There's a lot to cover in the last 2 months!
We've hired a new technical artist, Jandre; Made progress on all our various projects; Built a new flash rig; Figured out and documented our texture color calibration process; Finished our solar installation :)
Read more here: https://blog.polyhaven.com/dev-log-16/
2023-06-15 17:37:41 +0000 UTC
View Post
Our latest community project, the Hidden Alley, is ready for voting!
We asked our community to help us make assets for an urban alleyway environment (the theme that you guys voted for), and the results are in. Now we need your help scoring each of them so we can dish out the prizes to the best assets :) It's goin...
2023-06-13 04:40:39 +0000 UTC
View Post
All of The Shed assets are now live :)
Download them all here: https://polyhaven.com/all
Coming next month are some of our new Pine Forest collection!
2023-05-31 11:44:46 +0000 UTC
View Post
That's a 168 days in our "asset per day" streak!
Download them all here: https://polyhaven.com/all
As fun as this streak was, next sunday we don't have an asset to publish and will go back to 6 assets per week for a while. It was never our goal to share an asset every day, we'd rather focus on quality than quantity and are now spending our time developing 2023-04-30 13:57:40 +0000 UTC
View Post
Another 2 months go by! Read about our work on our first excursion, studio scans, our new community project, USD support, Epic's Fab platform, and search stats.
https://blog.polyhaven.com/dev-log-15/
2023-04-13 13:26:41 +0000 UTC
View Post
That's a 138 days in our "asset per day" streak!
Download them all here: https://polyhaven.com/all
2023-04-01 05:50:31 +0000 UTC
View Post
We like to get feedback from you guys about what we could be working on - what types of assets are most useful or missing from our library.
We do listen to everyone's suggestions on social media, but we also like to have a way to prefer feedback from the people supporting us (i.e. you!) - to give you guys a legitimate way to directly influence the content on polyhaven.com (other than just paying for it of course!).
Previously we had a Trello board where patrons could add suggestio...
2023-03-24 13:14:26 +0000 UTC
View Post

Our first community project, The Shed, has finally concluded!
All the assets made for the project are available here: https://polyhaven.com/all?s=collection:%20the_shed&strict=true
And the scene fi...
2023-03-22 08:41:48 +0000 UTC
View Post
Here are all the assets we published last month :) We're on a roll with the "1 asset per day" thing, our current streak is 107 days!
Thanks for your support everyone!
2023-03-01 06:08:30 +0000 UTC
View Post
Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures!
Read more in our latest development log: https://blog.polyhaven.com/dev-log-14/
2023-02-15 12:48:27 +0000 UTC
View Post

The Shed project was a lot of fun, and with things starting to wrap up there we're getting ready to plan the next community project!
We'd like your help to determine the next theme, please cast your votes here: h...
2023-02-07 14:30:21 +0000 UTC
View Post
Here are all the assets we published this month! That's one every single day.
And because I forgot to post this last month, here are the 31 asset published in December too:

We couldn't have done it without you guys <3
2023-01-31 12:04:56 +0000 UTC
View Post
In this latest dev log I write about what we achieved this year, share some statistics, plans for 2023, Shed project progress, new camera gear & a winter trip.
Looking forward to another great year with you guys!
2022-12-12 11:48:47 +0000 UTC
View Post
Here are all the assets we published this month! There are 28 of them, that's almost 1 per day.
A while ago we did a survey that asked if you guys would like to see a summary each month of the assets we published, since you probably don't check the site all the time or see every single post we make on social media :)
This is that summary, and I plan to do it every month on the last day. Let me know if you like this idea or not :)
Here's what next month's schedule is looking ...
2022-11-30 13:19:07 +0000 UTC
View Post
Poly Haven has grown a lot this year, thanks in no small part to your continued support on Patreon and through our new Blender add-on <3
I've been thinking a lot about how to move forward and figure out the best ways to produce better free and public domain 3D content - and I'm excited to announce some of these plans to gather feedback from you before implementing them!
First of all, ab...
2022-11-08 04:11:21 +0000 UTC
View Post
James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say it was an amazing experience would be an understatement!
It was a pleasure to meet some of you and hang out, I hope we can do it again soon :)
As is my tradition, I took many photos of the people at the conference and made a little gallery here.
See you next time!
2022-11-03 11:04:27 +0000 UTC
View Post
The Shed project has been a major success!
We received almost 100 asset submissions from more than 50 artists, and about half of those actually meet our quality standards and can be published on polyhaven.com :)
To put that into perspective, we "only" have 160 models on the site right now, and this will push that number over 200!
Now we need to dish out prizes to all those amazing artists who contri...
2022-10-05 07:52:59 +0000 UTC
View Post
Download the Blender add-on at the bottom of this post.

Download the add-on at the bottom of this post where it says "Attachments"
Long has the prophecy foretold of the day Poly Haven makes their assets available directly in Blender.
Today is that day!
Here's a little demo of it in action:
2022-08-24 16:53:35 +0000 UTC
View Post

I'm just about ready to release our new add-on, which integrates all of our assets into Blender's asset browser.
If you're interested in helping me run some final tests and make sure it behaves the intuitively, check it out here: https://github.com/Poly-Haven/polyhavenassets#readme
2022-08-22 09:08:45 +0000 UTC
View Post
Remember the book cover design contest we ran in 2020?
The project was a community contest where we asked people to design original CC0-compatible book covers that we (and everyone) could use on a 3d book asset.
We arranged a bunch of prizes and asked you guys to vote on the best designs....
2022-08-04 07:58:44 +0000 UTC
View Post
The last 2 months have been busy! Read all about it in our latest Dev Log.
Also, we're looking for translators! If you want to help translate polyhaven.com into your native language, we'd really appreciate it! Read more here.
2022-07-28 08:43:14 +0000 UTC
View Post
While almost all the Cove assets are available on our website for free (with the exception of a bunch of environment scans we're still working on Blender versions for), we've finally published them on the UE Marketplace as a convenient pack ready to use in engine.
Essentially this just saves you time from downloading the FBX/Blend files from our site and setting up each asset in Unreal yourself, whil...
2022-06-22 14:19:02 +0000 UTC
View Post
Our render gallery is finally open for submissions again!
Just before we moved from HDRI Haven to Poly Haven last year, I had to close the render gallery to prepare the database for the migration. I've really missed seeing what you guys make with our work, so I finally found the time to re-implement the whole gallery system on the new site, which was a whole lot more complicated than I was expecting but it's finally d...
2022-06-14 11:29:20 +0000 UTC
View Post
It's been way too long since we shared an update on what's happening!
I'd been waiting until I had permission to tell you some major funding news, but that's going to have to wait apparently :) In the meantime, I won't wait any longer to share all the other news!
https://blog.polyhaven.com/dev-log-10/
2022-05-18 11:14:05 +0000 UTC
View Post
We will be hosting a QnA/Hangout stream on Twitch!
Day: 12 March
Time: GMT 5:00pm / PST 9:00am
Link: https://twitch.tv/polyhaven
This is a great opportunity for us to connect with you and potentially answer any questions you might have for us. Feel free to leave any questions you have for Poly Haven in the comments of this post and we can try to answer them for you on stream!
2022-03-11 09:17:52 +0000 UTC
View Post

If you've been seeing the above error in Nextcloud, or any other error mentioning modification timestamps, the solution is to manually update your Nextcloud to the latest version: https://nextcloud.com/install/#install-clients
If you have any more troubles, please let us know 2022-03-09 13:17:53 +0000 UTC
View Post
Another two months goes by!
It's been a slow start to the year, but things are beginning to ramp up :)
This time we talk about: Cove updates, FBX files, Texture dimensions, API documentation, and QC tools.
2022-02-14 13:58:59 +0000 UTC
View Post
This'll be our last update of the year :)
"I’m not sure if you all understand the impact that you have, not just on our platform, but on our personal lives too..."
Smuggler's Cove updates, team workshop, and survey results :)
https://blog.polyhaven.com/dev-log-08/
2021-12-08 14:22:22 +0000 UTC
View Post
Following on from last week's post, here's a poll for you guys to help us decide what to work on next year!
https://forms.gle/9E2Zm7c6VM5Yue4U9
The results of the poll are public, so you can see afterwards what everyone else is thinking too :)
This poll is meant to be for Patrons only, so please don't share the link with anyone.
We're not promising to work on the most-voted asset types, but we ...
2021-11-24 12:32:29 +0000 UTC
View Post
With the Smuggler’s Cove project moving ahead and planned to complete in January, it’s a good time to think a few steps ahead and decide what to work on next year.
One of our core staff is also stepping away from Poly Haven for a few months to work on an exciting project, which gives us an opportunity (and budget) to pivot and try something new if we want to, po...
2021-11-16 09:33:14 +0000 UTC
View Post