https://youtu.be/5_JR9ywIwN8
Very basic and limited slow motion mod that makes use of the i_timescale function and makes it a simple slow-mo button.
The mod is a bit glitchy because if you die in slow motion when you load the save game the world will still be in slow mode until you press the button again.
It's not possible to limit the usage like a "slow motion bar" because the GZDoom devs literally don't ...
2021-07-13 16:29:52 +0000 UTC
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Hello everyone, I hope you are doing well.
Today it was released the interview I gave to Valentin the Mad about the upcoming game, you can watch it here:
https://www.youtube.com/watch?v=XKzUoj9lIIQ&lc=UgyusaUPndDFe9POJ1d4AaABAg.9LRom0cWwit9LS-Egta8yJ
In the next week, I will make a new Dev Diary detailing Brutal Fate's ...
2021-03-28 22:58:23 +0000 UTC
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Hello everyone.
First, for those who are not aware, I will no longer be able to release Brutal Fate's Early Access and it was moved out to late Q3 2021 (probably late September).
You can read more about it here: https://store.steampowered.com/newshub/app/1409460/view/2926740555241216608
Now, I want to talk about the Patreon support, how it affects the game, and ...
2020-12-14 17:41:17 +0000 UTC
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Hello everyone, last night I released Alpha 2 of VietDoom to run multiplayer tests. We found some bugs and an Alpha 2-B will be released later this week, but you still can play Alpha 2 if you want.
Could not contain everything I wanted, but enough cool stuff I guess, Alpha 0.2 already has important stuff enough to warrant a release. Changelog on the zip file.
https://www.mediafir...
2020-06-09 12:12:26 +0000 UTC
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This is a mod that works either on GZDoom or Zandronum. It simply improves the looks of wall decals caused by blood splatters and bullet holes. I always hated how the standard blood decals looks like strawberry jam smears, and how bullet holes looks like black crayon drawings. This simple mod makes them more realistic.
It doesn't uses any kind of scripts, so it will work with any mod that does not uses custom decals. You can just put this straight into your skins folder and it w...
2020-05-06 05:06:16 +0000 UTC
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I hope everyone has been doing well during this quarantine. I have been publishing small parts of my progress on Twitter. This is a repost of the highlights.
New Brutal Doom v22 rifle being made after the alpha Doom concept art:
https://pbs.twimg.com/media/EVRuXEnXYAAJF_l?format=jpg&name=medium
2020-04-22 04:33:39 +0000 UTC
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Hey everyone, I hope everybody is doing ok.
Some people are having things worse than others. I have noticed that a lot of people have been removing their support because their financial situation has changed. And it's ok. Specially people living in America who could need to pay up to a thousand dollars to have a test for the virus. Then there are the stupid people hoarding stores and causing prices everywhere to raise, and when the vaccines comes out, they are probably not going to be ...
2020-03-18 04:44:38 +0000 UTC
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Going to start posting publicly the sprites I make so people can re-use them on their personal projects.
If you open the file in Fireworks you can access the sprite layers and modify moving parts (magazines, bolts, etc.)
All my sprites are free for use on non-comercial projects. Doom related or not.
On this image, sprites for the M16, AK-47, M14 (can also be used as a M1-Garand), M60, RPD, Stoner, M1911, BAR 1911, China Lake, M-72, RPG, Flamethrower, DSHK, SKS, Ithaca, PPSH, and ...
2019-12-09 20:36:30 +0000 UTC
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Now all $5 and above patrons have access to Discord rewards, which grants you a special title in the Brutal Doom Discord, and the ability to change your nickname at will.
2019-09-13 13:59:50 +0000 UTC
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https://www.youtube.com/watch?v=iPyq0jFgVjI&lc=UgxlYjlSznxj2dLZXZZ4AaABAg
Sorry for the lack of new content lately, I have been quite busy. Brutal Doom v21 was already released three weeks ago, but now I finally got the trailer done.
I also want to thank everyone who contributed so far, and now that I am finished with this trailer, I can`t wait to star...
2019-06-11 23:33:31 +0000 UTC
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Hey everybody, thanks for another month of support.
Brutal Doom RC10 is out, and now there is a solid release date for V21 Gold: May 17th.
I am still not sure if Extermination Day will be able to be released on the same date, but worse case scenario, it can be released a week later.
Right after both projects are out, this will be my work schedule:
- A monsters-only version of Brutal Doom v21, that can be loaded with other weapon mods.
- An update to Bolognese to fea...
2019-05-09 18:57:52 +0000 UTC
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Direct download link:
https://www.moddb.com/downloads/start/95667…
These are the changes:
- Map Enhancement System is finished for Doom 1.
- New Assault Shotgun sprites.
- Non-monster objects will no longer show health bars.
- N...
2018-10-30 02:28:44 +0000 UTC
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http://www.mediafire.com/file/n4efvcvkt4oo18h/bd21rc1fix.zip/file
August 29 2018 Release Candidate 1 Emergency Quickfix:
- Fixed a code error that caused a bug with the latest version of Extermination Day making the keys not teleport in EDAY28.
- Fixed a bug that caused the Archvile's dead body after a fatality have a clone of the player ridding it.
- F...
2018-08-29 16:02:51 +0000 UTC
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Brutal Doom v21 is "basically finished". Now all it needs is a final testing for bugs before the final release. There are still some small things I am going to do, like extending the map enhancement system to later Doom 2 and Ultimate Doom levels, but these are really minor things.
From now on, I will start focusing my time on finishing Extermination Day, so a new Starter Pack release becomes possible on the release day.
2018-08-25 14:16:36 +0000 UTC
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This is a "kind of closed" beta test version, as I am publicly uploading the link to this file here, but not announcing it anywhere (my YT channel, FB groups, Moddb, etc.), because I want only a small amount of people to have access to it right now. This version can almost be considered a "release candidate", which means its basically complete, and now just need testing.
http://www.med...
2018-08-09 21:09:20 +0000 UTC
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April 25's changelog:
http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta
- Players can kick zombie heads by walking over them just like in Blood (only works on Singleplayer for performance measures)
- Fixed lots of bugs related to weapons.
- Destroyable bodies now works on multiplayer. Theoretically there should not be any increase in net traffic.
2018-04-25 23:15:05 +0000 UTC
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First of all, I want to thank everyone for another month of support and for allowing me to keep working on everything on the daily basis.
As you can see on the latest Extermination Day build released, all maps are finally finished and all maps borrowed from FreeDoom have been removed. And now, the only thing needed is the new final boss battle, which will be the last thing to be added as I want to keep the surprise until the final release. Also I am till going to do some last touch ups to...
2018-04-03 23:29:13 +0000 UTC
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Now the tanks and appropriate maps to use them is finally playable.
BD21:
http://www.mediafire.com/file/yk892g3ckybcd26/edaytestmar27.zip
EDAY:
http://www.mediafire.com/file/81jc1goyscq0568/bd21testMar27.zip
Extermination Day changelog:
Mar 27:
- Remad...
2018-03-27 16:56:30 +0000 UTC
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Brutal Doom v21 February 24:
http://www.mediafire.com/file/n9vqj2es9ochnoe/bd21testfeb24.zip
Extermination Day Backup February 24:
http://www.mediafire.com/file/8yskmfa3s7eglv5/edaytestfeb24.zip
Once again, thanks everyone for all the support so far.
New Brutal Doo...
2018-02-24 22:29:30 +0000 UTC
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First I need to mention that Brutal Doom won this year's User Choice Awards on the 1st place. I want to sincerely thank all of you for all the support you gave me this year. This achievement wouldn't be possible without your help.
Now, unfortunately I was not able to finish and release BDv21 and Extermination Day before the New Year's Eve, but I am releasing another beta featuring lots of new stuff as seen on my most recent tweets.
Brutal Doom:
- Fixed several w...
2017-12-31 13:35:57 +0000 UTC
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This backup features a revamped Necropolis map. Map still is WIP (ammo was not rebalanced yet). Also added some new areas to Dis.
Most importantly, this version fixes a bug that caused the game to lag on the battle against the Inferno Demon on Eye of the Storm.
Use the soundtrack file provided on the latest post.
http://www.mediafire.com/file/99kwkwcy8mhzx1w/edaytestdec16.zi...
2017-12-16 09:22:36 +0000 UTC
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Extermination Day is Brutal Doom's canon campaign. The first beta was formerly released under the name "Hell on Earth Starter Pack". You will notice thousands of new additions:
- Every map was modified heavily, many new secret areas, new textures, alternative routes, special effects, and whole new areas have been added.
- Whole new maps.
- Bosses have shared health meters for multiplayer.
- Destroyable cars, trees, driveable tanks.
- Interactive items (you can turn on/off show...
2017-12-09 08:46:17 +0000 UTC
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Around the end of january/middle of february I will release Brutal Doom v20c and Extermination Day (the finished version of the Brutal Doom Starter Pack), after that, what should be my primary project?
PS: All others will still be secondary projects.
Project classification:
(Easy Project) - Would take a month.
(Hard Project) - Would take several months.
(Very Hard Project) - Would take up to a year.
2017-01-16 01:19:33 +0000 UTC
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As most of you know, I am working on a new update for Brutal Doom. This will include some new levels, and extended areas for some levels. As soon as I can get something stable working, I will post a backup here. Thanks everyone for all your support.
Some screenshots:
https://postimg.org/image/f7xj63lb1/
https://postimg.org/image/47694...
2016-11-14 22:38:23 +0000 UTC
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http://www.moddb.com/mods/brutal-doom-64/downloads
Brutal Doom version 1 was finally released. I would really like to say thanks for the support that all my patrons gave to me.
Now I need two or three days of rest, after that I will switch back to regular Brutal Doom development (expect new builds to come up this weekend), and in a month or two, start working on Brutal Doom 64 V2.
2016-10-31 06:42:54 +0000 UTC
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Current Main Project: Brutal Doom 64Expected release date: Early or Mid September (official date will be later confirmed in a trailer) http://www.moddb.com/mods/brutal-doom-64
2016-07-27 16:24:43 +0000 UTC
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