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Kingdom Hearts II - Re:Fined [Panacea BETA | Built on 11.23.25 | v5.00]

Welcome all Patrons, to the second BETA build of the Panacea DLL!

This build is for KINGDOM HEARTS II, for all platforms and versions. NOT Compatible with Japanese builds of the game.

Changelogs:

  • Fixed an issue where the game crashed on stuff that are unable to attack when Autoattack is used.

    • This also subsequently fixes the issue where you could attack when you are not supposed to.

  • Fixed an is...

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Kingdom Hearts II - Re:Fined [Panacea BETA | Built on 10.04.25 | v5.00]

Welcome all Patrons, to the second BETA build of the Panacea DLL!

This build is for KINGDOM HEARTS II, for all platforms and versions. NOT Compatible with Japanese builds of the game.

Changelogs:

  • Implemented Autosave [Slot 99, toggleable through the config menu.]

  • Implemented Soft-Resetting [Smooth, L2+R2 to trigger.]

  • Implemented the ability to Retry, as well as to Prepare and Retry.

  • Imple...

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Kingdom Hearts II - Re:Fined [Panacea BETA | Built on 09.19.25 | v5.00]

Welcome all Patrons, to the first BETA build of the Panacea DLL!

This build is for KINGDOM HEARTS II, for all platforms and versions. NOT Compatible with Japanese builds of the game.

Changelogs:

  • Implemented Autosave [Slot 99, toggleable through the config menu.]

  • Implemented Soft-Resetting [Smooth, L2+R2 to trigger.]

  • Implemented the ability to Retry, as well as to Prepare and Retry.

  • Implemented Sho...

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Kingdom Hearts II - Re:Fined [Aurora BETA | Built on 08.28.25 | v5.00]

An exciting BETA this time around. No more do I have to compile stuff and try to make dnSpy obey and what not!

This style of BETA, codenamed "Aurora", will slowly become the new standard. However, since this is the first test concerning it, things may be broken. Please do report any and all issues to me!

Changelog:

  • Added a feature where pressing TRIANGLE on a Form Keyblade will switch it with the Regular Keyblade.

  • Fixed an issue where ...

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Kingdom Hearts II - Re:Fined [DevEnv BETA | Built on 08.16.25 | v4.20]

Quite a bit of progress, eh?

Changelog:

  • Added a feature where pressing TRIANGLE on a Form Keyblade will switch it with the Regular Keyblade.

  • Fixed an issue where Ansem Reports crashed the game.

  • Reassigned Retribution and Absolution Mimic to R3.

  • Fixed an issue where the Dream Weapon selection did not commit when skipping the Prologue.

  • Fixed an issue where the logs would not commit to the f...

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Kingdom Hearts II - Re:Fined [DevEnv BETA | Built on 08.10.25 | v4.20]

dnSpy was a dick, so you have this instead :^)

Changelog:

Honestly, a lot. Please give me time to collect all the changes. I am currently extremely ill and can barely stand.

Instructions:

  • Extract the ZIP to anywhere besides the game folder.

  • Install "KH2-MAIN.zip" to OpenKH, and build it.

  • Launch the game.

  • Launch the EXE within the extracted folder.

  • ???...

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Re:Fined Development - Implementing Version Agnosticism.

Aight, this is going to be a long one folks!

If you have ever played a build of Re:Fined up to the current latest of v4.00, you will know that Re:Fined has to be made, catered, and built for every version of the game separately. This means that every version of every platform needs their own attention to get things done. Sadly, this gets exhausting, fast, and hinders development significantly.

"Now Topaz", you may ask, "Why do you NEED to do this thing? Can't you...

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Kingdom Hearts - Re:Fined [Early-Late BETA | Built on 07.18.25 | v4.00]

Well, that got greenlit rather fast!

Once again, this EXE should be operational with EVERY version that is out there. Hopefully nothing goes wrong here.

Some bugs are fixed, some things have been tweaked, but alas it will continue to.

Feature-Set (Will be expanded rapidly):

  • Enhanced FOV (Toggleable through reFined.cfg)

  • Interact in Battle (Toggleable through reFined.cfg)

  • Discord RPC (Toggleable through reFined.cfg)

  • ...

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Kingdom Hearts Autotracker [Release Candidate - v3.00]

A new era has begun, now everyone can enjoy this rando even more.

Introducing the new world-based tracker for the Kingdom Hearts - Archipelago Randomizer by GICU! This sports a lot of new features people might be familiar from Dee-Ayy/RedBuddha's Kingdom Hearts II Tracker!

Such as:

  • Per-World Tracking, Items go to the world they are tracked at.

  • Pin-Point Accurate Puppy Tracking

  • ...

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Kingdom Hearts II - Re:Fined [Release Candidate - v4.00]

Well 3.00 was a colossal failure, hopefully this won't be!

Changelog:

  • Added a system to register magic upon obtaining it. This is generally for Rando use only.

  • Fixed many issues left over from v3.00.

  • Full AP and Rando compatibility is established.

  • The Auto-Installer will now ask and install VanillaOST and VanillaEnemy add-ons upon approval.

  • Fixed Auto-Installer significantly.

  • ...

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Kingdom Hearts II - Re:Fined [Release Candidate - v3.00]

(Please do note that currently, the new installation method is still a WIP and as such is not present in this BETA.)

Oh man, the changelog is a bit long on this one from v2.60, so buckle up and let's see what's changed:

  • Shop Faces are now parsed and applied through "00shopface.bin".

  • Tutorial Images are now parsed and applied through "00helpimage.bin".

  • Retry no longer fails to revert the Drive Gauge to...

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Keyblade Switching [Patreon BETA - v0.50]

A lot of changes here, so I will keep it short and simple:

  • The Keyblades to Switch to can now be declared in-game. In the equipment menu and/or on Sora's Inventory, press SELECT to switch between Form Keyblades and Switch Keyblades.

  • Switching the Form Keyblade is now possible! Press R2 + Left D-PAD to switch the left-hand Keyblade.

  • The stats and abilities of the Keyblade(s) switched now reflect as they sho...

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KH2 - Keyblade Switching [Patreon BETA - v0.25]

Well, here it is. After literally 5 years of work and determination, I present to all of you: Keyblade Switching in KH2! Now available to all Patrons!

Now, please do keep in mind that this is an early BETA build of the functionality. As such, it may exhibit crashing and general instability. But it should work fine for the most part!

Changelog:

  • Added Keyblade Switching! To...

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Ticket to Retribution [Kingdom Hearts II - Re:Fined]

As promised, here is the new sexy shmeksy Keyblade that Televo, DA, and Zurph has put together for y'all! Anyone who has pledged any amount at all can access this post and benefit from Retribution!

Simply install the ZIP file provided through OpenKH and rebuild (or repatch if you swing that way) and ta-da! Retribution is compatible with all save files, so no need to start a new game!

Do note that you will have to wait unt...

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Kingdom Hearts Re:Fined - KH2 BETA v2.00

Now I know, DevEnv BETAs are reserved for Berserker and up, but I need this tested extensively. Let the Assassins have fun, too!

So yea, the usual. Just drop this unto a folder that ISN'T the game folder, make sure KH2 is on the title screen and RUN! The changes are as follows:

  • Fixed a critical issue where Autosave saved during some cutscenes.

  • Fixed an issue where Autosave Indicator would hard-crash the game.

  • Fixed an issu...

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Kingdom Hearts Re:Fined - KH2 [Release Candidate for v1.00 / STEAM]

It's time. This is the RC release of Re:Fined.

The revolution is near!

Currently, this is only the Steam Release. I am compiling for Epic but it will take a teeny bit more than expected!

Please keep these things in mind when testing:

  • You need to extract every file (besides PremadePATCH) to the game's folder.

  • If you don't want to deal with OpenKH (or are on Steam Deck), you will need to extract every file inside the "P...

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Kingdom Hearts Re:Fined - KH2 BETA v0.75

The new BETA for Kingdom Hearts II - Re:Fined is with you! Hopefully, with less turmoil than before!

Please keep these things in mind when testing:

  • The EXE must be launched when KH2 is on the Title Screen.

  • It contains Re:Fined and Re:Freshed. To toggle Re:Freshed, set "isLite" to "true" in the config file.

  • It may be flagged by several AV software. I can assure you that this is a false-positive.

The current feature...

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Development Stream Hours

So, with the development stream days slowly approaching, we need to set a timeframe for them otherwise it will be all over the place. So let's do that!

In the comments, do tell what time frames are y'all okay with, and I will do some generalization to determine what the best time would be. I am all ears!

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Kingdom Hearts Re:Fined - KH2 BETA v0.50

After a long time, I release the BETA release of Re:Fined (also Re:Freshed) for Kingdom Hearts II on Steam! Some things to know are present below:

  • The EXE must be launched when KH2 is on the Title Screen.

  • It contains Re:Fined and Re:Freshed. To toggle Re:Freshed, set "isLite" to "true" in the config file.

  • It may be flagged by several AV software. I can assure you that this is a false-positive.

The current feature-set is...

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Development Stream Days

I think it is important to hear when y'all be available for development streams! Let's choose the day in which my special development streams should take place!

(P.S. - Development streams will start after November 20th!)

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The Importance of Update Agnosticism

One of the greatest reasons that the new releases of Re:Fined is taking a long time to deliver is because I am looking for ways to provide the mod a way to adapt and modify itself in case an update from Square Enix strike again. Basically, I should just be able to pack the mod in a new EXE in the smallest amount of time possible and be done with it. This is called "Update Agnosticism".

The idea being, instead of being hard-wired to edit certain memory spaces, the mod will just de...

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