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Esdlpvl

Esdlpvl

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Esdlpvl posts

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When you’re aiming for this kind of soft, storybook aesthetic in SDXL 1, the trick is to keep your inference steps fairly light — around 26 to 28 usually works best — and pair that with a sampler like DPM++ 2M Karras to hold onto clean linework without overbaking the colors. I tend to keep the CFG scale around 7 so the model doesn’t push the prompt too aggressively; that way, you get natural foliage variation rather than repetitive patterns. Once you’ve got your base render, a gentl...

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This stylized crossover render was generated in SDXL 1 at 1024×1024 using 30 inference steps with DPM++ 2M SDE Karras for smoother shading and dynamic line preservation. CFG scale was held at 7.5 to keep character proportions stable while allowing vivid energy effects to bloom. A refiner pass was introduced at step 22 with 0.4 denoise strength to sharpen lightning arcs, fabric folds, and background foliage without over-noising the composition. Post-processing included a Hires-Fix upscale...

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A simple story about a girl and a boy who meet at a cafe.

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A note:

The website is working fine now. Sorry for the big red screen that you were seeing earlier. I was not being a good programmer and it costed me haha.

But yeah, it's all good now. I've spent the day fixing it. So, the next upload will be tomorrow.

As ever, thank you folks for supporting!

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A note:

Hey everyone,

You might notice that your browser flags the website as dangerous. Just wanted to quickly hop on and say that I'm migrating the website. Essentially, building a new one so that everything looks and feels better. So, you'll see the error/ big red button saying that it's dangerous.

It's not.

It's fine. I'm just working on it on the backend. Should be completely sorted in a day or two.

Just thought I'd let you all know that.

As ever, thank you ...

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This illustration was generated with SDXL 1 at 1024×1024 resolution over 28 inference steps using DPM++ 2M Karras for a clean, line-art friendly output. CFG scale was set to 8 to preserve fine ornamental details while keeping the overall composition balanced. A refiner pass at 0.35 denoise strength was introduced midway to enhance hair flow, fabric embroidery, and subtle lighting gradients on the skin. Final touches included a Hires-Fix upscale at 1.5× for improved clarity in the archit...

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This classical warrior render was generated in SDXL 1 at 1024×1024 resolution with 32 steps on DPM++ SDE Karras for balanced sharpness and painterly smoothness. A CFG scale of 7 was used to keep composition faithful without overbaking details. The refiner model was introduced at step 20 with a 0.3 denoise weight to emphasize facial definition, fabric folds, and metallic specularity on the armor. A light Hires-Fix pass (1.5×) was applied for added clarity on the temple architecture and s...

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This cyberpunk-inspired render was generated with SDXL 1 using a multi-pass pipeline at 1024×1024. The base image was produced at 28 steps with DPM++ 2M Karras, CFG 7.5, and a tuned negative prompt to suppress muddied shadows. A latent refiner was applied at 0.25 denoise strength to enhance glow effects and surface reflections on metallic textures. Post-processing involved a 2× ESRGAN upscale with adaptive sharpening to preserve the neon edge highlights, followed by a subtle Hires-Fix p...

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These images have been generated using SDXL 1 at 1024×1024 resolution with 30 inference steps, running DPM++ 2M Karras for smoother detail rendering. CFG scale was set to 7.5, with a carefully tuned negative prompt to reduce artifacts and oversaturation. A secondary refiner pass at 20 steps was applied on the latent to improve facial consistency and micro-textures, followed by a 2× ESRGAN upscale and light denoising to maintain natural sharpness

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Nano Banana Flash Preview

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Great dreams

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Tried my hand at Nano Banana!

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