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lubricitious

lubricitious

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lubricitious posts

Corrulla 1.3a - The Tavern

Well, hello there!

Hope you all had a refreshing Easter, or at least a long weekend if you don't celebrate.

As far as content goes, I managed to scram in as much as I could, so I'm a little proud, but I won't let it get to my head, as there's always loads more to do.

Here's the list of changes in detail:

- I mapped out the town in the editor and wrote introductions for all the places. This isn't a thin...

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Festivities (Call your mom!)

Well, Hello there!

Just a short update here! I managed to work on Corrulla a bit, but the festivities of Easter and family stuff caught up. So as I have predicted a few days ago, I'm going to work on it over the long weekend, to get some extra bits in.

Update coming on the 11th.

Get some well deserved rest if you can and see you after!

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Progress Report -2

Well, Hello there!

As planned, I had a free day during the week, but what I did not plan on is getting called into the office on a Sunday because of an emergency, which spilled over onto Monday today. So I essentially gained a day and lost a day.

I have made progress on the introduction of Bernt, your friendly barman, and I planned on doing the second one this week. I have also written all the introduction and description text for areas within the village.

S...

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Corrulla 1.2a - Technical Update

Well, hello there!

Hope you all are looking at a good weekend.

As far as last week went, it has gone down smoother than expected, so I had some extra spare time to work on this project. I finished (I think) all mechanical rewrites that I felt were urgent.

Work in progress so, I haven't found any game breaking stuff but, some typos were surely left behind.

Here's the list of changes in detail:

 - I rewrote Gispers int...

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Progress Report

Well, Hello there!

My week has been pretty busy after my last update with my job so, haven't had much time on the project, which of course left the weekend alone to pick up all the slack.

I have been crunching all Saturday and Sunday. I'm not complaining, just saying, anyway.

So far I managed to rewrite the Forage event system and the attached event list. I play-tested it several times and it honestly feels better, less loosing your coin pouch and more findi...

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Corrulla 1.1b as in bugfix

Well, hello there!

First and foremost, I'd like to welcome all who have decided to join this page of mine. You have put faith in me both figuratively and in a monetary form, which is well scary to be honest. 

I haven't used patreon before, so I don't know what is expected of me in this situation, in regards to messaging, or you know, the whole community building aspect. I'm not good at that I think. It did give me drive howev...

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Patreon Version 1.1

Well, hello there!

Again, If you have read my previous posts, great, if not, oh well. I assume you came here from the TFG forums for the patron version of Corrulla.

As you might already know Corrulla is a text based erotic adventure game, where an evil and lewd demon lord wants you to corrupt a village and to that extent use your wanton ways and perhaps alchemy.

As this is a launch post, no bugfix is available for any version yet, but here, you will find the extended launch ...

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First Project: Corrulla

Well, hello there!

If you read my previous post, great, if not, oh well. I would like to introduce my first project, called Corrulla.

The jist of it is that you drop out of magical university, you travel to Corrulla an old border town, now diminished to village to live with your uncle who you notice to have gone missing. Here you plan to make potions to earn coin. But instead, you are recruited against your will to an evil and lewd demon plot.

It is inspired by equal parts, ...

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Introduction

Well, hello there!

My name is Lubricitious and I'm thrilled to introduce myself as an “adult” game developer. I've always been and avid consumer of them and was fascinated by the communities surrounding the topic and the availability of these projects.

After years of playing games and dreaming up my own ideas, I finally decided to take the plunge and start creating my own games. I have developed games before, but more arcade in style. Regardless, I've spent countless hours hon...

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