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GreatChicken

GreatChicken

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Happy Halloween!

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Devlog May/25/2023

Geetings.

We apologize that we haven't written a devlog in a while. But in practice this means that we can't write anything specific yet.

The current situation is as follows:

The code of the new version is 100 percent ready, only little things like integration of mods are not done. Art of the new version is also 100% ready. But we are hanging on pre-alpha testing. Those who have long subscribed to us, remember that a similar situation was on the version, where we added sex c...

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Devlog Mar/12/2023

Hi all.

The work with the code is finished. Work on the animations is partially finished. In fact, there won't be many new animations in the final version. We are starting pre-alpha testing now. This will also take some time, depending on bugs and errors.  After that we will make the English localization and release the alpha version.

We will regularly update you on the development progress.

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Devlog Feb/27/2022

Hello, our dear Patrons and followers!

So, all the finals are already in the code. The code is 95% complete. What's left to do is  a built-in quest hint system, and mods integration system. However, we can leave the integration of mods for the beta or even the public version. The readiness of the art is a little worse, but we'll finish it up before the public version anyway.

In any case, we plan to move to pre-alpha testing in a few days. We're not sure how long it will take ...

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Devlog Feb/20/2022

Work on the new version is in full swing. In addition to finals, there will be many other improvements and changes to it. For example, we've completely redone the main Ginny sprite based on the one we used for the ball. The last sprite for Ginny was very primitive, having only one hand position. In fact, it was the very first sprite we made for this game. So we've added a couple of new hand positions for her, as well as uniforms and clothes for the prologue. There seems to be a more "in chara...

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Devlog Feb/16/2022

Hello dear Patrons and followers!

We apologise for not posting devlogs for a while.  I will get straight  to the point. The code is 80% complete. There was a lot of confusion  with it because the finals required checking so many conditions. This  part was redone several times. I think we will move on to pre-alpha  testing in a week or so. We'll probably need your saves that you made  before the finals to test the game as much as possible. We will write &nbs...

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How the neural network sees Hermione from our game

We decided to see how the neural network will draw our Hermione in a digital style. I think it worked out well. As always with a neural network, the hands look bad.

You can see a variant of Hermione from one of the quests below. 

In general, how interesting are you to see art from the neural network here? We will be glad to hear your opinion.


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Merry Xmas and a happy new year!

Did you know that cats love to play with the Christmas tree?

It has been a very difficult year for all of us. And we're glad it's almost over.
Our team is very sorry that we were not able to complete the game this year. Unfortunately, our programmer got very ill and didn't make much progress in the last month. We were waiting for positive news from him, so we didn't write about it before. 

We hope to be able to finish WaW early next year. Our bottleneck is a programmer fo...

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Devlog Nov/14/2022

Hello dear Patrons and followers!

It's been a month since we posted our last devlog. We have done a lot of work this month. The code is about half done. Work is progressing slower than we expected because there is so much cross-checking required for finals conditions.

The art work is also not progressing as well as we would like. According to the original plan, readiness would have been about 90%. However, as we work, we decided to add even more art.

Also, earlier we announc...

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Happy Halloween!

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Devlog Oct/14/2022

Hello dear Patrons and followers.

We have news. We could have made this post two weeks ago, but it will be much more specific now. 

So, our programmer started writing code. As for the art, it is about 80% ready. 

We also made a couple of important decisions about our project. 

Firstly, the next public version number will be 1.0. This will be a complete game. At the beginning, we planned that the number of this version would be 0.98. But now we have decid...

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Devlog Aug/31/2022

Hi!

You can see here a collage of several different arts that we will be using in the finals. Our artists continue to work on art for it. A lot has already been done, but much more remains. The next release will be the biggest in terms of both art and text. It will have a lot of new mechanics as well. We have written about some of them before, others will be a surprise for you. 

Considering the finals, we understand that many players will get acquainted with our game only on ...

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Devlog Jun/28/2022

Hello, our dear Patrons and followers.  

We haven't written anything for a long time. There are objective reasons for this, and we wrote about it earlier. As you understand, these objective reasons havn't changed so far. 

However, we understand that despite all our problems, you are waiting for the continuation of WaW. So, we are postpone the rework of our old game (by the way it is almost finished) for now. And we're back to the Witches. 

There are a couple o...

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Devlog Mar/04/2022

We apologize for the long absence of news.  

First, about the general situation. 

It so happened that part of the team working on our games lives in Russia, and the other part lives in Ukraine. We're glad it didn't cause a fight between us. There are good friendships in our team. However, the current situation itself does not contribute to the creative process. 

Moreover, our screenwriter, who lives in the Luhansk region of Ukraine, has not been online for...

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Happy Valentine's Day!

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Merry Christmas and Happy New Year!

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Devlog Nov/29/2021

Hello, our dear Patrons and followers.

It's been a long time since we posted the last Devlog. This does not mean that we did not do any work, it means that it was difficult for us to describe it. Now a lot of what we did is already done. So we want to inform you of what we have done already.

As we wrote earlier, after the release of WaW latest version, we focused on re-making our old game, My Strange Sister. We sincerely think this game has been underestimated. So we want to relea...

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Happy Halloween!

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Wands and Witches 0.95 Public

The public version of our game is ready. It took a very long time, and again we apologize to those players who are waiting for our game to continue every time. As an excuse, we can say that the game is really close to completion. The next public version will contain the story endings.

We have always listened to the wishes of our Patrons and players. During the development of the game, we even changed its concept several times. The final size of the game has grown several times compared ...

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Wands and Witches 0.94_Beta released

Hi!

We are continuing to work on a new version and we have just released a new beta for our $3+ Patron!
We're glad we got a lot of feedback after the alpha, so we are not only did we fix a lot of bugs, but we made some balance changes too. Of course, we are completely sure that not all bugs have been caught yet. So I hope for your further feedback.

Changes compared alpha:
- Added seven more animations. There are 4 non-animated scenes left.
- Changed conditions for a da...

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Wands and Witches 0.93Alpha released!

The alpha version is ready!

Before I write further, I want to thank our active Patrons. You give us strength and motivation to work further, thank you for this!

The release of this version was very difficult. I'm not talking about the complexity of its creation now. I'm talking about the circumstances that prevented us from creating it. You are all aware of the failures that have plagued us. Regardless, the new version is ready.

So what's new:

As I already wrote, there...

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Devlog Jun/29/2021

Hi! 

The proofreading of the English localization is ready, thanks to our Patrons. We were planning an alpha release today. But when building the release, it turned out that several arts were missing. These are the consequences of the event with the lost information, which we wrote about earlier. Now our artist paints them urgently. The release is delayed for a day or two, hardly more. 

It is also possible that we will turn off a small part of the content for the alpha, ...

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Devlog Jun/22/2021

Hi!

We have good news.

First, we're done with pre-alpha testing. So we will starting English localization from tomorrow. Usually translation takes several days, and proofreading by a native speaker will take some more time too. We're not sure if we can release an alpha version this weekend, but we'll definitely try to release it before the end of this month.

Secondly, many of you have...

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Devlog Jun/07/2021

Hi!

The code for the new version is ready. We apologize for the delay. We found an editor for the Russian script text, and we had to correct some of the text that is already in the game. This created a lot of unexpected and unplanned work for us.

In any case, it's done already. As we wrote earlier, now we need some time for pre-alpha testing of new gameplay's mechanics. Then we will prepare the English localization and release the alpha.

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Devlog May/19/2021

Hey!

We wrote earlier that we will introduce new gameplay mechanics in this version. I'm talking about the player's ability to influence the relationship between NPCs. We consider two variants of such influence is now.

Either the changes will occur immediately, at a sufficiently large value, or gradually, with a small change per day. Both options have the right to life, so we will need to test them in order to make a final decision. 

Also, we will add a small event, aft...

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Devlog May/11/2021

Hello!

It seems like we figured out most of our problems. The programmer promises to complete the code for new version in two weeks. In addition, we found that we did not show our patrons some of the art that we prepared for the new version. So we will post it in the coming days. Also, as we continue to work on the new version, we will post some screenshots too. 

Now I will tell you about new content you can expect in the upcoming version. First, you will be able to see sever...

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Devlog Apr/27/2021

Hi!

The work is in progress. The programmer says he has done about 20% of the remaining code. The work is complicated by the fact that there will be no big new quests in the new version. Instead, there will be an expansion and/or completion of many previously started quests. 

This does not mean that there will be little new content. There will be really lot of it. It's just that it will be evenly smeared over the existing events and quests. We cannot say for sure about the si...

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Devlog Apr/20/2021

Hello!

We continue to work on the new version. There is both good and bad news. Let's start with the good ones. All the lost art has been redrawn and even slightly improved. So we have no lagging art now. 

The bad news is that our programmer somehow spilled tea on his work laptop. The laptop is alive, but it will have to replace the keyboard. And some time was wasted too. This is a very unfortunate laptop anyway. We are a little ashamed to write about such things. It would se...

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Devlog Apr/11/2021

Hello!

As we promised, a new portion of the devlog. We are recovering lost data and art so far. Our artists redrawn two scenes in the past week. As for the code, the programmer says that he can write is almost to the point at which the work stopped before. 

There is nothing more to say yet. We remember you, and we ourselves want to release a new version as soon as possible.

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Devlog Apr/04/2021

Hello everyone!

Our team deeply apologizes for the delayed release. We haven't written any news for a long time, and we had certain reasons for this. 

In the beginning, almost all of our team got sick in one by one. Then the programmer's computer was broke down, and it took some time to repair. Then it turned out that some of the information was lost. Most of them we were recovered from the archives (glory, glory for data archiving!). But not all. As a result, the sources of...

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