https://sta.sh/02g3mk8on7zo
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this tonight, and can't track that last bug down. Otherwise the new weight system appears to be working fine.
Note: the weight gain/loss hasn't been converted yet, so it will have no effect (including spending karma on weight).
...
2018-08-29 08:41:15 +0000 UTC
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SPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will also add 2 pounds of muscle and zero-net fat)
So, with average stats of 10, you could attribute 20 pounds of muscle and 5 pounds of bone to your stats. Obviously this made converting weight from existing characters a bit trickier, but I think I almost have it. Oh, and with stats of 10 ...
2018-08-27 05:15:21 +0000 UTC
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.............weight change (in pounds)
stat.........mus.........fat
SPD..........-2...........-1
END.........+1..........+3
WSD.........-2...........--
PHY..........+2..........-1
STR..........+3..........+1
INS...........--...........-2
--------------------------
net:..........+2...........--
Its not set in stone, but I think this strikes a nice balance between them. Obviously, many other factors will affect muscle and fat levels, including toning and die...
2018-08-24 03:46:25 +0000 UTC
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https://sta.sh/0bfro7qt9lw
v0.25283:
* Muscle-Fatigue and workout rebalancing mentioned in previous posts.
* Extensive documentation of game mechanics/guide well underway.
* Expanded bio/intro for Tammi.
Supporter version with Cheats menu and Lisa Irons located here.
2018-08-20 23:23:25 +0000 UTC
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https://sta.sh/020o4oodxpgn
Muscle-Fatigue and workout rebalancing mentioned in previous betas.
Extensive documentation of game mechanics/guide well underway.
Expanded bio/intro for Tammi.
2018-08-20 23:12:58 +0000 UTC
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<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones to be put there.
This will be down the road a ways, but will allow us to support characters with 4 arms, 3 legs, 2 heads, tentacles, wings, mermaid-tail, etc. A very useful modification for when we add transformative items/powers/spe...
2018-08-20 18:14:56 +0000 UTC
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https://sta.sh/0k8wlqx8yb5
Hotfix #2:
Partial implementation of the in-game guide/help system. Covers roughly 30% of current gameplay mechanics including the core system.
Also <s>re</s>wrote Tammi's Intro/Bio to better explain her starting condition.
Hotfix #1:
Fixed a few small bugs , including an annoying one that interfered with combat- preventing the fight from progressing...
2018-08-10 07:59:52 +0000 UTC
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https://sta.sh/05a23xntj5u
v0.25091 hf2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions available in combat when fully injured (guard now becomes rest when arms hurt)
- injuries not blocking vehicle lift attempt
- the 'brain bug' where the brain somehow accumulates negative damage (from nowhere) over time and addles into reverse-think...
2018-08-04 05:36:05 +0000 UTC
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https://sta.sh/0ay80n95x9i
Unique Identifier code almost complete, now when you eliminate your enemies they don't come back...
(I still need to have the capture option remove them from the enemies list)
I changed a lot of code implementing the UID and refactoring random opponent generation to be more modular for future encounters... but so far I haven't found any bugs.
2018-08-03 09:07:20 +0000 UTC
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We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...
She's a human Fighter, now level 2, and will become an Eldritch Knight next level.
I actually tried to tone her down a bit since my DM is always bitching about how buff my girls are... but hey, 19 STR = 19" arms, right??? ;p
She's still got plenty of muscle, but is running about 17% bodyfat.
Talya's 6'03" and easily 185 lbs+, 38C-32-44 and not terribly graceful.
ST...
2018-08-02 07:35:47 +0000 UTC
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https://sta.sh/0y4aoukej3e
Still working on it... the stats are now in chromatic/elemental order, to bring them inline with the addition of elemental powers/energy.
Once I have the UID (Unique Identifier) code for NPCS done, I'll be ready to finish the repeat encounter code and allow World-NPCS to be shared across characters.
I've started encapsulating the stats, and now have a wrapper function...
2018-08-01 23:54:25 +0000 UTC
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https://sta.sh/01r35mjoxxsi
Still working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.
I should have a stable version ready in a few hours, patch notes will be on that version, but in short there's a lot of rebalancing and UI enhancements, and a repeat-enemy encounter that will trigger if you have previously lost a fight (within the past couple...
2018-08-01 04:50:57 +0000 UTC
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Planning a BIG change to STAT implementation...
we're at the limits of what an array of primitives can do;
what I need to decide, is whether to build a STAT class, or just use generic object nesting.
I was hoping by using classes I could minimize the change to the code interface, using default properties for the class which should intercept the arithmetic operators (like increment and decrement, and for that matter assigning a primitive/numeric value), but it doesn't look like ...
2018-07-27 18:40:51 +0000 UTC
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https://sta.sh/0bfro7qt9lw
v0.25091-Hotfix 2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions available in combat when fully injured (guard now becomes rest when arms hurt)
- injuries not blocking vehicle lift attempt
- the 'brain bug' where the brain somehow accumulates negative damage (from nowhere) over time and addles into reverse-...
2018-07-18 09:54:17 +0000 UTC
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https://sta.sh/0186ryxo39jn
v0.25056-Hotfix 1:
* [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit
* [beta] Flee action added to combat - this isn't your casual RPG run away... the chase is going to put both fighters stamina through the wringer!
* Headbutt added as a primary action in combat (rather than only triggering as a counter attack) - headbut...
2018-07-18 09:36:44 +0000 UTC
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https://sta.sh/0223supsd0nb
Hopefully the final Release Candidate/Beta for v0.25 (barring any surprises)
We are now tracking overall limb condition, and using that percentage for combat. We don't have submission holds/etc yet to deplete it (though a hard workout can), BUT it now directly effects how much damage you will do with an attack based on that limb, or whether you can even attempt the attack at all.
2018-07-18 03:10:01 +0000 UTC
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Patreon finally made the charge up front feature publicly available.
Note: this does not affect existing pledges in any way.
With this enabled, new pledges are billed and gain access to content immediately, rather than waiting until the first of the following month.
Reasons for the change:
1. This ensures that new supporters get access right away
2018-07-17 18:38:50 +0000 UTC
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https://sta.sh/022yle56bjvm
* Added slave release/set-free interaction.
* Fixed a bug in combat wild-surges still reporting target as dead.
* Implemented muscle condition/damage test before gym workouts.
Release Candidate #2.
...and now for 10 minutes of SLEEP. ;p
2018-07-17 10:12:07 +0000 UTC
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https://sta.sh/0e6vd8bjqb9
Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the others are dependent on further engine upgrades...
I've spent a lot of time bugfixing and tweaking the combat changes, and I think I have all the major kinks worked out... but there are a few fringe quirks that may occur, such as both fighters bein...
2018-07-16 09:09:10 +0000 UTC
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https://sta.sh/0z3zbm8wm9x
Hotfix 1: fixed a crash bug when formatting negative weight values for display
Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversion system that would trigger rapid weight loss for massive characters for...
2018-06-23 06:12:25 +0000 UTC
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https://sta.sh/025hqyk3o312
Hotfix 1: fixed a crash bug when formatting negative weight values for display (my apologies for missing such a severe bug before shipping a build!)
Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversio...
2018-06-23 05:58:22 +0000 UTC
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I was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 still being at level 5, she has enough experience to level for the next several chapters, up to level 9 at chapter 11 (counting for XP gained for chapters 8-10). This is very exciting news for her, and it means I need to get those chapters written soon. (I think going forward, I'll hold off writing h...
2018-06-22 20:30:29 +0000 UTC
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We have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans... finally figured out css custom properties would let me specify a custom angle and scale for EACH instance, which is unavoidable since there is no way to rotate/skew the perspective WITHOUT changing the width of the element... to the w3c guys, WHY IS THAT AGAIN? Oh, not to mention calc() can't be us...
2018-06-17 10:19:47 +0000 UTC
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I have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to put a 'car' on the moon. (okay, so they already have 5... but I bet you could beat that record ;p)
Lisa, being the farthest along, has the most options and is the only one strong enough to lift these cars from the start. But, without her supe...
2018-06-09 16:24:48 +0000 UTC
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First of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)
The POWERS system is in development.
Powers will be subdivided into types, such as magic, technical skills, conditioning/passive effects, resistances, arts, and racial abilities.
The interface for training may be jumbled for awhile as the sections are sorted out, but they all essentially share 2 parallel phases of in-game development (technically 3 if you include finding/unlockin...
2018-06-03 09:46:36 +0000 UTC
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Added the following locations:
Impact Crater (Lisa Irons's starting location)
Wrecked Alien Ship (not Lisa's)
Sacred Mountain Lodge (and Springs)
Warehouse 1337
Hydroelectric Dam
Bank
Construction Site
Park
Truck Stop
Stadium
Also realigned the labels with their respective points and corrected color-drift.
These new locations present some new FMG options for the months to come... ;)
The discussion over on 2018-06-01 08:32:51 +0000 UTC
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https://sta.sh/0apwmybfu1i
New Exclusive Character: Lisa Irons!
Improvements to UI
start of slave-interaction-system
greatly improved metabolic efficiency at higher levels
other engine improvements
I'll post more information and another update later this evening. Still working in integrating the scheduled events, encounter queue, and perks system.
2018-05-31 20:02:16 +0000 UTC
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After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they both require the ability to schedule events and from there queue encounters. So, the key to v0.3 is expanding the "map-based" encounter system to a full event system with temporal and conditional triggers.
With that I can enact rent, utilities, and other expenses for the housing system, plus have...
2018-05-26 12:34:26 +0000 UTC
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see attached
2018-05-25 08:17:40 +0000 UTC
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see attachment
high resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)
2018-05-25 07:55:29 +0000 UTC
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