CreatorsOk
sgtmarkiv

sgtmarkiv

patreon


sgtmarkiv posts

Universal Slow Motion Mod for GZDoom

https://youtu.be/5_JR9ywIwN8

Very basic and limited slow motion mod that makes use of the i_timescale function and makes it a simple slow-mo button.

The mod is a bit glitchy because if you die in slow motion when you load the save game the world will still be in slow mode until you press the button again.

It's not possible to limit the usage like a "slow motion bar" because the GZDoom devs literally don't ...

View Post

My interview to the Random Madness channel about Brutal Fate

Hello everyone, I hope you are doing well.

Today it was released the interview I gave to Valentin the Mad about the upcoming game, you can watch it here:

https://www.youtube.com/watch?v=XKzUoj9lIIQ&lc=UgyusaUPndDFe9POJ1d4AaABAg.9LRom0cWwit9LS-Egta8yJ


In the next week, I will make a new  Dev Diary detailing Brutal Fate's ...

View Post

Patreon support and Brutal Fate

Hello everyone.

First, for those who are not aware, I will no longer be able to release Brutal Fate's Early Access and it was moved out to late Q3 2021 (probably late September).
You can read more about it here: https://store.steampowered.com/newshub/app/1409460/view/2926740555241216608

Now, I want to talk about the Patreon support, how it affects the game, and ...

View Post

VietDoom Alpha 2 is Released

Hello everyone, last night I released Alpha 2 of VietDoom to run multiplayer tests. We found some bugs and an Alpha 2-B will be released later this week, but you still can play Alpha 2 if you want.
Could not contain everything I wanted, but enough cool stuff I guess, Alpha 0.2 already has important stuff enough to warrant a release. Changelog on the zip file.
https://www.mediafir...

View Post

Vanilla Decal Improvement Mod

This is a mod that works either on GZDoom or Zandronum. It simply improves the looks of wall decals caused by blood splatters and bullet holes. I always  hated how the standard blood decals looks like strawberry jam smears, and how bullet holes looks like black crayon drawings. This simple mod makes them more realistic.

It doesn't uses any kind of scripts, so it will work with any mod that does not uses custom decals. You can just put this straight into your skins folder and it w...

View Post

Things I have been doing this month.

I hope everyone has been doing well during this quarantine. I have been publishing small parts of my progress on Twitter. This is a repost of the highlights.

New Brutal Doom v22 rifle being made after the alpha Doom concept art:

https://pbs.twimg.com/media/EVRuXEnXYAAJF_l?format=jpg&name=medium
2020-04-22 04:33:39 +0000 UTC View Post

About the Coronavirus Crisis

Hey everyone, I hope everybody is doing ok.

Some people are having things worse than others. I have noticed that a lot of people have been removing their support because their financial situation has changed. And it's ok. Specially people living in America who could need to pay up to a thousand dollars to have a test for the virus. Then there are the stupid people hoarding stores and causing prices everywhere to raise, and when the vaccines comes out, they are probably not going to be ...

View Post

VietDoom weapon sprites

Going to start posting publicly the sprites I make so people can re-use them on their personal projects.
If you open the file in Fireworks you can access the sprite layers and modify moving parts (magazines, bolts, etc.)
All my sprites are free for use on non-comercial projects. Doom related or not.

On this image, sprites for the M16, AK-47, M14 (can also be used as a M1-Garand), M60, RPD, Stoner, M1911, BAR 1911, China Lake, M-72, RPG, Flamethrower, DSHK, SKS, Ithaca, PPSH, and ...

View Post

VietDoom Alpha 0.1 Released

It can be downloaded here:
https://www.moddb.com/mods/vietdoom/downloads/alpha-0112

Videos:
https://www.youtube.com/watch?v=IDvsUE-HUrE

https://www.youtube.com/watch?v=6YazcpASjxE

View Post

Discord rewards

Now all $5 and above patrons have access to Discord rewards, which grants you a special title in the Brutal Doom Discord, and the ability to change your nickname at will.

View Post

Brutal Doom v21 Official Trailer

 https://www.youtube.com/watch?v=iPyq0jFgVjI&lc=UgxlYjlSznxj2dLZXZZ4AaABAg

Sorry for the lack of new content lately, I have been quite busy. Brutal Doom v21 was already released three weeks ago, but now I finally got the trailer done.

I also want to thank everyone who contributed so far, and now that I am finished with this trailer, I can`t wait to star...

View Post

BDv21 Gold coming later this month, and the future

Hey everybody, thanks for another month of support.
Brutal Doom RC10 is out, and now there is a solid release date for V21 Gold: May 17th.

I am still not sure if Extermination Day will be able to be released on the same date, but worse case scenario, it can be released a week later.

Right after both projects are out, this will be my work schedule:

- A monsters-only version of Brutal Doom v21, that can be loaded with other weapon mods.
- An update to Bolognese to fea...

View Post

[New Video] Bolognese (the sucessor to Ketchup Gore Mod) released.

https://www.youtube.com/watch?v=xW07VJBTjME

Download link:
https://www.mediafire.com/file/hw7vu7f7qoas42m/sm4BBgorev1.zip/file

View Post

A new version (Release Candidate 2-B) was released today.

 


Direct download link:

https://www.moddb.com/downloads/start/95667…

These are the changes:

- Map Enhancement System is finished for Doom 1.

- New Assault Shotgun sprites.

- Non-monster objects will no longer show health bars.

- N...

View Post

BDv21 RC1FIX

 http://www.mediafire.com/file/n4efvcvkt4oo18h/bd21rc1fix.zip/file  

August 29 2018 Release Candidate 1 Emergency Quickfix:

- Fixed a code error that caused a bug with the latest version of Extermination Day making the keys not teleport in EDAY28.

- Fixed a bug that caused the Archvile's dead body after a fatality have a clone of the player ridding it.

- F...

View Post

Brutal Doom v21 Release Candidate

Brutal Doom v21 is "basically finished". Now all it needs is a final testing for bugs before the final release. There are still some small things I am going to do, like extending the map enhancement system to later Doom 2 and  Ultimate Doom levels, but these are really minor things.
From now on, I will start focusing my time on finishing Extermination Day, so a new Starter Pack release becomes possible on the release day.

2018-08-25 14:16:36 +0000 UTC View Post

Brutal Doom v21 August 09 Backup

This is a "kind of closed" beta test version, as I am publicly uploading the link to this file here, but not announcing it anywhere (my YT channel, FB groups, Moddb, etc.), because I want only a small amount of people to have access to it right now. This version can almost be considered a "release candidate", which means its basically complete, and now just need testing.

http://www.med...

View Post

New version of BDv21 test

April 25's changelog:

http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta

- Players can kick zombie heads by walking over them just like in Blood (only works on Singleplayer for performance measures)

- Fixed lots of bugs related to weapons.

- Destroyable bodies now works on multiplayer. Theoretically there should not be any increase in net traffic. View Post

This month's schedule.

First of all, I want to thank everyone for another month of support and for allowing me to keep working on everything on the daily basis.

As you can see on the latest Extermination Day build released, all maps are finally finished and all maps borrowed from FreeDoom have been removed. And now, the only thing needed is the new final boss battle, which will be the last thing to be added as I want to keep the surprise until the final release. Also I am till going to do some last touch ups to...

View Post

New test versions of BDv21 and Eday (March 27)

Now the tanks and appropriate maps to use them is finally playable.

BD21:
http://www.mediafire.com/file/yk892g3ckybcd26/edaytestmar27.zip

EDAY:
http://www.mediafire.com/file/81jc1goyscq0568/bd21testMar27.zip


Extermination Day changelog:

Mar 27:

- Remad...

View Post

New backups of BDv21 and Extermination Day

Brutal Doom v21 February 24:
http://www.mediafire.com/file/n9vqj2es9ochnoe/bd21testfeb24.zip

Extermination Day Backup February 24:
http://www.mediafire.com/file/8yskmfa3s7eglv5/edaytestfeb24.zip


Once again, thanks everyone for all the support so far.
New Brutal Doo...

View Post

New Backups of BDv21 and Extermination Day... and happy new year.


First I need to mention that Brutal Doom won this year's User Choice Awards on the 1st place. I want to sincerely thank all of you for all the support you gave me this year. This achievement wouldn't be possible without your help.

Now, unfortunately I was not able to finish and release BDv21 and Extermination Day before the New Year's Eve, but I am releasing another beta featuring lots of new stuff as seen on my most recent tweets.
Brutal Doom:
- Fixed several w...

View Post

Extermination Day Dec 16 Backup

This backup features a revamped Necropolis map. Map still is WIP (ammo was not rebalanced yet). Also added some new areas to Dis.
Most importantly, this version fixes a bug that caused the game to lag on the battle against the  Inferno Demon on Eye of the Storm.

Use the soundtrack file provided on the latest post.

http://www.mediafire.com/file/99kwkwcy8mhzx1w/edaytestdec16.zi...

View Post

Extermination Day December 09 Beta

Extermination Day is Brutal Doom's canon campaign. The first beta was formerly released under the name "Hell on Earth Starter Pack". You will notice thousands of new additions:

- Every map was modified heavily, many new secret areas, new textures, alternative routes, special effects, and whole new areas have been added.
- Whole new maps.
- Bosses have shared health meters for multiplayer.
- Destroyable cars, trees, driveable tanks.
- Interactive items (you can turn on/off show...

View Post

What should I do after I release Brutal Doom v20c?

Around the end of january/middle of february I will release Brutal Doom v20c and Extermination Day (the finished version of the Brutal Doom Starter Pack), after that, what should be my primary project?
PS: All others will still be secondary projects.

Project classification:
(Easy Project) - Would take a month.
(Hard Project) - Would take several months.
(Very Hard Project) - Would take up to a year.

View Post

Brutal Doom v20c in the works

As most of you know, I am working on a new update for Brutal Doom. This will include some new levels, and extended areas for some levels. As soon as I can get something stable working, I will post a backup here. Thanks everyone for all your support.

Some screenshots:

https://postimg.org/image/f7xj63lb1/

https://postimg.org/image/47694...

View Post

Brutal Doom 64 is Released.

http://www.moddb.com/mods/brutal-doom-64/downloads

Brutal Doom version 1 was finally released. I would really like to say thanks for the support that all my patrons gave to me.

Now I need two or three days of rest, after that I will switch back to regular Brutal Doom development (expect new builds to come up this weekend), and in a month or two, start working on Brutal Doom 64 V2.

View Post

Brutal Doom 64 mod

Current Main Project: Brutal Doom 64Expected release date: Early or Mid September (official date will be later confirmed in a trailer) http://www.moddb.com/mods/brutal-doom-64

View Post