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ShadowRx
ShadowRx

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Weekend of Combat! (HardLife v0.23 underway)

Combat starts with a wallet... no, really, the updated randomLicense() method generates not just a name, but age, gender, weight, and height. A good beginning for random encounters, hostile or otherwise. Next I add a set of random stats to make the person combat/contest-ready.


Then I build the 1v1 combat interface to show your metrics on the left, and your opponent on the right, with your available actions in the middle. And we start brawling!



The plan for the generated numbers is average base stats, 7-13, scaled 2-dimensionally with height variance from 6'00"/72in/180cm; with a scaling number of training points set to Random(0-PC_level) which are applied using a class-matrix to set the ratios. The Physical stats STR, END, & PHY will scale up with height increases; The Mental stats INS, WSD [and for this purpose SPD] will each scale randomly up-OR-down with height increases.


This means that Cindy, who starts untrained at level 5 (level is always the average of all 6 stats); will be facing encounters of average ability, which is to say roughly level 11. Which means, she is at a 4:1 disadvantage on energies/abilities initially, and should NOT pick a fight she isn't yet ready for.


But, by the time she has reached average/10, her would-be opponents have only made it to about 12. Soon it will be necessary to escalate the encounter types by having group/swarm opponents that will likely be armed with increasingly powerful weapons, just to keep up with her. ;)


The interface, and stats, will remain 1v1 even when opponent is a swarm. But, for a swarm the energy pool is higher, meaning they can fight longer with the same stats. Half of the damage goes to eliminating swarm-members, the other half splits across the survivors. We will likely end up with a fractional/injured member in the swarm, but that is how it should be.

Comments

You can predict that a taller/larger opponent will have higher physical stats than a smaller one (everything else being equal), but their speed, instinct, and wisdom could go in either direction- so some big opponents will be slow, but others will be fast... the same is true for unusually small opponents, they might be very fast, or very slow

ShadowRx

Not player stats, random enemy/opponent stats generated for a combat encounter. The only player trait directly affected by changes in height is the scaled weight.

ShadowRx

Wait so mental stats will scale up or down with height increases randomly? Won't this just encourage save scumming for when you change your height?

RocketNowWow


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