Minor update for Christmas. We at the studio hope you're all having a happy holiday! Check your Patreon messages for your link!
Bug Fixes:
- Dead Dialogue for Kira/Jeanette
- GUI Scaling
- Camera Height
- Texture/Sprite Pop Out
2022-12-26 02:36:06 +0000 UTC
View Post
Check your Patreon message box for your link!
Changes:
- Dozens of small graphical tweaks to improve performance.
- Scene, Movement, and Camera optimization on all scenes
- Early Access to the House of Troy is now accessible!
- Repaired the Z key function for Player Senses
Known Bugs:
- Some GUI settings fail to save between load screens and may need to be reactivated manually. (Screen Resolution &...
2022-11-24 04:46:55 +0000 UTC
View Post
There's a video there; click the white box!
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while playing video games. We are testing out features to reduce intense lighting effects over the next few builds of the game.
2022-10-03 04:54:13 +0000 UTC
View Post
There's a video, just click the grey/white square!
Some linework and rhythm testing for Sasha's Dance Animation. She doesn't have a tail yet but I'll put that in later.
2022-10-03 04:51:44 +0000 UTC
View Post
Finally, we have the option to charge Patrons on their renewal date!
I know there's been a lot of confusion and frustration with the old way of charging Patrons. But that is a thing of the past.
This does NOT affect Current Patrons. This ONLY applies to NEW Patrons.
For New Patrons:
New Patrons are charged on the day you join, and then monthly on that same date. For example, if you join on the 10th, you’ll be charged on that day, and then monthly on ...
2022-10-01 19:45:20 +0000 UTC
View Post
Hey all, our server updates are finished and the Temp links should no longer work. I've sent out new links for everyone, so use the new links now.
2022-09-05 23:25:36 +0000 UTC
View Post
Redirect links will be sent out shortly.
Sorry for the delay on this. I've been running a bit slower than I'd like on account of some severe eye strain brought about after a recent migraine. Fortunately, the pain wasn't as bad as usual but the effect on my vision was jarring. Definitely feels like I pulled something in my left eye. I've had this happen before, It shouldn't take more than a day or two to heal up but I'll AFK for a bit -- After I get the new links moved.
Tyvara will...
2022-09-02 19:42:26 +0000 UTC
View Post
Our Host Server is currently down for on site maintenance. I believe this corresponds with a number of recent major software and service updates on the host's end. Downloads may be temporarily effected. I'm in the process of restoring download access for patrons.
Should have that fixed ASAP. I'll make a follow-up post when that's available.
2022-09-01 20:20:37 +0000 UTC
View Post
Check your Patreon messager because the latest update for New Cyana is Live!
Notes:
- Dead ends are fixed in dialogue trees.
- High Tail Hall Interior Preview.
- Fast Travel system overhauled to include more hubs and Visitor Centers.
- Texture compression updates and optimization should result in better FPS.
- Added more plant life sprites.
- Water plane motion fix/lighting optimization.
- Hundreds of small texture res...
2022-08-16 01:09:41 +0000 UTC
View Post
Check your Patreon Messages Alpha Team. There's a new link for you to test out!
Things panned out a bit differently for this update than I had initially planned. Sex Scenes will be coming in the next update, this is a performance check with Alpha Team members to make sure things are running better with fewer crashes. A LOT of work had to be done on the entire character animation system to fix a BUNCH of bugs caused by outdated 3rd party systems. Major bug fixes are complete for about a ...
2022-07-04 19:13:43 +0000 UTC
View Post
I've been a bit quiet this week on account of having a lot more to do than usual. I have brought on Ryan's Bizarre Adventure through Discord for some help with C# Coding and work in Unity and they are in the process of something beyond my skill level.
Bringing the games up to date on the latest version of Unity 2022! We've Been running off of Unity 2017 since.....2017. After the process of converting to the newest engine is complete we will be tackling getting more dyna...
2022-05-18 20:45:11 +0000 UTC
View Post
2022 vs 2018 Sprite: There is still a LOT of work to be done on Jeanette for her other 7 angles, but the default sprite is done! I'm in the process of working on the remaining angles, the clothing for those angles, and the scripts needed to track all of the data.
Picture of Sling Bikini: The code for Dress to thrill is now running in RLD. Still working out functionality and the GUI but I'll be posting video updates closer to Friday.
Pictur...
2022-04-27 21:33:38 +0000 UTC
View Post
New update for Alpha Team to test out. The changelog is in the link. Check your Patreon messages for the download link. You can report bugs in our Discord chats.
Changelong 0.1f2: https://www.hthstudios.com/newcyanachangelog/
2022-04-01 05:52:31 +0000 UTC
View Post
It's FINALLY ready for everyone to explore! Check your Patreon inbox for your link.
Here's a link to the changelog for what's new for this build:
New Cyana Changelog - Pre-Alpha 0.1f1 https://www.hthstudios.com/newcyanachangelog/#2-28-22
This is for PC only. Apple is making a Mac build difficult, so there are delays with getting that released....
2022-03-01 04:35:02 +0000 UTC
View Post
Originally rendered in December of 2021, this clip shows off the recent changes to our Water/Ocean system in 2022.
I swear there's a video there. If you click the HTHstudios above, it's a link.
2022-02-20 17:02:07 +0000 UTC
View Post
Check your inboxes because the next update is live for Alpha testers.
It's been a long, bumpy road getting here. A few features are missing, but I'd rather have you all testing what's ready while I work on the last few bits.
Change Log:
- Character Scene Exit Crashing fixed.
- Repaired lighting memory leak.
- Increased detail render distance.
- Temporari...
2022-02-19 20:50:44 +0000 UTC
View Post
I've had to contact Patreon because I can't link anything from the site using either the video or link posts. But I can just directly link in the body of the text.
So here's the direct link to the video for a tour of the Sapphire Caverns
Sapphire Cavers Video Tour HERE
2021-11-21 00:01:27 +0000 UTC
View Post
Click the white box above for the video. I know it doesn't look like anything's there, but it's a video tour of the Sapphire Caverns.
*edit: It shows up as a blank box on my end, but it posts as a discord link. Either way, it's a video tour.
Enjoy!
2021-11-20 04:49:24 +0000 UTC
View Post
Here's a look at the current Sapphire Cave area and maps. This area has been expanded by over 10x from the original cave maps.
The center bottom of the second image compares the old map to the new map scale. Yes, that little brown square was the old map.
What you see in the last two underground maps covers the original areas show in the previous image. The first is a section and the second is the full-sized cavern map!
These updates are going int...
2021-11-17 21:42:13 +0000 UTC
View Post
Check your Patreon Messages for the new update link.
Change Log:
• Character Scene Exit Functionality has been restored.
• Repaired water memory leak.
• increased detail render distance.
Additional Notes:
• This is NOT update 0.1f1. That is coming next!
• Update 0.1f1 will:
&nbs...
2021-11-05 00:09:52 +0000 UTC
View Post
Alpha team check your messages; the alpha build is ready for your testing pleasure!
NEW CYANA – CHANGELOG
Pre-Alpha 0.1f
10.28.21
Large Scale Overworld Update:
Game Map has been updated from 3 individual loading zones to a fully explorable Overworld Map of the New Cyana Sapphire Islands.
This build update focuses almost entirely on whether or not players have an enjoyable and stable experience while exploring t...
2021-10-29 05:38:11 +0000 UTC
View Post
Fixing the last of the camera glitches relating to dialogue for a few remaining characters.
Implementing one more major terrain fix before launching 0.1f. This won't take too long. I'll let y'all know how testing goes on the first area around Sapphire Bay.
2021-10-27 19:53:11 +0000 UTC
View Post
About 75% of the restoration process is already automated. That's already underway, the plan moving forward is to begin upgrading from some of the older hard drives that we have still in use which are external to an SSD array for application storage.
UPDATE Good news! We have an emergency application backup Drive that is currently getting dusted off and plugged into the main work computer which is going to be able to save me a lot of time. Pretty sure I made...
2021-10-27 19:52:47 +0000 UTC
View Post
Still working on a number of performance tweaks. A recent windows update had MAJOR driver conflicts that both set me back around 5 hours AND have resulted in minor performance problems I am not addressing. During updates and performance tweaks I noticed the AQUA engine was taking a MASSIVE amount of GPU resources. While the Effects for underwater Exploration remain the surface water is now both stylized, stable AND has a shoreline animation system for WAVES! Personally, I think th...
2021-10-27 19:49:25 +0000 UTC
View Post
— 10/20/2021
All regions now have ID tags that will trigger the GPS at the top of the screen!
[12:07 AM]
2021-10-27 19:36:19 +0000 UTC
View Post
— 10/19/2021
Just about done with lighting and sprite cleanup & detailing on all 2k sprites for NPCs! After this and dialogue cleanup we will be getting this out to @Alpha Team & @Alpha Testers!
2021-10-27 19:31:46 +0000 UTC
View Post
— 10/18/2021
It's funny, There is an automated tool that is designed to handle all of the processes to make the full-scale New Cyana map a reality. It didn't work..... so we brute forced a solution into place over the course of a month!
Alright, now to discuss what means on a more serious note: My backup plan to have a second build running the Unity 2018 has hit a few additional snags but the Terrain has been translated over, and det...
2021-10-27 19:18:47 +0000 UTC
View Post
— 10/17/2021
Alright! @Alpha Team & @Alpha Testers are going to be getting access to the 0.1f update real soon! I'm just about done bringing the interactive scenes from version 0.1e up to speed with new backgrounds, better motion and revised animations! All scenes will be getting several more detail passes as we continue moving forward.
2021-10-27 19:13:58 +0000 UTC
View Post
— 10/13/2021
Making progress with New Cyana updates. The last few days have been a little slow due to a few hardware-related delays. Nothing major, replacement USB Hub is in place and working perfectly, Back on track! Work resumes tomorrow. Also, I will not be streaming tomorrow, I'm getting close to launching for @Alpha Team & @Alpha Testers and I need to focus 100%. Lots of moving parts to keep track of!
2021-10-27 19:09:34 +0000 UTC
View Post
— 10/10/2021
Good news! We were able to make a significant engine upgrade Behind-The-Scenes on New Cyana! This opens up more tools and better compatibility for world construction and testing. This will be handy as the map continues to increase in complexity. 
[10:47 PM...
2021-10-27 19:06:44 +0000 UTC
View Post