I'm trying a new video player that's able to be embedded in Patreon posts. Currently I'm using a free version so it might be a bit janky but if it works out I'll likely get the premium version. Until then, if you have any issues, you can use the alternate link here.
I made over 25 reactions from Ashe, including a few phrases, and categorized them into different reac...
2022-08-31 08:24:45 +0000 UTC
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I'm almost finished adding sound to the Ashe game, but I was feeling a little burnt out and wanted to make a quick drawing as a mental reprieve. I chose this scene among a handful of sketches that I made several months ago because I've seen plenty of futa orc on Jaina porn, but virtually none of the other way around. I'm still not thrilled with the quality of my art, but I'd like to think I'm improving.
I've included an exclusive, extra-sticky variant. It was going to be part of the ori...
2022-08-24 02:59:16 +0000 UTC
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Audio Demonstration: https://uploadir.com/u/pbslp0pv
To be clear, I'm still not finished adding all of the audio systems, but I didn't want to keep you all waiting much longer for a preview. Currently, I have 19 different reactions from Ashe and am still adding more, but in the video preview they're simply running randomly. After I finish adding all of her reactions, I'm going to make a logic system...
2022-08-11 22:13:12 +0000 UTC
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I'm still working on adding sound to the Ashe gameāit's coming along well, but I remember getting some feedback that Whitemane's Inquisition was too quiet, so this time I'm doing extra testing on different devices to make sure the volume is balanced properly. In the meantime, I want to talk about something that I've been thinking about a lot since I started this project: easter eggs!
One of my biggest regrets with Whitemane's Inquisition is that I was not able to add any secr...
2022-07-30 01:06:45 +0000 UTC
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Insertion Demonstration: https://uploadir.com/u/i8sbta71
It might not seem like much, but the insertion sequence took a lot more work than I was anticipating. Firstly, I wanted to challenge myself to make a fully seamless erection animation, which was fun to make the first time around but much less so when I had to copy and rework it for each of the other characters. The code was also a bit of a cha...
2022-07-19 08:43:15 +0000 UTC
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"Ashe Takes Control" Preview: https://uploadir.com/u/qvc34td2
I got tired of numbering the previews, so I'm gonna use more descriptive titles from now on.
Just a small preview today; I finished the functionality of my planned "shuffle" mode. When toggled on, Ashe will randomly cycle through several preset speed/depth/power settings for random intervals each time. So far, there are about ...
2022-07-10 23:55:38 +0000 UTC
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Vaginal Demonstration: https://uploadir.com/u/f6qovl6e
Since my last preview, my goal has been to gradually complete the list of features that I plan to add to the scene, and while I have made some progress on that, I also got a little side-tracked in some other areas.
First, the arrival of the latest Overwatch 2 beta included the new default designs for all of the characters, and I ador...
2022-07-05 06:19:40 +0000 UTC
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Slider Demonstration: https://uploadir.com/u/x7t778p8
Usual caveats here: everything is still in development. UI is a placeholder, background/sound/facial animations aren't implemented yet, and everything is subject to change.
The slider controls that I implemented in Whitemane 3.0 are returning with some new functionalities! I wanted to make the scene even more controllable by ...
2022-06-20 21:39:00 +0000 UTC
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Out of all the available partners to choose from, I've finished Cassidy, Reaper, Doomfist, Dva, Mei, Sombra, and Widowmaker. I'm also planning to add Sojourn, Brigitte, and Echo next. If I'm feeling up to it I'll add even more characters, but it's looking like there will be at least 10 characters to choose from on release.
Making all of the character assets has been a fun exercise in making art efficiently, but I have to be careful not to overwhelm myself since I will likely need to mak...
2022-06-08 23:31:11 +0000 UTC
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Unlike in Whitemane's Inquisition, you'll be able to choose each part of Ashe's outfit for her to wear. Currently, the plan is for her hat, shirt/vest, gloves, bracelet, panties, chaps, and boots to be individually toggleable. Since it's part of her visual identity, I haven't yet decided if I want her arm tattoo to be toggleable or not. I am, however, considering adding additional tattoo options for her back, butt, and thighs.
And with that, Ashe's art for this scene is pretty ...
2022-05-28 02:20:02 +0000 UTC
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I don't know how long it'll take to resolve her outfit, so I'm going ahead and posting this preview just with Ashe's nude body to get your feedback beforehand. To be clear, the animation you're seeing here doesn't yet have any of the physics code that I use for secondary actions; her butt, breasts, hair, arm, head, and face will have additional animation in the final version of the scene.
I doubt it'll take very long to finish drawing her outfit, so expect it to be the focus of...
2022-05-22 03:40:40 +0000 UTC
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I am feeling much more confident in this new iteration of the cowgirl position for Ashe. I've been animating the primary action, which is the main movement of the scene without any of the smaller motions that go along with it. I have already started animating her butt jiggle, but there's still some refining I want to do with it so I've excluded it from this preview. There's still a lot of extra motion for me animate; expect the final version to include some subtle bounciness for her ...
2022-05-12 02:59:46 +0000 UTC
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So... even back when I posted the first preview for the cowgirl scene, I couldn't say I was totally satisfied with the pose at the time. I figured it was just because it was in its early stages and I'd come around to it after applying some animation and refined the art. So I spent some time tweaking the art and applying some animation... and I still wasn't feeling like the scene was coming together the way I wanted it to. I jumped around from adjusting the code to tweaking the animation to ad...
2022-05-01 03:25:50 +0000 UTC
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Apologies for the relative silence recently! Unfortunately, starting a game from scratch requires a lot of upfront work that doesn't lend itself well to previews. For example, I needed to collect and edit a library of voice lines and other audio to use. Additionally, I did a good bit of experimentation on optimizing the art so that I can use sprite sheets for the game, which should drastically reduce the loading time if it works out properly.
Only recently have I been able start doing a...
2022-04-22 03:04:54 +0000 UTC
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While I was in the process of making sketches for my Ashe game, I decided to go ahead and attempt a to make a full concept art for the mascot character that I have previously mentioned wanting to make.
I mainly intended to make a mascot to use as a fun stand-in for myself and to be a representative of the content I make. An extremely rough idea of the character has existed in my mind before I even released my first game (see: my Patreon banner), but I didn't want to force her and ...
2022-04-07 17:11:25 +0000 UTC
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April Fool's can be fun, but I don't like the assumption that I need to lie to have fun. Instead, have Whitemane chowing down on some hot dogs. No lies here, just a hungry Inquisitor.
I actually made this long ago, before Whitemane 3.0 was released, just to entertain myself. I didn't think about sharing it until I started wondering if I should post something for April Fool's. Unfortunately, I don't have much of a way of actually patching it into the game. Even though it technically work...
2022-04-01 12:23:09 +0000 UTC
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UPDATE: Okay, there seems to be a pretty clear consensus as to which option is preferred, so I will try Option B! However, I think I'm going to wait until the start of May to change the tiers rather than the start of April. This is primarily because, if I'm going to launch a beta testing perk, I want to launch it with something that's already available to be tested, and I'd like to think that by the start of May I'll have at least part of a new scene in a testable state.
<...
2022-03-24 00:49:35 +0000 UTC
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Since it might take a month or so for my next game to take some sort of playable shape, I wanted to go ahead and detail the goals that I'm keeping in mind while starting out. To better organize the information in this post, I'm going to write it in the style of a Q&A. Bear in mind that everything written here is just my initial plan and subject to change. I tend to be very improvisational with my game design so expect some things to end up different than how I describe them now.
2022-03-23 22:16:49 +0000 UTC
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The download link for the full animation is below, or you can check it out on Twitter or Newgrounds.
My first commissioned loop is completed! Thanks to @Zherron1 for commissioning me to animate their character (Lucille Ashton) a...
2022-03-17 21:12:54 +0000 UTC
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I'm gonna be totally honest, this project might've been done by now if I haven't let most of my spare time get eaten up by Elden Ring. Still, it is close to completion and I have made some progress on the final steps.
The only thing I want to note about the background that I'm showing here is that I do plan on changing the lighting on the character to more accurately match the lighting for the background, but that's something I'm going to do during the compositing process...
2022-03-03 01:01:33 +0000 UTC
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I'm in the final stretch for this project!
To recap the work I have left:
- Animate the facial expressions (waiting on voice files)
- Animate the cum in the climax sequence
- Design a background
- Composite the animation/background/sound together
After I've wrapped up this project, I'll dive straight into development on my next game. It might take some time to have concrete art or animation to show for that game, so I'll be sure to at lea...
2022-02-21 22:24:51 +0000 UTC
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I've mostly finished the character art for my upcoming loop. As you've seen in my previous preview, most of the animation is already done, so the remaining work largely involves doing secondary animation (hair, breasts, and balls), facial animation, and background art.
I can feel myself getting better at assembling animatable character art, which is something I was hoping that these loops would give me more practice for. Maybe this particular loop is taking a while to release, but it's ...
2022-02-09 04:23:07 +0000 UTC
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I'm still making progress on my first commissioned character loop! At some point earlier in the month I made the decision to increase the scope of the project slightly by adding a climax sequence to the loop, but so far progress has been steady.
What you're seeing in the GIF above is the primary animation, which encompasses all of the deliberate character motion, including the motion for the climax. Now that I have the primary animation complete, I'm going to finish up the character art...
2022-01-29 03:12:34 +0000 UTC
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I don't have anything finished to show today, just some early WIPs to let everyone know that I'm alive and working on something new. If you recall from December, I shared two sketches for small projects I was working on. One became my Christmas image, the other was for a commissioned loop.
I wasn't totally satisfied with the pose for the commissioned loop, and made several extra, rougher sketches to try to find something that'd make a more interesting animation. We settled on a di...
2022-01-10 23:37:58 +0000 UTC
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I originally said this was going to be a loop, but the past two weeks have been far busier than I anticipated, and I didn't want a project that I was doing for fun to turn into something stressful. I decided I'd be happier finishing it as a polished image rather than a rushed animation. So sorry if anyone was anticipating an animation.
Alongside the regular image is a wallpaper-sized variant, in case anyone is interested in that. I don't know if Patreon compresses embedded images, but t...
2021-12-24 18:53:06 +0000 UTC
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As I mentioned in my previous post, I plan on releasing a handful of animated loops before starting my next game. The first two I'm working on are a Holiday loop and a commissioned loop. I honestly don't need a very detailed sketch to start making the vectorized art that I use in my animations, but I tried to resolve these a bit more than usual in order to share them.
For the Christmas loop, I had several rough ideas involving different characters, but I settled on this Mei animat...
2021-12-12 23:32:32 +0000 UTC
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I want to thank everyone for your wonderful responses to Whitemane's Inquisition 3.0. I know it took longer than anticipated, but it means it lot to me to know that you think the final result is worth it.
For December and likely January, I want to focus on smaller projects such as animated loops and standalone drawings. Most of these are likely going to be commissioned animations, but I also plan on making a Christmas-themed loop this month to make up for my lack of a Halloween...
2021-12-02 21:25:58 +0000 UTC
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Newgrounds
Thanks again for supporting me these past few months of development! I know this update in particular took some twists and turns that expanded it beyond what I had originally planned, but I'm happy with how it turned out and learned a lot that can be applied to future games.
As usual, if you're on the $5 tier or higher, you can go to the pinned message to access ...
2021-11-27 17:06:23 +0000 UTC
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Whitemane's Inquisition 3.0 is nearly ready for release! I have the game finished, compiled, and tested, and everything seems to be working as intended! Now, assuming no complications arise, I'm preparing to release it within the next few days.
2021-11-25 01:53:53 +0000 UTC
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I'll admit, doing customization options took a little bit longer than I anticipated. The problem is that as more scenes and options are added, the more considerations will need to be made to get options to work with each other or for each scene and the workload compounds itself. Fortunately, I have a decent amount of new options available.
New options include the previously-shown x-ray and egg windows, foreskin for futa Whitemane, extra pubic hair for both frontal and rear views, sweat,...
2021-11-18 18:28:37 +0000 UTC
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