+ Added command to expand the chest! Stashup
+ Added rate system!
+ Fixes for the monster spawning system.
+ Fixed bug with mana at Witch Doctor.
+ Rewritten system of Jeweler. Gems are being improved correctly, for which both the gems themselves and the gems, including those from Stash, are spent.
+ Started development of the canai cube while adding a test system for extracting properties.
+ The third chapter of the first season is complete!
+ Implem...
2021-11-24 06:06:27 +0000 UTC
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!+! Hurray! I finished. Completed a new system of displaying the world, now the mini-map is not erased! It doesn't seem like a big mechanic, but it should be more pleasant to play.
+ Added support for the new build PTR 2.7.2.79151!
+ Optimization: Loading locations.
+ Optimization: Choice of animation for the monster after death.
+ Fixed a bug when the target's aura does not try after the death of a monster.
+ Now, when equipping things that increase vitality, HP...
2021-11-18 05:41:10 +0000 UTC
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!!!Test support of PTR 2.7.2 Client.
+ Upgraded GameAttributes
+ Upgraded Batttle Game Services
-----
+ Leah NPC - New AI and now with Bow, and attack monsters.
+ Mass Salvage Fix for standard items.
+ Completed levelup system for Artisan's, with all items!
+ Fix wrong portals in Adeventure Mode on Tristram Location.
+ Fix Paragon Level System.
+ New and Updated Skills for Necromancer:
--- Raise Golem ---
- No Rube: Done
...
2021-11-13 13:54:33 +0000 UTC
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+ Base logic scripts of 5 Act: 3 Quest - Pass, 4 Quest - Pass, 5 Quest - Pass, 6 Quest - Pass, 7 Quest - Pass, 8 Quest - Pass. The first build in which you can complete Act 5!
+ Fixed a failure to update criteria for achievements when there were too many queries to the database, due to which getting an achievement could cause a server crash.
+ Fixed many boss portals.
+ Fixed timer for great rifts.
+ Fixed connections between locations, and fixed teleports in Act 5.
2021-10-30 05:38:25 +0000 UTC
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+ Modified achievement system
+ Test implementation of the second and third quest (the additional goal is also implemented) of the fifth act.
+ Added a large number of achievements for the Season Pass.
+ Test implementation of the achievements of the first and .. SECOND chapters of the season.
+ Modified HUD handling system for minions.
+ Modified skill handler.
+ Implemented a system for removing unnecessary waypoints. Testers, let me know in which locatio...
2021-10-02 07:08:20 +0000 UTC
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+ Updated server side of assets.
+ Improved the stability of the game server.
+ Introduced control of the "Rope" class.
+ Fixed registration of some quest events on the server side.
+ Added the base of the class NPC_Escort
+ The system of conversations has been huge upgraded.
+ Corrected lists of available conversations for NPCs.
+ VERY LARGE NUMBER OF CORRECTIONS IN 1 ACT!
+ Fixed the logic of stackable buffs.
And ... I overcam...
2021-09-25 06:39:12 +0000 UTC
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+ Correction of the operating code of the export NPC.
+ A lot of script fixes for the 1st quest of the 5th act.
+ Development and improvement of the 2nd quest of the 5th act.
+ Fixed animation for NPC export.
+ New implemented skills for the NPC. (Attention, the NPC export attack mechanics are not yet complete).
+ Global fixes to the quest system regarding saving and scrolling events when loading.
+ Improved overall server optimization.
+ Corrections ...
2021-09-15 13:55:55 +0000 UTC
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Mini-Update to new version + Fix Death Mechanic
+ Update to version 2.7.1.77744
HURRAH! I have defeated one very annoying bug! When you killed a monster, it seemed to remain, it had full health, it was impossible to pass through it, but it was impossible to interact with it.
+ Added missing operating codes when killing a monster!
2021-09-05 13:09:12 +0000 UTC
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+ Fixed the system of transition from location to location! The mini-map now remembers the explored area.
+ Added location "Well" in the old tristram
--- Changes in the DRLGEmu engine
+ DRLG is better at distinguishing between dead ends.
+ Implemented collision checks for locations with different tile sizes.
+ Added generation patches in the cathedral (Goodbye red portals!)
+ Removed extra NPCs in some locations, where they should not be present.
--- ...
2021-09-04 08:26:02 +0000 UTC
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+ Fixs in GR.
+! Correct use of the key for GR.
+ Completely fixed the basic skill of the monk, adjusted the speed and animation.
+! Legendary items are initially undefined.
+ Improved resource system, added all possible types.
+ !!! New crafting system using a new resource system, giving the correct amount of affixes when crafting!
+ !!! Fixed a critical error related to the client crash when the Hireling menu was called with the right mouse button.
...
2021-08-27 06:15:40 +0000 UTC
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First Implementation of Great RIFTS!
+ implemented 50 Paragon levels
+ implemented Paragon Point
+ fixup of Weapon Speed rate
+ Implemented Legendary Gems
+ Added NPC to upgrade Legendary Gem after kill Boss of GR
+ Added the completion of the Great Rift, not counting the total time so far.
+ Big pack of fix base mechanics
2021-08-21 04:25:41 +0000 UTC
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+ Locations were built for the second and third quest of Act 5. Many dynamic locations. As long as the scripts for the second quest of the fifth act are completed, it can be completed, but I am still not satisfied with its quality.
+ Fixed many bugs in the first quest of the 5th act. Many crutches have been converted to regular quest scenarios.
+ Improved AI of monsters! Now, if you attack one monster from a crowd, a whole crowd of monsters can react to you.
+ Fixed movement speed...
2021-08-15 14:42:56 +0000 UTC
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! If you have not updated for a long time, first install the commutative version - Build 4216.
!!! NEW TEST IMPLEMENTATION! The server now synchronizes the location of the monsters and the player in a more appropriate way. Thanks to the official server =)
--- Now melee monsters do not attack you at a distance of "10 meters".
--- Monsters and characters when stunned correctly stop in place.
--- Improved synchronization in multiplayer.
--- The location of the monsters...
2021-08-03 13:20:11 +0000 UTC
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In general, given the considerable interest in the update 2.7.1. I decided to make a test build for this version. The power of ethereal items on the test build is reduced relative to the official server (THIS IS IMBA), but the chance of their drop is increased, so that you can feel it. As mentioned earlier, all snow locations have been recreated, and at the moment, I have already rewritten part of the attribute engine, and I've almost finished the initial polish of the first Act 5 quest.
<...
2021-07-30 14:19:36 +0000 UTC
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!!!ATTENTION!!! Since the last build, the server has been working with a new certificate (eu.actual.battle.net), it mimics the Blizzard certificate - and is required to work with Starcraft 2 and Call of Duty: Warzone. However, Diablo 3 and Heroes of the Storm works with the old certificate as well. Since some games are still not fully implemented, you can use the old bnetserver.p12 certificate, just rename it to eu.actual.battle.net.p12 if you have problems with the new certificate.
...
2021-06-07 05:26:39 +0000 UTC
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+ All the changes described in the previous patch note regarding Act 3.
+ Improved the stable last cut-scene in Act 3.
+ Minor fixes in all Act 3 quests.
+ And most importantly ... transition to act 4. (At the moment, it is in a very early stage, since it was not so easy to transfer my early development of Act 4 from DiIiS (1.0.3). Therefore, Act 4 will be introduced gradually. There is a lot of new content for testing.
2021-05-24 04:48:23 +0000 UTC
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+ Updated the boss of portals.
+ Fixed bugs with the initialization of some monsters
+ Fixes in the mass murder system
+ The system of achievements has been improved, now the game server and login server exchange information correctly and in time, and repeated notifications of achievement no longer appear.
+ Fix of AI allies attacking invisible objects.
+ Fixed bug with missing Ashira in Caldea.
+ Modified the structure of Act 2 quest 9 to better match the ...
2021-05-21 05:19:18 +0000 UTC
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+ Implemented object - Belial's bomb on Caldea Square.
+ Corrections in the damage registration system.
+ Fixed a bug with impassability collision in locations for zoltun kull. (Hurray, I DEFEATED HIM!)
+ The 9th quest has been improved.
+ In test mode, launched quests 7, 8 and 9 of the second act.
! 10 quest 2 acts - while in development!
+ The system for lo...
2021-05-18 07:25:22 +0000 UTC
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+ Diablo 2 Resurrected Proto-C# API
+ New authentication system.
! I am working on the last 4 quests of the second act.
+ 6 Quest - fully completed, corrections have been made, the elements of which should not be removed in the 6th quest, stability has been improved, and now it is impossible to violate the chronology of events.
+ 7/8 Quests - almost completed (There is a problem with the collision in the catacombs of Zoltun Kul).
+ 9 Quest - fixes in the city squ...
2021-05-03 01:48:29 +0000 UTC
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+ Improved SmartExitGenerator system - for automatic calculation of outputs.
+ Fixes in adventure mode.
+ Rebalancing of monsters.
+ Optimization of network traffic has been carried out, duplicate packets have been removed, for which there was a complaint.
+ Fixes in the world generator when the preset weather did not work.
+ Movement speed has been fixed for many monsters.
1 Act
+ Fixed the second floor in the crypt in the graveyard when telepo...
2021-04-13 04:22:00 +0000 UTC
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The main work was done on server stability and game server optimization.
+ A lot of work has been done on communication errors
+ Fixed a very serious bug - breaking synchronization.
+ Implemented ALL videos!
Act 2:
+ Fixes for loading quests of the second act.
server with client.
5 Quest:
- Changed location, correct height maps.
- Fixed boss portal to Adria.
- Fixed final dialogues.
6 Quest:
- Added quest seque...
2021-04-07 12:21:02 +0000 UTC
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+ Fixes for loading the database.
+ Implemented all animations for the chakram.
+ Improved synchronization in multi-player.
+ Many fixes in the login server.
+ Fixed damage from the main characteristics of the class.
+ Corrections in the generation of maps.
+ Implemented archers near Tristram.
+ AI fix - sometimes you get hit from nothing!
Act 2:
Initial polishing of the first quests:
1 quest:
- Removed extra NPCs from the city...
2021-04-02 00:58:34 +0000 UTC
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+ Cleaning of old and junk code.
+ Fixes in the balance
+ Health Potion returned to the drop, and now they work correctly!
+ In the tavern, you can now buy Health Potion.
+ Fixed algorithms for calculating CoolDown! It is now displayed correctly.
+ Added CoolDown when changing skills.
+ Improved AI for mercenaries.
+ Preliminary client support for Diablo III 2.7.0 (Non-PTR)
+ Unlocked all created content for t...
2021-03-28 11:27:50 +0000 UTC
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+ Improved network code, implemented new network packets constructors.
+ Implemented a combo kill system!
+ Monsters-trees "Wood Wraith" now come up and attack :slight_smile:
+ Improvement of the second quest:
- Captain Daltin is supported by several zombies :slight_smile:
- Adjusted the movement speed of Captain Daltin.
- After the cut-scene with Cain, Leoric's ghost disappears correctly.
+ Improvement of the third quest:
- Blacksmith now...
2021-03-22 06:31:57 +0000 UTC
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+ Temporary script for a boss fight with the Butcher. Fire panels work very strangely, I will still finish.
+ Correction of the drop system. I had some problems. in the previous build.
+ Fixed a bug that caused monsters to aggro on the cart at the beginning of the game.
+ I finished it! Some of the legendary items have been implemented and added to the drop!
+ Fixed merchants, now they have 9 random items for sale =)
+ Built location "Old Tristram" for the Event<...
2021-03-19 13:15:45 +0000 UTC
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+ Monsters now pay attention to destructible obstacles when trying to destroy them, rather than going through them.
+ Reduced the radius of aggression of monsters.
+ Optimization of AI monsters, reduced CPU load.
+ Fixed a sync bug when teleporting.
Many fixes in network packages for the current client version 2.7.0, and Hurray !!! Defeated client-> server latency issue after killing a monster !!
2021-03-19 03:46:24 +0000 UTC
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+ Fixed server processing of recipes
+ Fixed work of making items at the blacksmith.
+ Fixed affix handler, broken or imbalanced affixes are no longer displayed.
+ Base chest volume increased to 70 slots for new characters.
+ Corrections in the message constructor Login server => Game server.
+ Additions to the database (Attention! It is desirable to clear the database to avoid problems).
+ A large number of new features related to the creation of season...
2021-03-17 04:32:49 +0000 UTC
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+ Optimization and cleaning of code from old and junk solutions.
+ Fixed an issue due to which it was impossible to get to the second level of the Halls of Agony.
+ Correction in the mechanics of the stun.
+ Disabled items from the New Year event (as not implemented).
2021-03-14 00:08:02 +0000 UTC
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+ Fixed traps in the cathedral (chandelier and destructible wall), now become stun for 2 seconds.
+ Corrections in the spawner of monsters.
+ Fixes in the network code, improved stability.
+ Fixed a bug due to which bows did not receive affixes.
+ Reduced the flight speed of projektails by 25%.
+ Salvage items pack at the blacksmith
+ Implemented and returned for spawning Wood Wrath monsters.
+ Fixes skill Necromancer: SkeletonMage - attack
+ Co...
2021-03-13 04:39:17 +0000 UTC
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Sometimes error 1023 may occur when connecting. In this case, force the server certificate bnetserver.p12, located in the folder with the server.
The installation password is 123.
2021-03-11 12:27:51 +0000 UTC
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