for this update can be found here.
This update expands on the Coraline tasks system from the previous update, moving on to allow you to pick out boss monsters to encounter and defeat. It also contains a whole slew of ui improvements, bug fixes, a...
2023-10-07 23:00:03 +0000 UTC View PostHello. Just the couple of things to talk about this week, though that isn't actually a bad thing. At least, I don't think it is, so that's probably a good sign. I talked about wanting to hunker down a bit over the last week and get things worked on, and I have been doing that. I've got a lot of things in flight still, just not a huge amount that felt tweet worthy. I couldn't really define what makes something tweet worthy in the first place, and maybe the audience would like more words over l...
2023-09-25 23:00:04 +0000 UTC View PostHow to summarize this week? Fairly busy, both in the sense of the game and not. More external obligations, though those should have calmed down again comparatively. I'd like to hunker down and get some good work done now, and I should have the schedule to do so now. I'll keep it there rather than complaining about the specifics of things from the past week...
Well, except jury duty. I'll still complain about that being annoying even if I recognize it as a necessary part of the judicial ...
2023-09-18 23:00:03 +0000 UTC View PostAnother week of work. This one also included a new version release, so I can talk a bit about that and how it went and whatnot first, then we can get on with the tweets and talking about those.
I'm reasonably happy with it. To be completely honest I wanted to have a couple more camp scenes slipped in but I ran out of time to actually write them and go through the whole process of putting all the portraits and sound effects and everything else together. Maybe I c...
2023-09-11 23:00:03 +0000 UTC View Post
The changelog for this update can be found here.
This month we have the introduction of another new gameplay system (there probably won't be TOO many more of those). Choose to work with an obvious agent of corruption, taking on tasks for her. Why? Some of the be...
2023-09-04 23:00:03 +0000 UTC View PostJust two tweets this time, it looks like. Getting closer to the actual update itself, there are fewer things that feel novel enough to put up, since more of my time goes to just having to write. I suppose I could just throw up more previews of skills/curses/whatever being added, but a lot of the time it doesn't feel like those give me a lot to talk about, especially if I don't intend to show their exact function ahead of time.
But whatever.
For how things are going... Well, MECHAN...
2023-08-28 23:00:04 +0000 UTC View PostHi there. I seem to be settling into three tweets per week, which may or may not be a good amount. I dunno. Generally I'm trying not to put too much pressure on myself with it, as not everything I do has a lot to show off or talk about. Hopefully having these bits of more insight (or at least more text) helps make them feel a bit more substantial as previews.
Anyway, there were some issues with production over the last week. I'm still caught up in helping with moving stuff, as well as s...
2023-08-21 23:00:03 +0000 UTC View PostAnd we're back. Y'know thinking about it, it's pretty convenient that I just so happened to skip the week that would have made the title formatting uglier due to splitting between two months. I guess saying July 31 - Aug 7 isn't so bad but whatever.
As for this week, I've been busy but not as much on the game as would be ideal. My mom is moving, which it turns out is pretty similar to me moving, in a way. At the very least it takes up a bunch of my time because I have to go over to her ...
2023-08-14 23:00:04 +0000 UTC View PostA version with the fixes from various bugs in Alpha-14 is now available on itch.
See this link for the list of fixes and the download
2023-08-10 23:00:04 +0000 UTC View PostYou may or may not have noticed, but I don't really have any tweets to use for structuring my weekly update/preview thingy. While I suppose that TECHNICALLY means that I could just not do one, it wouldn't really be weekly then, would it? I mean I guess since I named this one differently it isn't the same thing exactly and you could argue it still isn't weekly as a result but that's kinda splitting hairs.
So, I'm still going to talk about some stuff. It will probably be less struct...
2023-08-07 23:00:04 +0000 UTC View Post
The changelog for this update can be found here
Today's update has a whole lot of writing in it, though I wouldn't be surprised if it doesn't feel like that much since so much of it is focused into the lore. I'm very much aware that there is a s...
2023-08-03 23:00:04 +0000 UTC View PostHello again. Update soonish, but I'm still making another one of these things. So last week I mentioned feeling slow on content production and seeing how I feel next week. Now we are here in next week and I feel... Not great.
Update will be this week still. Almost certainly not tomorrow, and maybe not even the day after. The mechanic that I've added feels... Pretty undercooked without any content to go along with it, so I probably need some more time to bulk it out even if it's just a l...
2023-07-31 23:00:06 +0000 UTC View PostThe tweets this week were kind of backloaded. Several days of nothing followed by several days of something. I don't really plan these things anymore. Earlier on I was being a lot tougher on myself making sure it was one tweet per day, but now it's mostly just kind of whatever. I haven't seen anything suggesting the tweets make a big difference as far as advertising goes, but I'm sure people appreciate them.
As for progress... I dunno. I've still have a few strange bug reports that I ha...
2023-07-24 23:00:03 +0000 UTC View PostThis week has felt somewhat unusual. Nonstandard in the amount of bugs, troubleshooting, and bugfixing that has been going on behind the scenes. As a result, it feels like I'm not getting done as much as I would like. If I avoid panicking about that and purposely inject logic instead though, I guess that's always going to be the case, huh? If I look back and think "I got X amount of stuff done" the thought of "yeah but you could have gotten X+Y amount done instead you lazy so and so" is alway...
2023-07-17 23:00:04 +0000 UTC View Post