I have 4 NPCs planned for the Gym. It looks like they will be among the first permanent* characters added to the game. It will take some time to implement them, but I think you'll be pleased.
We have Vicky, the gym owner... a petite 5-foot-nothing 26 year old gal... or so she would have everyone believe ;) Yup, she's got a secret. Actually, I suspect she has a great many secrets, but lets begin with her true age and height... well, maybe I shouldn't bring the age up, she is a bit sensitive abo...
2018-05-24 05:21:50 +0000 UTC
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https://sta.sh/052159zfdgk
v0.2364
New, experimental text-illusion feature. You will need high awareness to perceive it. If your PHY and WSD scores are incredibly high, talk to the girl at the front desk in the gym... read the text closely, then wait a few moments. ;) (There are 3 hidden messages in the text)
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v0.236
Crossfit bug fixed. Additional safeguards against NaN values add...
2018-05-23 07:56:19 +0000 UTC
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I need to split the workout logic up a bit. I have the load-based logic complete, but it doesn't work well for time-based workouts (which I already have the logic for, but I need to branch the Gym code so it doesn't try to use load-based for everything).
So I'll have to review the workout table again, and likely insert another field that indicates whether its a weight/rep based exercise or a duration based one... and some shouldn't give load selection, but rather allow you to push farther (lik...
2018-05-22 09:06:52 +0000 UTC
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This table is a list of ratios/parts to each exercise. Don't try to read a body-region top to bottom, that's meaningless. The chart reads left-to-right, any particular value in the exercise is divided by the SUM of all values, which gives as a fractional value to work with. That fraction is then multiplied by the workout effort (intensity x duration), to determine how much that muscle group gets trained. (and how much the durability/integrity of the same region gets depleted until you rest and h...
2018-05-17 09:09:05 +0000 UTC
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Okay, after careful review, I believe the best course of action is to track progress in individual muscle groups. Its a fair amount of work, but I believe the game will be much better for it.
First off, everyone has their own favorite area/group they want to focus on, and the description system needs more precise measurements to work from. Tracking individual regions will give us this level of detail. It would be a huge injustice to you guys to glaze over the opportunity to build th...
2018-05-16 16:22:44 +0000 UTC
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Now the game knows how far everything is apart, and I have a feel for the city layout, I can begin adding these new locations... starting, of course, with the Gym, Gas Station, Motel, and Diner for v0.3
Then continuing with the Bar and Prison, Apartment, Condo, Police, Fire, House, Quikburger, Junkyard, Strip Club, and a few others for v0.4
and The Nice House, Lakeside Manor, Mall, College, Library, Office, Lab, Factory, City Hall, and Military Base for v0.5
2018-05-15 02:53:47 +0000 UTC
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https://sta.sh/0z3zbm8wm9x
Its been three weeks since the last public build, so here's an update to hold you guys over while I continue developing features for v0.3's release (SOON).
v0.22 to ~v0.24 Improvements:
* Basic Combat with post-combat menu
* Basic Gym divided into areas
* Slave Collection (you can start acquiring them, but you can't do anything with them yet)
* ...
2018-05-13 07:47:07 +0000 UTC
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OUT OF DATE
Please try this version instead:
https://www.patreon.com/posts/19157347
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https://sta.sh/02cx9upenrif
CHANGES since v0.22:
Combat and hostile-encounters are finally ready!
Light and Dark Karma split.
Buffed cheats.
Programmed Qi and added Qi...
2018-05-12 14:26:44 +0000 UTC
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Split Light and Dark Karma.
Added combat log.
Adjusted several formulas, particularly regarding random opponent height and weight (and scaled weight which kept clocking in below the starvation threshold)
Fought with css grid layout to try to best-use screen space for combat. (may be switching back to old-fashioned html-tables, I can't get the grid to stop wasting space between areas)
Split Guru Mode into 2 cheats to reflect Light and Dark Karma (Guru/Zen Mode and Oni/Raaksha ...
2018-05-11 05:22:51 +0000 UTC
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https://sta.sh/01z8mjg0xvr6
Refactored Status and Actions systems/data.
Added Light and Dark karma to items and actions (final logic and display have not yet been encoded).
Added new energies/stats to existing workouts (now INS and WSD will not sit idle waiting for a karmic upgrade)
Various Bugfixes, including one that caused some energies to plummet during sleep if the character's stat...
2018-05-10 05:07:34 +0000 UTC
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2 way basic damage, and status/condition update that indicates when a fighter has been knocked out or killed
Encounter rates have been adjusted so stalker/fight occurs frequently for this beta, but no so frequently that you cannot play normally.
2018-05-08 08:30:53 +0000 UTC
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The damage formula and action(s) are nowhere near final, but we finally have a working interface with reasonable opponent generation. Still quite a bit to go before v0.23, but we've made it past the hard part.
Combat is currently only triggered by the stalker encounter, which has a <1% proc rate and only appears on the 'look for change' passage. This extremely low encounter chance is a very good thing for testing...
No, seriously, it is.
If you d...
2018-05-07 09:30:55 +0000 UTC
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Combat starts with a wallet... no, really, the updated randomLicense() method generates not just a name, but age, gender, weight, and height. A good beginning for random encounters, hostile or otherwise. Next I add a set of random stats to make the person combat/contest-ready.
Then I build the 1v1 combat interface to show your metrics on the left, and your opponent on the right, with your available actions in the middle. And we start brawling!
The plan fo...
2018-05-04 17:34:19 +0000 UTC
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https://sta.sh/0cratwxsh7m
Quick update:
Pruned the names by about 4%, removing gender-incorrect versions/spellings. Also added about 200 surnames.
Enhanced Random Wallet Encounter and name/id-system to include gender, age, height, and weight.
The wallet encounter will be tied in to post-combat. (you will be able to check/take the wallet if you win)
Added 5 new cheat modes:
* Adventurer Mode - t...
2018-05-04 12:23:44 +0000 UTC
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Worth the wait. This version features serious improvements in both the UI and gameplay.
Download here or play on sta.sh
v0.21 to v0.22 Improvements:
* Item Cards added to store
* Energy Meters added to home and detail screens
* Cindy's base-stats raised to 5
* 2 mental stats added (Instinct and Wisdom)
* 9 new energies (8 hybrid, 1 purely mental)
* Food/Item bonuses significantly buf...
2018-05-03 08:55:03 +0000 UTC
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Spreadsheets updated with new energies for actions, and light/dark karma for actions and items.
--------------------- original post ---------------
HardLife v0.22 is almost done, all the items have been updated and I'm working on a little bit of interface styling. But, while you wait, here is the HardLife calculator- which contains the karmic cost formulas and tables for height, weight, bust, and stats; as well as the actions and items data-sets. I'll keep this up to date for those inter...
2018-05-03 04:22:12 +0000 UTC
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Was out of town for the weekend, now resuming incorporating the new energies into the item and action matrices. To be better able to manage and retool those lists, I'm creating a spreadsheet tool with a JSON export.
Once I add the new energies to the existing workouts and food items, I'll plan in a few more that focus on the new mental stats.(though many will have to wait for a key-item/flag subsystem to be implemented... such as requiring a chessboard, weights, or a computer or phone)
...
2018-04-30 00:57:09 +0000 UTC
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HardLife v0.21 released early as hotfix for v0.2 cycle
On reviewing feedback and retesting, I discovered that the LOOK FOR CHANGE action was returning less than half the expected coinage for the amount of karma spent (prior to this fix, shoplifting was more efficient @3 karma/$1 vs 3 karma/$0.55)
Further, that resting was insufficient and players were forced to sleep after every workout and there were no healthy food options in the store.
So, um...
2018-04-27 01:23:42 +0000 UTC
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Download here or play on sta .sh: https://sta.sh/0f0r0z3zfjp
Includes cheat menu with 4 cheats and a test/preview-character for the next version of the game.
------------------------------------------------
Hotfix #1
* Fixed weightloss spiral (hopefully for the last time before the redesign)
* Styled workout table to be more readable
Hotfix #2
Version upgrade to development v0.21 (see 2018-04-22 08:11:10 +0000 UTC
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DOWNLOAD/PLAY HERE: https://sta.sh/02gfhy5u4vpf
Version 0.2 is finally up! Its obviously still very early in development/content, but the core rules are in place and the game is fully playable.
This update adds quite a few improvements and a few new features, including a random event/encounter system, a rough description system, proper menus that don't interfere with passage navigation, body...
2018-04-22 07:33:29 +0000 UTC
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preview of public build, almost at second release level
v0.2 will be out by this weekend, all that remains is some text/descriptions and a touch of polish.
2018-04-18 08:33:32 +0000 UTC
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The supporter Cheat System is complete. There are 4 modes:
* Infinite Karma - Karma stays full.
* God Mode - Energy stays full.
* Banker Mode - Don't pay for anything.
* Artisan Mode - Items don't decrease.
This is the first patrons-only feature in this game. In future versions there will also be exclusive characters and other features. (possibly unique items, workouts, homes, jobs... likely all of the above.)
version 0.2 is almost complete, ...
2018-04-17 18:03:54 +0000 UTC
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...and now I can't get that damned Bangles song out of my head.
Currently planned feature branches have been split into future versions 0.2, 0.3, 0.4, and 0.5.
(ETA: this week/April 2018)
version 0.2 almost complete, still working on descriptions. This version has a full encounter system, but will launch with only one programmed encounter (random paper-money $1-100, with a chance of multiple bills).
(ETA: May 2018)
version 0.3 will introduce new stats...
2018-04-16 23:29:56 +0000 UTC
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Sleep? Never heard of it...
2018-04-14 17:17:01 +0000 UTC
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(aka I need to learn to SLEEP at night)
Additional features implemented, including spending Karma to raise certain "attributes" and a bust size calculator/metric based on character, weight, and modifiers.
2018-04-10 11:49:46 +0000 UTC
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The most recent build includes several new features/improvements from v0.1
Once the random encounter system is implemented, version 0.2 will be released
2018-04-10 06:09:44 +0000 UTC
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This is the art I have rendered and queued up to post on deviantArt currently. Many of these are waiting on additional content before final upload. (the AzStock2016 project, for example, posts in sets of 9 figures, 7 of which are completed all the way through pose 30/30, the other 2 still need their last 15 poses rendered - also, to avoid spamming just stock, each post-set is accompanied by an equal share of other/non-stock art. Which means, some of this stuff has been sitting in sta.sh for quit...
2018-04-09 21:52:09 +0000 UTC
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Here's a chance for patrons to get an early look at the retooled interface: https://sta.sh/0k9ms17ebwx
2018-04-09 09:19:06 +0000 UTC
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OUT OF DATE, PLEASE TRY VERSION 0.2 HERE: https://www.patreon.com/posts/18329761
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DOWNLOAD/PLAY HERE: https://sta.sh/01iq1ymvz5t7
Its finally up! Its obviously still very early in development/content, but the core rules are in pl...
2018-04-04 10:02:31 +0000 UTC
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Programming some of the items now, basic food stuff so you don't starve. Beverages, Snacks, and Candy for now... junk food to be sure, but until I work out a cooking system, it will keep you alive.
Items have charges, a use/serving counter that applies surprisingly universally. (even works for wear and tear on clothing), I haven't worked out how I want to stack things in inventory, I thought about combining charges... which would work for food, but is having a shirt ...
2018-03-30 09:34:15 +0000 UTC
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