CreatorsOk
永日铭(Yong Ri Ming)

永日铭(Yong Ri Ming)

patreon


永日铭(Yong Ri Ming) posts

MCO BMW Gold-Banded Staff

This is a test version, I'm still testing all the features,if you find any problem, feel free to comment.

How to use: Equip Gold- Banded Staff, then equip one of the three stance plates to switch stance. After equipping the staff ,all the magicka will be removed and the magicka rate will set to zero, then use magicka bar to represent focus bar, you can gain magicka by attacking targets, it means 'magicka' if the description below mention 'focus'.

Summon Great Sage Doppelgan...

View Post

MCO Bayonetta Kafka(Bow)

The first time I try making animated weapon, as a practice of my next moveset.

There are two weapons,one is greatsword weapon type and the other one is bow,which requires mod 'Allows Bow To Perform Melee Weapon Animations' on nexus to do those moves.

Skill list:

X:normal or power attack

XXXXX

X,X XX,X XXX,X XXXX,X

↑ + XXXX

↓ + XX

↑↓ + XX

←→ + X

Hold attack keys to charge shooting

Power attacks can penetr...

View Post

MCO Bayonetta Takemikazuchi Warhammer

Inspired by Takemikazuchi of Bayonetta 2

Equip the plate in the esp and a warhammer or a greatsword to activate the moveset.

I added another Takemikazuchi weapon of greatsword weapon type, which is for better arrangement of anim files, still it benefit from warhammer perks,just treat it like a normal warhammer.

Skills list:

X: normal or power attack

XXXX

X, X

XX, X

XXX, X

↑ + X

↓ + X

←→ + X

↑↓ + X

View Post

Vigilant Umaril Boss Fight mod

Inspired by Valiance of Bayonetta 2

Requires SCAR 2

The esp enlarges Umaril to fit the animations

Requirements:

MCO and its requirements

NEAE 1.8.6 or newer

SCAR 2: https://github.com/max-su-2019/SCAR/releases

View Post

Updates during these months

With this post you don't have to scan all the change logs of every post

2B Spear

Update OAR ver,the condition is female character equipping a twohanded weapon

MCO Ii Naotora(Named Female Greatsword in the past)

https://youtu.be/SM7EGaQUdYw?si=ueQ9g7PNs8ycQ7Go ,Now the moveset is activated by equipping the plate in the esp and a greatsword ,which means yo...

View Post

MCO Rakshasa Dual Swords Moveset

Inspired by Bayonetta 2

How to use:Access the plate in“Bayonetta Rakshasa.esp”with Additem Menu Mod,then equip two sowrds and the plate

Skill List:

X:Normal Attack

Y:Power Attack

,:Pause Inputting

X, X

X, Y

XXX, Y

XYX

XXYX

XXXXX

XXXXY

XXXYX

XXYYX

XXYYY

XXXYYY

XXYY, X

XXYY, Y

XX, XX

XX, X, XX

YYYY

YYY, YYY

YYY, YY, Y View Post

MCO Transition Speed Increase

The original transition speed of MCO and DMCO is 0.2s , which means the character will enter a blend animation of the previous one and the next one , if they don't get the close pose, the blend anim wil be unnatural, you can see the difference in the video at the attachments

Base on Maxsu's MCO and DMCO 2.1.19

Maxsu's MCO:https://drive.google.com/file/d/1VHtrCj1ql_Bfa9S4V...

View Post

"Riptide"Samuel - Boss Mod(WIP)

Location: Near Gjukar's Monument,under a tree.

Or you can start the mission by reading the archive on one of the tables in Northwatch Keep

As powerful as Ebony Warrior

Samuel will dodge some attacks and become immune to stagger and attack or dodge when getting hit too many times.

Samuel also blinks before attacking,red blink means it can be blocked,yellow means it's unblockable.

Requirements:

If you manage to install the Jetst...

View Post

About my future plan

 I got an accident two days ago, broke my left clavicle, might need probably 2 months to recover.


View Post

NPC Series

DMC5 Black Knight:
DMC5 Black Knight Greatsword Moveset, by default this moveset is applied to Jyggalag and Laza from Vigilant mod

DMC5 Silver Knight:
DMC5 Silver Knight Sword Shield Action, by default this moveset is applied to guards and bandits

MGRR Greatsword:
MGRR  Greatsword Soldier moveset, assigned by default to Gorieus form Vigilant mod ,  his knights, bandits and dremora form vanilla Skyrim

MGRR Dual:
MGRR Dual Blade Soldier moveset, assign...

View Post

MCO Balder Holy Glaive

Inspired by Balder from Bayonetta 2:https://www.youtube.com/watch?v=iA8Kl022adc&t=40s

x:Normal Attack
y:Power  Attack

Combo 1:xxxxx
Combo 2:xyy
Combo 3:xxyy
Combo 4:xxxyy
Combo 5:xxxxy
Spell Combo :yyyy
Stinger:↑+y
Upper Slash:↓+y
Evade Slash:↑↓+y

Summon Glaive: ←→+x

Round Slash:←→+y

Surfing...

View Post

MCO Jetstream Sam Remake

Applied to Ebony Blade by default.
Use the scabbard in sam_counter.esp to remove the models added

If you install Black's Samuel moveset as well ,rename either his or the 'Sam.ini' in NEAE to someting else.

Charged attack requires installing Mouse Tracker correctly and maybe don't use mouse 3 or 4 for PA.

x: normal attack
y: power attack

Cross Cut: x
Slide Swipe: xx
Front Kick: xxx
Follow Up: xxxx
Quick Draw: y
Charging Slash: Hold y
Rever...

View Post

Personal Mod Fix

1. MSL Recovery Fix

MSL(Modern stagger lock) can't break stagger animation by attacking or moving,this mod fix this issue mostly.

Now you can cancel stagger by normal attack and moving,power attack is a bit buggy,sometimes it works.

How to use:

1.Install the requirements

2.If you set Right Mouse Button to Power attack using OPCA,then there's nothing left

3.Open “PowerAttack.json” in “MSLRecoveryFix\SKSE\plugins\DKAF”,set the key code in the next lin...

View Post

MCO Nier 2B Combat Bracers

Equip '2B Gauntlet Activate' in '2BGauntlet.esp' to activate the moveset and one of the 4 Bracers armor to switch the model

x : normal attack

y : power attack

Normal combo:xxxxxxxx

Power combo:yyyy

Hold 'x' during normal combo to trigger the charge attack

Hold 'y' during power combo to trigger the charge attack

Killmove requires the OAR paired animation support mod,and the settings are for the outcome of the last part of the

Requirements:

...

View Post

MCO Devil Sword Dante Reanimated

There's a chance a bug occur which makes the sword in hand when it should be attached to back and attached to back when it should be in hand, the solution is set another weapon to switch with number keys and switch to it when this bug occur.

If you are going to update this moveset, better disable Dante moveset pack , Yamato   moveset pack,Dante' DT mod and Vergil's DT mod Installed before,then in game, load your save and save. After that, exit and update all the mods required....

View Post

Next moveset

It's been a long time since I last started a vote and I happen to have no idea about what to do next,so I'll just vote the next one.

During the vote,I'll keep on adding something to Samuel moveset

Btw,all the options below are my future plan,I just couldn't decide which to do first. :P

Devil Sword Dante Reanimated,like Yamato Reanimated

Nero Reanimated,like Yamato Reanimated

Bayonetta 1 Shuraba Katana

Bayonetta 2 Kafka Bow

Nier automata 2B Gunmlet

...

View Post

MCO Mirage Edge Reanimated


How to activate:in game,use additem menu to get Mirage Edge,equip it and Yamato and scabbard

Tutorial to replace the model of Mirage Edge(It wasn't made by me):https://www.bilibili.com/video/BV1sV4y1U7L4

Skills list:

Combo A:xxx or xxy
Combo A 2:x,xxxxx
Combo B:xx,xxxxxxx
Stinger:lock on target then↑+ y

Hightime: ↓ + y

Hightime Jump:...

View Post

MCO Riden Spear 'Stranger'

https://youtu.be/5eqzbAtl0TQ

X:Normal attack

Y:Power attack

Added the rest combos , adjusted the damage and also adjust the length of spear from Animated Armoury and Immersive Weapons

Combo1  yxxxxxxy

Combo2  yyxxxxxy

Combo3  yyyxxxxxy

Combo4   yyyyyy

Marches du ciel:↑ + x or y

Lumiére du ciel:↑↓ + x or y

Cercle de l'ange:←→ + x o...

View Post

MCO Yamato Reanimated

https://youtu.be/45UvV35_p50

Reanimated those made early.

If you use previous animations together with this,nothing will happens except the scabbard will be in a strange angle, but you can use this with Anchor's Yamato moveset

Install this(https://www.nexusmods.com/skyrimspecialedition/mods/151636) and Judgem...

View Post

MCO Samuel's moveset V1.4.9 Reanimated

https://youtu.be/uOR_vuWYALQ

7.16 Changes 

https://youtu.be/zL_JtMoqK8E

Although the voting result is reanimating YAMATO ,I make this during the voting.

On a selfish note,I reanimated part of Samuel's moveset cuz some animations I made early is so unnatural that I feel unwell when I see them in game.

This is it now unless ...

View Post

Next moveset

I think Hurk moveset is almost done so we should begin the next one

For option 1 and 2,I will reanimate all the animations I made early and also fix the hitbox.

For option 3, I will polish and convert my Barlog moveset to MCO and add more animations I haven't made

For option 4,I will probably make as much as Hurk moveset does

For option 5,since this is only the fire bo stuff ,there will be Cerberus combo C and D,POLE PLAY,ROCK BACK ,HOT STUFF and LONG REVOLVER(this o...

View Post

Hurk moveset for mighty sword

How to use: equip a greatsword and the plate in the esp to activate the moveset

https://m.youtube.com/watch?v=uXw6n9j4Pgg&feature=youtu.be

Mighty sword moveset highly inspired by Hurk from VINDICTUS.

Only one idle and 4 normal attack animations now.

You might need a sword with a hilt longer than greatswords of vanilla Skyrim.

In case you want to kn...

View Post

What shall I work on for the moveset after next one

You may know that I'm working on Hurk from Vindictus for my next moveset but I really don't have too many ideas for the moveset after it.


So if you have any idea ,just leave a comment in this post.

I'll give preference to animation that is from playable character instead of npcs and those that I still haven't worked on before


The plan I got now is:

1.Reanimate Dante or Yamato(this two are my early moveset but some animations don't reach my standra...

View Post

Devil Sword Dante 1.1

Just add the style switching and support attack effects of Anchor (you need to be his patreon)

← + X :Trickster

Move key + Y

→ + X :Sword Master

Now Dancing Macabre start with ↑↓+X instead of ↓ + X.

Combo B : X,XX Y


Unsheathing the weapon removes the magic effect of style


New requirements

Dtry's Key Utils

Iframe genarator

Not enough attack effects

Anchor's spell for MCO(this isn't n...

View Post

Precision updated

Majima dagger,Beowulf and Samuel.

Requirement:

mco experimental 1.4.3

Precision, of course

View Post

DMC stagger animations

https://youtu.be/AiA67LQ8IF8


Just two of it.

Repulse animation for small and medium stagger.

Knock off animation for largest stagger.


Requirements:

DAR

AMR

View Post

MCO Ii Naotora

How to use : equip the plate in the esp and a greatsword to activate the moveset

Inspired by '战国basara' also called'DEVIL KING',showcase:

https://www.nicovideo.jp/watch/sm27439284

My plan is to achieve those combinations of skills

8.31

Updated skills

Check the video to know how to use them

https:...

View Post

MCO Yamato V1.4

https://youtu.be/L5129GQhMNg


x: Normal attack

y: Power attack

↑↓y:Void slash

← or →+y: special attack

xxyy:DT comboB

The rest are the same as they were


Requirements are in the word file in my another post

View Post

Planning to make some non-combat idle animations of 2B

Choose 3 from the 8 given

Previews are in the attackment

I'll choose the top 3 and choose randomly if there're options that have the same votes.

View Post

MCO of past skysa movsets

Demonstration:

https://youtu.be/aTIbs4wF9Xk

https://youtu.be/G4zAaJ5Tfa4

https://youtu.be/gDk2KplUIrE

https://youtu.be/TGaf5VtxFG0

2022-06-16 13:13:20 +0000 UTC View Post