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TeamAlbedo

TeamAlbedo

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TeamAlbedo posts

December Update

Changelog

  • Added 6 new CGs to Dom Iannan.
  • This finishes off all her CGs! In fact, it also means that every scene in the game now has art, nearly 120 base CGs in all, not counting variations.

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November Update

Changelog

  • Added 8 new CGs to Iannan's dom scenes.
  • This update kicks off the art for Iannan's dom content, hope to finish it next month.

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October Update

Changelog

  • Added 10 new CGs to the ITE Moray.
  • This CG-only update finishes off the Moray. As a reminder you can trigger this encounter by jumping backwards through the Cloud.

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September Update

Changelog

  • Added 4 new CGs to the ITE Moray. That crew has a lot of scenes and almost each one features several characters so more to come!
  • Added new scenes to Paltrey's Nephews. And yes they all have CGs! :)
  • Added hints to the gallery in the form of tooltips on the CG. Just the names of the scenes so you know where to get them.
  • Fixed some bugs in the Gallery, if you were having trouble finding each scene try again!
  • Fixed stat tr...

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August Update

Changelog

  • Added new content to Holli and Lorien. As a reminder if you want to see all their content just train your stats 3 times with each of them. Then continue to enter the store when they're working to see all their random events. Once you have access to their suite and actually trigger a scene more random store entry events will unlock.
  • Added 8 new CGs to Holli and Lorien.

Earlier this year, just before Corona started, we had a bunch of C...

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July Update

Changelog

  • Added new content to Holli and Lorien. As a reminder it's available on the Auspice Commercial Deck. You have a chance for a random event each time you enter the store. Once you've seen them all and trained at least 3 times with each of them (Perception and Booksmarts), you'll unlock a new entry event that gets you access to their suite. If your stats are too high to train remember that they can be lowered via cheats or Nerve loss.
  • Added 6 CGs to...

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June Update

Changelog

  • Added 4 CGs to Shand.
  • Added 2 CGs to the Reacher Trench.
  • Added Holli and Lorien, two new Booksmarts and Perception trainers available at the Hlok & Lode weapons store on Auspice. They have a ridiculous amount of content written for them already, over 200 pages, and they're not even close to being done yet. We're coding as fast as we can, honest!

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May Dev Update

What’s up Cloudheads. I hope quarantine has given you plenty of time to do some exploring…

It’s a source of personal regret that we haven’t been able to produce really chunky updates these past few months with which to occupy isolated heads and hands, although our artist Moon has done a fine job picking up the slack (we’re once again close to having a visual for every scene in the game, our ultimate goal). This has been the result of some unrelated turmoil which ultimately mea...

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May Update

If you've been on the Discord you know the new NPCs are nearly finished, expect their first scenes in June.

Changelog

  • Added 2 new scenes to Shand.
  • Added save descriptions.
  • Added a gallery system, it's available under the Visor menu.
  • Added 12 new CGs (2 to Iannan, 6 to Narakov, and 4 to Shand).

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April Update

Between the coronavirus and surgery, this is going to be a CG-only(ish) update. Rest assured content is still being written, and the new NPCs for the weapons store at Auspice is already at 100+ pages.

Changelog

  • Added 2 CGs to Narakov's seduction scene.
  • Added 4 CGs to Iannan's milk scenes.
  • Added 2 CGs to the Jackdaw surrender scene.
  • Bug fixes and quality improvements.

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March Update

Happy March, I'm currently at home cuz my boss is paranoid about the coronavirus.

Changelog

  • Added Iannan Stage 2! You can check the HUD (renamed to Visor) to see your progress, but you'll need to have the PIP built for the scene to trigger when you're on the ship. Lots of new scenes added, including a random ship exit scene and new Jump blurbs.
  • Edited Iannan Stage 1, if you're already on Stage 1, don't worry! You won't have any bugs or issues progre...

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February Dev Update

Hello Cloudheads, chief writer Nonesuch here. Has it really been seven months since my last post? Time has flown by since me and Noob started creating our space exploration existential terror text game, and yet it feels like we’re barely off the ground. There’s been a lot going on behind the scenes, so I thought it would be a good time to talk about that stuff and some of our future plans.

New writer

Probably the most exciting thing for me is that we’ve hire...

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February Update

Good morning all! Another month, another update. This one was weird because we had to make sure to include newer bug fixes for non-patrons.

Changelog

  • Added even more scenes to the ITE Moray Patrol Vessel encounter. If you saw any grayed out boxes before, try again now! This finally completes the crew; they were a massive, complex encounter and you might see more of the ITE in the future.
  • The Moray encounter now has multiple ways of getting ...

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January Update Update

As promised, this update fixes some of the issues that have been reported the past week, plus adds some more quality improvements.

There's also some additional content that was missing from the ITE Moray Patrol Vessel. More to come too!

Enjoy, and in February we'll be back to your regularly scheduled updates.

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January Update

Happy belated New Year everyone! Okay so this month you'll be getting two updates. We had to split them in order to make sure everyone got some pretty critical bug fixes and quality improvements. You can expect a "January Update Update" post in a week or so.

Changelog

  • Added the new ITE Moray Patrol Vessel encounter. You have a higher chance of hitting them when warping back then from regular jumping. In the future there'll be more consequences of warping bac...

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December Update

Lighter update this month due to the holidays. Please note that we changed the way Sqad works, so when you load your game you might find you no longer have any Sqad. Sorry! ):

Changelog

  • Added the new mission framework. Remember that missions are available under the Noospheed, through the HUD.
  • Added the first few Manifest missions, available through Lieutenant Dhrean. Remember that Dhrean is unlocked once you start working for the ITE, and that more ...

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November Update

Given the complexity of the new faction system, please let us know if you come across any bugs.

Changelog

  • Added the basis for the new faction system. The Manifest is the first faction with which you can gain favor with, which we've affectionately called Fins of the Father.  You can get started by undergoing a customs search when returning to Auspice.
  • Your ship now has a chance to be searched, and if they find any sqad (a highly illegal drug), y...

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October Update Fix

Some players were getting issues with updating or installing their game. This could be easily fixed by deleting your cookies and restarting your browser.  Or by just using a new browser.

To make things even easier, we're releasing a fix so none of that will be necessary. Sorry for the inconvenience everyone!

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October Update

Another month, another update. Now with even more CGs!

Changelog

  • Added a new milking path to Iannan. To get started, be at level 1 submission and check out Iannan's new menu option on your ship.
  • Added the Noospheed, a new element under the HUD to let you access various lore-related articles, as well as your mission log.
  • Added 10 new CGs for Lara. With this, all her scenes now have art. 4 male, 6 female.

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September Update

As promised last month, we've been focused on getting those first CGs out to you as soon as possible, and this month that finally pays off.

Changelog

  •  Added Trish, a new roommate for the player. The room is your head, if you're into that sort of thing. To get started, visit Iannan's [Cooperation] menu and click the new "???" button. You must not have "put your foot down" already for it to show up. To progress with Trish, try exploring until you get some...

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August Update

This update adds over 30k words to Cloud 10, pushing us over the 100k word milestone. Despite that it's still a smaller update than normal since we've been focused on the art. You can expect the first CGs to start dropping in the September update. Now, onto the changelog.

Changelog

  • Added an expansion to Iannan. You can now further develop your relationship with her, but in the opposite direction. To get started, select the [Put your foot down] option on Iann...

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July Update

An astonishing 30,000 unique visitors have downloaded over 10TB worth of Cloud 10 since release. Thanks to all of you we've hit $1,000 a month in only a week!

Anyway, we're hard at work on the next big content update for August. But until then, here's a smaller (we did just release a week ago after all) update to hold you over. Starting August 5th, Patrons can expect a new Patron build every month on the 5th. Of course, Public builds will always be available, they'll just be 30 days beh...

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Roadmap

Hello, chief Cloud 10 writer Nonesuch here.

Firstly, I’d like to thank everyone for the generous feedback and support we’ve received so far. The positive stuff has been great to read, and the criticism has been almost universally constructive and very helpful: our busy codefish Noob Salad has already used it to squash bugs and start balancing the game to a place where we can be happy with it. These are early days, it’s frankly terrifying to throw a prototype out there when we have...

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Cloud 10: Maiden Voyage

Today marks the first release of Cloud 10. In the hour or so that we started posting the game, 101 people have downloaded a combined 11GB worth of our game. It's extremely flattering, but we have so much more planned.

The next update will feature Lara, the player's rival, along with art for the tutorial. Please stay tuned, and give us your feedback either here or on Discord.

Update: After 24 hours we're currently at 4TB and 10,000 unique visitors. Will stop checking for tonight an...

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