
Hello everyone,
Phew, it’s been a while since we’ve done this. It has been over a month since our last development blog post. As we were working our way towards launch, we found ourselves so busy, so short on time, and so incredibly stressed out, that consistently writing Patreon Blogs wasn’t very realistic anymore. I want to apologize for that, because I really tried to squeez...
2024-06-11 20:26:26 +0000 UTC
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Greetings!
Unfortunately, we had to skip a blog post last month, so my apologies for the long silence. There's not a lot of time left to finish our Early Access build of the game, so trying to squeeze in a window of time to write these things has gotten increasingly harder. I promise I'll be back on a regular schedule after the game has launched and we begin working on the rest of the game.
But...
2024-04-09 12:05:46 +0000 UTC
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Hello everyone,
Keeping it straight to the point for this one! I have a very busy week, and an even busier week after this, so I'll focus less on words and more on images.
Enjoy the blog post!
Propane Tank
We've finally gotten to rework how propane tanks work. Or rather, I finally got to finish them properly!
The usual behavior (which i...
2024-03-12 17:05:40 +0000 UTC
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Hello Patrons,
Unfortunately, I have to delay the Patreon Blog by a week. My initial plan was to have a blog post ready just before the end of February, but a lot of work ended up getting in the way of things. I uhh, must also admit that I had forgotten about how short of a month February is 😬.
We're currently working hard to wrap up preparations for our Playtesting Phase, which took ...
2024-03-04 15:12:02 +0000 UTC
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All patrons,
Quick reminder that we are still looking for playtesters! If you are interested in becoming a playtester for Selaco, please submit the form before February 26!
You can find the form below. Please make sure to read the FAQ that is included in the form.
Playtest Submission Form<...
2024-02-24 01:16:15 +0000 UTC
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Hello everyone,
We are excited to announce that Selaco is now actively seeking playtesters to play the pre-release version of our Early Access. This contains most of the content available at launch, albeit still in beta form (meaning it might be buggy or unstable)! We will be working together with you to make it ready for launch.
If you want to help us make the best game possible...
2024-02-12 22:42:22 +0000 UTC
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We’re at the end of the month, which means it’s time to have a chat about the game and the route ahead! I’ve been looking forward to this one in particular, because we managed to pull something off we didn’t think was possible and have an exciting announcement to make on top of that (which I spoiled in the title, probably).
These last few weeks have been really weird f...
2024-01-31 18:16:38 +0000 UTC
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Hey everyone,
I’ve been dealing with an awful fever these last couple of days, so this blog post has arrived a few days later than I had intended. Still not feeling too great, but I’m recovering! Feeling good enough to write a blog post, at least.
Reflecting on 2023
While 2022 was our biggest year (due to the launch of our demo, followed by a major up...
2024-01-12 16:36:01 +0000 UTC
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And just like that, we've entered a brand new chapter in our lives. Depending on where you are, you might be too! We hope you have a wonderful night and wish you an incredibly healthy, happy, exciting, and awesome 2024.
Just like the years prior, I’ll be writing an extensive blog post to reflect on how 2023 has gone for us! Including Selaco’s progress, what we still have left to ...
2023-12-31 22:57:51 +0000 UTC
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Good day, everyone,
It's been a fantastic couple of weeks for Selaco! I'm glad things have consistently improved after a dull period some time ago. And with only 5 months (oh god!) left on the clock, we can’t lose anymore time.
Just like the week before it, we’ve continued clearing out the remains of our backlog which, I must admit, has a lot of stuff in it that I’ve been postponing...
2023-12-16 14:06:16 +0000 UTC
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Hello everyone!
As of today, we have precisely 6 months of development left before our big launch. No pressure, right? 😬 It's becoming increasingly more scary to think about, but thankfully everything seems to be coming along well.
Two weeks ago, I shared a blog post where I mentioned that we weren't entirely satisfied with the progress over the past two weeks. This was mostly due to c...
2023-11-29 18:34:51 +0000 UTC
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Hey everyone!
I would like to apologize for not having a Developer Blog online this week. We always try to get these done twice a month consistently, but this month I’m afraid we’ll have to settle with only one Developer Blog. There are two reasons for this.
- Availability has been a disaster for the last 10 days, both due to technical and personal issues getting in the way. Thankfully, nothing too serious, but it did affect our work schedule. We have not been able to fini...
2023-11-15 14:42:25 +0000 UTC
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With only one day left in October, this blog post came just in time!
Last week I mentioned how Selaco’s first chapter is almost fully playable from start to finish, but there are still a few holes here and there that we have to iron out. These last few weeks have been spent getting rid of those, on top of further finalizing our systems to get things ready in time for our Early Access date.
2023-10-30 15:59:03 +0000 UTC
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Happy Monday everybody!
We have survived the dreadful week of September. The extended demo has launched and the release date has been announced, so now we can focus entirely on the release of the game with no other distractions. Or at least, no planned distractions. Fingers crossed that we can make the game in peace moving forward!
In this blog post I want to focus on the current state of...
2023-10-09 20:30:52 +0000 UTC
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Good day everyone,
It is finally here! A brand new level of Selaco, running on the latest build of the game, is now available for backers.
If you have pledged a total of $10 from June 2022 till today, an email with a Steam Key should be waiting in your inbox. If you believe you're eligible but haven't received an email from us, please don't hesitate to reach out at contact@alteredorbitstu...
2023-09-25 20:43:10 +0000 UTC
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Hello Patrons!
A blog post on a Sunday! We’re halfway into September, and if you remember our last blog, we mentioned that September is filled to the brim with deadlines for us. Just have to push on through for a little longer until we can go back to working solely on the full product.
Thankfully, I have time to write a proper blog post again!
Marker System
2023-09-17 18:49:25 +0000 UTC
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Good day, everyone!
Just like 2 weeks ago, we're in the middle of a very chaotic period of the game's development, so my time to write a good lengthy blog post is rather limited. I have to keep it brief once more.
I have to be honest here, I'm completely overwhelmed with work as of late. There is a lot in motion, a lot of development headaches to wrap our heads around, and so, so ma...
2023-08-31 15:23:34 +0000 UTC
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ATTENTION:
As of August 27, all images of this blog post are lost. I was correcting a typo using the Patreon App and it wiped all images completely. I'll return them ASAP. Sorry :(
Happy Monday, everyone!
We are in a very busy period right now. We are exactly 47 days away from finally announcing our release date with a trailer that reveals a lot of the stuff we’ve been working on over the years. On top of that, we are gearing up to launch the Extended Demo to all Patron...
2023-08-14 21:25:39 +0000 UTC
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Happy Friday everyone!
Last week we launched a test build of the Extended Demo to our Admiral backers and I can proudly say that the test went really well. Couple of issues were found, but most of those have already been fixed at this point and time, and more are on the way.
This means that the Extended Demo for all backers might be available a little earlier than we originally anticipate...
2023-07-28 19:23:57 +0000 UTC
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Good day everyone,
This blog post will be a short one. Like, really, really short. I am hard at work to get the Patreon Exclusive Extended Demo ready to go and that is pretty much where all of my time is spent these past couple of days! While other aspects of the game are still actively being developed by the team, there is not a whole lot to show because I have not been able to incorporate the...
2023-07-18 19:45:07 +0000 UTC
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Happy Monday everyone,
For the first time in Selaco history, we do a blog post on Monday (and in an afternoon!?). I wanted to get this blog post out a few days earlier but the extreme heat made it really hard to sit down and do some writing. Not the cause today though. With nice warm weather and an ice cold water bottle at hand, I could not wish for better blogging weather.
The amount of ...
2023-06-26 13:38:39 +0000 UTC
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Dear backers,
It is with great regret that I inform you that my computer has passed away this afternoon at 2:13PM UTC, June 6 2023. Or at least, the Power Supply did. A new one has been ordered but it won't arrive until tomorrow, You know what that means? I won't be able to develop the game today. How boring.
Thankfully, I can still get some work done. Like writing a blog post for all of ...
2023-06-06 16:27:31 +0000 UTC
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Hey everyone,
This will be a shorter development blog than usual. Most of our time these last few weeks is spent working on some very spoilery stuff, which we cannot share here. At least for now. This means that there is unfortunately not a lot to talk about, but that wont stop me from at least trying to make a good blog post!
This blog post is entirely written by me and nobody h...
2023-05-17 16:08:49 +0000 UTC
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Happy Saturday everyone!
We did it, we’ve arrived at number #50! I’ve been re-reading older blog posts these last couple of days and it’s so much fun to see how much things have changed, or how things/problems are frequently mentioned the past, which eventually are fixed in a later blog post. Quite a trip, that was fun! It’s been 3 weeks (THREE WEEKS !!) since our last Blog Post, so let...
2023-04-29 14:45:11 +0000 UTC
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Follow-up blog post.
A few days ago I mentioned that I was considering to add the abillity to use Paint Brushes to actually paint on surfaces. After seeing the comments on Patreon and the Discord channel, it was hard to say 'no' to such a feature so I got to work.
After roughly half a workday, I am happy to announce that you are now able to create art within Selaco. It's jank, it's diffic...
2023-04-06 21:24:38 +0000 UTC
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I have failed you! You trusted me and I have failed you.
I wanted to get 2 blog posts done in March, but for the first time in 2 years of running a Patreon page, I have failed to meet our quota! Hopefully we can make it up to you with a spicy blog post. If the blog post does not leave you satisfied, call me a dick in the comments and I'll apologize to you personally!
Also.. We are on Blog...
2023-04-05 01:39:31 +0000 UTC
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Happy Friday everyone,
Congratulations on surviving yet another work week! I hope you’ve been doing well and have some great plans for the weekend.
A lot has happened the last couple of weeks, most of them good, but the dominant story of this week will not be one of them. You’ve probably seen the title already so I’m not going to waste too much time with an introduction and wi...
2023-03-17 16:23:14 +0000 UTC
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Whoops! I had this Blog Post planned for February 30 but did not realize until yesterday that that day does not even exist. So uhh, ahum, let's get started.
For Cockatrice and I, the majority of the past two weeks have been spent on the Workshop mechanic. I’m certain most of our backers have read about it before, but I’d like to take the time in this blog post to properly discuss the detail...
2023-02-28 16:02:48 +0000 UTC
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And just like that, we have our blog post up right in time for the weekend! A little later than usual, but still on schedule for our dev blog quota of February. We've got plenty to show, including a deep dive-ish on the workflow of the Grenade Launcher, so lets jump straight in.
GOG
We've heard back from GOG, finally!
For those unaware, we’ve been...
2023-02-10 21:29:57 +0000 UTC
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Picture of a Safe Room
Time for our new bi-weekly blog post. Or, well, almost tri-weekly for this one. We're slightly overdue for this one.
Last week I made a blog post without editing approval from my team because I did not want to disturb them on the job. It went terribly so let’s do it again. Roast me in the comments for every typo that I made!
We’ve got a good bunch...
2023-01-26 19:04:00 +0000 UTC
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