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R.A.P.I.D.

R.A.P.I.D.

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R.A.P.I.D. posts

New Devlog in the works

Working on the next devlog! We going to go over enemy mechas, new visual effects, bloom, new levels, new UI etc etc.
Should be up in around 4 days. Please look forward to it and thank you for your support. You guys are great

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Another Core ability!

These homing missiles will track your target to the best of their ability. Really good for outdoor combat and quite tricky to pull off indoors

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First "Core" Ability!

Core abilities will have a vast variety of functions. No matter the build - core abilities will act independant from your current loadout.
This here is a shield core. It will absorb damage and upon breaking - will explode in a wide area to deal devastating damage.
Also enjoy a sneakpeak in one of the levels:)

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Enemy AI and behavior

here I am showing you how I made movement for my enemies and their behavior/playstyles. Its a lot of programming work and I am still expanding on it!

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My twitch

In case you want to tune in for live-development and ask any question you have!

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Adjustable Sky & Atmosphere for levels

We can now change the mood of maps and levels to fit the mission! All kinds of atmospheres are available. Also we are thinking of adding dynamic weathers like thunderstorms/sandstorms or heavy rain.

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Poster-Mech Redesign

Micha is re-designing our poster child mech suit.
With these improved details you can see that the mech is thicker in thigh-parts and new alt colors are added (silver-ish parts). As well as boosters for shoulders

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Walkers

This enemy is currently being worked on. It can support multiple weapon types and sized.
Here is this boy walking, staggered and strafing!

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Scale testing!

We are experimenting with the scale of the player mecha's.
At first I wanted to go with a human sized mech, but after talking with the artist we decided to go with 7-8 meter massive machines

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