I've finished most of the penetration animation for the front-facing pose! Alongside it is a new masturbation toggle for Ashe. The option will be available for futa too, which I will likely start implementing next.
On top of that, I've decided to add butt size options to go alongside the the breast size options already available. Futa size options are also on the table but no promises until I get to that point.
Since I'm already working on her arm animation, I'm probably going to ...
2023-05-20 02:36:34 +0000 UTC
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So when I said there "might" be breast size options in the future, apparently that meant I was just going to go ahead and do it. I had sold myself on the idea and didn't really want to wait to implement it.
The options aren't really "small, medium, and large" as much as they are "modest, large, and XXL", which I hope you're okay with.
All sizes have the same grabbing interactivity, and though it isn't present in the preview GIF I'll probably adjust their physics values so th...
2023-05-11 02:51:56 +0000 UTC
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This has been a struggle. I have a whole write-up about how I made it on my Discord server if you're interested, otherwise just know that I had been planning on this addition for a long time, but it took a loooot trial and error to get right.
So Ashe's breasts bounce as usual with the motion of the scene, but you can also click and drag the breasts in any direction, and they move accordingly.
It's not perfect, a...
2023-05-07 04:37:40 +0000 UTC
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In case it isn't obvious, the front-facing cowgirl pose is still pretty early in development, but I wanted to at least show how the sketch visually translates to the game. Yes the layering is all out of whack, trust me I'll handle it but for now it's easier to develop with the layers as they are.
For now, this is roughly the order of steps I'm going to take to finish this pose:
- Apply physics to the breasts (and experiment with click & drag interactivity as well)
2023-04-24 02:03:50 +0000 UTC
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For this sketch, I've tried to consciously clean up and maintain the construction lines used for Ashe's anatomy. I usually do sketches much more sloppily with the intent of resolving the missing details in the vector art, but I wanted to try taking the time to do a more informative sketch upfront with the hopes that I'll need to do less revision later in the final art.
I took care to ensure that Ashe in this pose is proportionally accurate to the rear-facing pose. The only thing that I'...
2023-04-15 20:42:25 +0000 UTC
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For the past week I've been working on several smaller features for the game. The most substantive of which is the option to toggle foreskin for all partners. I'll include a similar option for futa Ashe after I add the front-facing pose.
Other additions include formally adding the Whitemane outfit as a hidden option, polishing several parts of the UI and audio, and adding a hidden detail where all of the characters on the pinup posters and neon signs in the background also become futa w...
2023-04-10 00:43:04 +0000 UTC
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Video Preview: https://drive.google.com/file/d/1eaMkhOYJGWZEjfjRYZvyIZxHttzQdvU8/view?usp=share_link
Just something I threw together when I realized how close April 1st was. This will overwrite the current testing page, so testers will be able to try it out for a little bit. I'll revert it back to the most recent build after a week or so.
2023-04-01 05:58:20 +0000 UTC
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Video Preview: https://drive.google.com/file/d/1-Mkj2oPr_0bIWDN_e6zynFvIgeDa_Pv2/view?usp=share_link
Given that Ashe is facing away from the viewer in this pose, there isn't much of her futa package to see aside from her balls, but they were surprisingly difficult to add because I needed to code an admittedly very rough collision detection system...
2023-03-30 05:39:46 +0000 UTC
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All of the UI elements in the game so far have been placeholders, but I needed to start resolving it now that I'm about to focus on adding customization.
For the customization box, I reduced it to a collapsible tab on the right side, with Ashe and partner customization accessible on separate pages.
For the scene controls, I wanted to make it slightly more stylized than the other UI elements to stand out. There's still some room to change things stylistically, but I think it works ...
2023-03-19 06:31:44 +0000 UTC
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Video Preview: https://drive.google.com/file/d/18EssKj9lDkBcSCgndd2hjRyj3BUHGMSv/view
(For Solar Flare and higher patrons, the testing page has been updated with these features!)
I working through my to-do list of features and have already finished two!
The jukebox is a cool addition that I mostly implemented just to see if I could. With it, you'll ...
2023-03-08 20:28:10 +0000 UTC
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Early testing for my Ashe game is now available!
Link: https://www.newgrounds.com/projects/games/1897816/preview
Password: RideEmCowgirl
Again, the link and password will last until the game is released, and new builds will be published to that page, so I don't mind if you save the link for yourself. Most of my update notes and discussion ...
2023-03-03 22:46:59 +0000 UTC
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My Discord server is now open! I plan for it to be chill and lightweight, with not too many channels. I'm hoping for it to be a place for me to more easily share and discuss my projects.
To get access to the appropriate channels, such as WIPs and testing, make sure your Patreon is linked to Discord so you'll automatically receive your proper role.
https://discord.gg/BpH2hHs9FH
2023-03-03 22:35:52 +0000 UTC
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I'm nearly ready to update my Patreon with new art and perks, hopefully within the next few days, and I want to go into detail about how the new perks will work as well as what my plans are for finishing the 1.0 version of my Ashe game.
Patreon Changes
My decision to rework my Patreon primarily stemmed from anxiety about the $30 tier, which enables Patrons to request minor features and options in my games. I thought it was a cool perk to offer at the time, and to ...
2023-02-28 22:22:55 +0000 UTC
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I have to confess that I've never been able to be proud of my drawings in a long time, and this is no different. It's fine, it hits the visual scheme that I was aiming for, but once again I'm not super happy with the artwork in and of itself. Still, it's just a banner artwork and I oughta move on. Don't be surprised if I make a new one farther in the future.
Yup, that's the planned batch of Flare art done! It was all meant to be part of a rework to my Patreon that I've been pla...
2023-02-21 06:51:48 +0000 UTC
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I couldn't not do it π₯
After weeks of teasing, I think you all deserve to see a slightly different side of Flare.
This'll be the last of my batch of Flare emotes for now. I may do more in the future, but not anytime soon. With the emotes done, all I have left to do is a banner artwork to finish my little rebranding project.
2023-02-13 23:06:58 +0000 UTC
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π
This is the last of the planned Flare emotes for my Patreon rework. The only major task left is to make one banner artwork, but I am also considering making one more emote where she removes her top.
Again, I'm so sorry that I'm keeping you all waiting for so long on Ashe updates. I keep pushing to work faster but I constantly get tripped up along the way, and it's pretty important to me to make art that I'm happy with. I'm very eager to get back to Ashe as well.
2023-02-07 05:22:39 +0000 UTC
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This one took a little longer than I wanted because I felt like trying a head turn. I made the amatuer mistake of never figuring out what her hair will look like from all angles early on, so I just winged it here. I imagine details like that and her design in general will probably change and develop over time as I make more art of her.
Just one more emote left to go!
2023-01-31 23:43:39 +0000 UTC
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I've decided to post these Flare emotes one by one as I finish them. My intention is to make four, so I'm already halfway done!
2023-01-24 22:30:27 +0000 UTC
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As I said earlier this month, I've long been planning to rework my Patreon page with new art as well as streamlined tiers. I first shared my concept for my mascot Flare earlier last year and haven't been able to revisit it until now. I made a couple of tweaks to her design and started moving forward with making new art of her to use in my branding.
My plan is to make four short animated emotes to use as icons for each Patreon tier, plus a banner image. As you can see, the first em...
2023-01-19 04:37:58 +0000 UTC
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Happy new year!
I was originally only planning on making a non-festive version of my Mei loop, but I decided to take a shot at quickly making a futa Mei variant as well! Both the futa and non-futa variants are attached below.
For January, I'm going to be doing a mix of continuing to polish and add features to my finished Ashe scene as well as making some more art of my mascot concept, setting up a Discord server, and reworking my Patreon page a bit. I can't say what'll be ready to...
2023-01-02 03:29:02 +0000 UTC
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Merry Christmas all! This animation was my main focus for the month and while there's more I wish I could do with it I can say I'm pretty proud of it given the time constraints.
As usual, you can download the loop attached below or via the MEGA folder if you have access to it. I'm also considering making a non-festive version to release either later this month or in early January.
I'm going to mostly take it easy for the rest of the year, but January will probably be a mix of maki...
2022-12-24 05:37:33 +0000 UTC
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I don't have much to show today, but I felt like giving a peek at my upcoming Christmas loop. I made a Mei artwork last December, but I don't feel like I did a good job on it, so I'm trying again with a Mei scene.
I know it's very rough, I usually just use sketches to figure out the poses and shapes and then resolve the rest in the animation software. The character on the left is Junker Queen and the character on the right is Sojourn. I know it doesn't look very Christmas-themed right n...
2022-12-04 05:44:25 +0000 UTC
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Animated Background Video Link
This took quite a bit longer than I was anticipating, partially because of Thanksgiving busyness, but also because I went really deep into the detail of the scene. It's easily one of my most elaborate backgrounds to date, and there's still room to add more when I get around to adding easter eggs.
There are ...
2022-11-25 10:55:19 +0000 UTC
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External Climax Video Link
The external climax sequence is just about finished, and that means that the whole scene is pretty much functionally complete as well! Obviously there's still more to do for the scene, such as adding a background, extra features, UI, and so on, but at its core the scene is fully playable from beginni...
2022-11-12 07:30:39 +0000 UTC
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Here lies Ulna.
They say her head game was like magicβtoo bad the witch hunters agreed.
To this day, her grave is visited by in-the-know necromancers who want to experience her technique firsthand.
π Happy Halloween! π»
You can download the two versions attached below. I'll also put them in the mini loops category of the MEGA downloads folder.
2022-10-29 23:46:02 +0000 UTC
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For my Halloween loop, I'm making an animation with an original character! The character art is mostly finished, but there's still some further polishing to do. Up next is the animation, background, and sound/compositing. Again, I plan on keeping the scene pretty simpleβno climax, but she'll probably cycle through some facial expressions and vocalizations. So long as I don't go crazy and try to overdo anything, I'm feeling pretty confident I can finish it all by Halloween.
Also, I hav...
2022-10-21 06:19:15 +0000 UTC
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Internal Climax Video Link
Aaaaaand I can't use Vimeo anymore π I don't know how Patreon expects NSFW creators to embed videos but until I can figure out a better way I'll have to do it the old fashioned way.
I'm okay with the internal climax sequence, but not 100% satisfied. I can't quite figure out what's off though, but I think it'...
2022-10-11 03:25:12 +0000 UTC
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Alternate Video Link
I tried very hard to finish the internal climax sequence before the end of the month but I didn't quite make it. Still, I owe you all a preview of what I've completed so far.
The character animations are more or less finished, as are the sounds. I animated four afterglow voice lines to play randomly after the climax finishes, then th...
2022-09-30 06:45:44 +0000 UTC
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I've been pretty tied-up this past week and haven't been able to focus on the climax sequence as much I'd have liked. Fortunately, I did take advantage of some of the free time I had to work on the ambient audio experience for the Ashe game and decided it wouldn't hurt to share it.
I'm no sound designer, but I did take a crack at mixing the ambient audio myself. The game takes place in a sort of seedy Deadlock Gang bar located somewhere near Route 66; however, I didn't want the bar ambi...
2022-09-18 07:20:12 +0000 UTC
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Alternate Video Link
The previous video player deleted my video π so I'm trying Vimeo instead.
As I've mentioned before, I plan on allowing you to choose between an internal or external climax. I'm starting with the internal climax but it's not ready to share yet; instead, I'm previewing the pre-climax sequence that plays before you confirm your selec...
2022-09-11 03:26:56 +0000 UTC
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