Currently I am not working on any new titles, I know many of you are waiting on Shadows.
What I am focusing right now is on some experimental ideas I want to try:
Variable shading rate will bring up to +10% fps
unsynced AER with camera motion compensation, will unlock more fake frames for engine
Depth buffer for projection layers, will improve ASW/SSW
retrofit all current mods to follow same common library with common feature ...
2025-11-14 02:56:03 +0000 UTC
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Runtime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Mirage\ACMirage.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, Vsyn...
2025-11-07 02:36:28 +0000 UTC
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Runtime: OpenXR
Store: any
Capabilities:
full 6dof head tracking
head aim
HUD scale
In game settings: Windowed Mode, Vsync Off, frame cap off, HDR off, Depth Of field off.
Known limitations:
dialogs are stereo but in letterbox
water and some effects are not visible when you look in opposite to character direction
v1.0.0 - signature version, should work on any store
v1...
2025-10-26 21:33:34 +0000 UTC
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Hey everyone,
As our community continues to grow, we're about to cross a very important milestone, and I wanted to make a couple of announcements and clarifications regarding my Patreon tiers.
First and foremost, I want to express my deepest gratitude for your incredible support. Your patience and consistency have been the foundation of this project. I've never wanted to pressure anyone to maintain a subscription, so seeing such a dedicated and loyal user base stick with me, espec...
2025-10-02 01:24:41 +0000 UTC
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Runtime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Valhalla\ACValhalla.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, ...
2025-09-23 05:35:38 +0000 UTC
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I combined all suggestions from discord and on patreon in one list also if your game not on the list check if that game was removed with reason
Removed due to Publisher (Electronic Arts)
Removed due to Game Engine (Unreal Engine or Unity)
Days...
2025-09-03 03:14:21 +0000 UTC
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So having that said, last of us 1 and 2 no longer on the table and I finished all god of war series, I am looking for ideas on what can I pick next.
I can try alan wake remake or control , also someone suggested Plague tale was quite interesting.
Constraints are pretty much same -- no multiplayer games, no EA games no nostalgia games from 90. Also, check if game has already any geo3d profile in known mods, like helix or vorpx, I don't want to redo same work which already done by sone...
2025-09-02 03:46:22 +0000 UTC
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https://www.youtube.com/watch?v=R0sp_JTGkUM - Review from Paradise Decay
Support: openxr, openvr
Store: tested on Steam, but potentially should work on any as it signature based release
Features:
Support: openxr, openvr Features: full head tracking, stereo, scaled UI, head aim for throwing Installation: drop archive content into game
https://www.youtube.com/watch?v=xWsBYDt0LCQ - Review from VRified Games
https://www.youtube.com/watch?v=Ip76563GpN4 - Review from Paradise Decay
2025-06-10 05:56:54 +0000 UTC
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I will try to explain how graphics engines work to the best of my knowledge. I could be wrong in some parts and I'm open to correction if I misunderstand anything.
What you see on screen is the result of processing dozens or sometimes hundreds of shaders. Most visually appealing games often use a technique called "deferred rendering," which renders different parts of the scene into multiple buffers. The states between shaders are stored in buffers with predefined sizes.
When you s...
2025-04-17 05:24:32 +0000 UTC
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I am not making it as a poll as It does not allow free choice, so we wil do this in few rounds.
As I play games which I mod, I will pick up game which I would love to play. No studio which loves to harrase modders, like EA or Rockstar. No multiplayer games or which has primary game mode as multiplayer. I prefer avoid remastered games regardled how good they being remastered especially if I already played it. I've been thinking about God of war Ragnarok, but I have doubpts if this game is g...
2025-04-05 23:51:10 +0000 UTC
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Can only pin one post so this will be root one with list of my mods.
Comments under download posts are disabled( it is super complicated to track both discord and patreon) so to troubleshoot mods please join discord https://discord.gg/S2nDZHaNYY (Mutar Vr mods subcategory, to see all mods subforums you need to get Starfield role), I do my best to answer anyone who has problems.
It is harder and harder to find comments under the posts, so I decided to make next changes in couple of days. Patreon will be only to download mod and to make an important anouncements. All troubleshooting will be done in discord FlatToVR server, I have dedicated forum for this "Mutar VR Mods"(https://discord.gg/TqyvastY), try moving all conversations to discord so I can disable comments probably next week.
2025-03-30 03:09:55 +0000 UTC
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Note: This is best looking game I have ever seen in all my experience especially in VR, I spent hours in first sunset scene and look is stunning even without raytracing, please take your time to make game settings work for you as this game totally worth every extra minute you spent on setting it up.
VR Mod for Alan Wake 2 VR- Virtual Desktop & Oculus Quest Support
⚠️ IMPORTANT: Epic Games Store users( DISABLE Overlay if game is crashing during startu...
2025-03-27 01:06:16 +0000 UTC
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As I making progress through the game I keep adding features I see important to the game:
full motion controls support for aiming as well as 2-h aiming
fully working scopes
fully working native stereo
Issues:
laser sights is off
for me game crashes every 1-2 hours
https://github.com/mutars/stalker2-uevr/releases
2025-03-07 17:13:07 +0000 UTC
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*Prerequisites:*
- Set your VR headset as the default OpenXR engine
- Install ViGEmBus driver for motion controllers to work as joystick:
https://github.com/nefarius/ViGEmBus/releases/download/v1.22.0/ViGEmBus_1.22.0_x64_x86_arm64.exe
*Installation:*
1. STEAM: copy content from archive starfield2vr-...
2025-02-20 22:28:34 +0000 UTC
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1. *Project Accessibility:*
This mod is not intended to be open-source. I plan to follow a model similar to LukeRoss's approach. However, if maintenance becomes unfeasible, I may consider open-sourcing it. I want to make this explicitly clear to avoid any future misunderstandings.
2. *Development Experience:*
While this is my first mod, I have plans to expand my modding efforts to other games in the future...
2025-02-20 22:26:16 +0000 UTC
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