Release Notes:
New seperate S3KITT Voicebox
New Junk Yard S3KITT Version from the Episode "Junk Yard Dog"
New dirty KITT option selectable in Mod Menu
you now can select, if you want 2 or 3 foglights each side on KITT in the mod menu
improved SPM Nozzle Lights (they now keep perfectly attached while driving)
Reworked KITT C-Mode (the rear luggage cover is only barely visible in C-Mode any...
2025-09-28 14:49:43 +0000 UTC
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Release Notes:
New Season 2 KITT Model finished
All Dashboard Elements are fully functional now
Red Indicator Buttons under the Monitors are working as well now
More accurate RPM Bar calculation
Improved Startup Sequence for all original Knight Rider vehicles
New S1KITT Model
New S1KARR Model
New S3KARR Model
KARR Color selection submenu, where...
2025-09-05 16:22:43 +0000 UTC
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Release Notes:
new Season 2 KITT Model (Model is still in development, but ready to use
S1KITT, S1KARR and S3KARR have been temporarily removed (They will be reworked and readded in the next mod version)
Several new Options / Settings added to the Mod Menu
KI3T UI Updates
Release Notes:
General Changes:
Play Dashboard Animations permanently Option
Manual "repair vehicle" function added in case KITT got damaged by heavy explosions nearby
New "Turbo Boost only when all wheels on ground" setting
After leaving the vehicle, Turbo Boost can't be activated for 3 seconds to prevent activating it immediatly when leaving and running away
Grappling H...
2025-06-15 11:37:13 +0000 UTC
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Release Notes:
hundrets of new german sounds
Turbo Boost Max Height Warning
KI3T Pickup Mode
Reversing Rockets added
New Confirmation Comments Submenu, that allows to choose, when Conformation Comments shall be played
New Scanner Setting to make the Scanner run faster while wanted
Grappling Hook can now be used at the front and rear
If the Grappling Hook is u...
2025-06-02 16:26:37 +0000 UTC
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Release Notes:
New Gameplay Setting ("Unlock additional Transformations")
KI3T Agency Mode
New Ambient Lightning for KI3T
New seperate Ambient Lightning for KARR 2008
New Interior Voiceorb Animation for KI3T and KARR 2008
KARR 2008 Highspeed Mode synchronized to sounds
some new transformation sounds added (thanks to KARR for providing them)
Cha...
2025-05-19 16:06:40 +0000 UTC
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Note:
This is The Mod Description only. To Download and use my mods, you need to have an active Patreon Membership (Full Mod Access or higher). My Mods are not a one-time investment!
Download Link for Patreons

Available Knight Rider Vehicles:
2025-05-09 15:29:53 +0000 UTC
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Release Notes:
completely reworked Mod Menu with animated buttons (more efficient and quicker now)
New Mod Menu Animations
New KI3T Voiceorb Idle Animation
New KITT Bar Animation for Mod Menu and UI
new Attack Mode Model for KI3T and KARR 2008
KI3T Normal Mode Model Updates
Grapplin Hook Update
Release Notes:
KITT Scanner Mark 6
New Energy Level Display for KI3T
Repulsor and EMP Energy Consumption added
When your wanted level changes from 0 to 1, the vehicle specific Scanner sound gets played once
Reworked KI3T Model
Ne...
2025-04-25 15:36:03 +0000 UTC
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Release Notes since v6.8:
Release Notes:
New KITT Scanner Versions selectable
New Sliders for Mod Menu, where all Settings can be adjusted precisely
I'm thinking about implementing additional Transformations to different gta 5 cars for KI3T.
Would you be interested in that?
If yes, please let me know, which cars you would like to see as possible transformations
2025-03-03 19:08:27 +0000 UTC
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Which of the following Updates would you like to see next?
2025-02-11 18:38:30 +0000 UTC
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Release Notes:
improved Gadget Animations
many new Sound Effects and new comments (837 sounds in total now)
improved Repulsor physics, so that the target vehicles don't rebound anymore
Occupant Restraint System added to KI3T
Passive Laser Rest...
2025-02-09 17:03:23 +0000 UTC
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Release Notes:
New improved Grappling Hook (there will be further updates on it in the future)
Gadget Menu reorganized
Automatic Camera and UI Management
Audio Submenu Offset Corrections
2025-01-26 14:04:17 +0000 UTC
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Release Notes:
New Super Pursuit Mode Illumination added (in SPM, KITT automatically activates red undercar lightning)
New Super Puruit Mode Nozzle Lights get automatically illuminated now while accelerating (they can be activated permanently as well in the settings)
Improved Tire Spikes are integrated in the Knight Rider mod now. and now you can change if you want to deploy them at the front or the rear part of the vehicle
...
2025-01-22 20:44:19 +0000 UTC
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Release Notes:
New Scanner for KITT and KARR, that can be individually customized in a new Scanner Settings Submenu
Seperated the crash comments in apologies and crash comments depending on if autocruise is active or not → KITT will no longer blame the player if he commits a crash himself in Autocruise. he will apologize instead
New C-Mode Sound that now covers the full Transformation including the original Sounds for lowering/clo...
2025-01-16 19:57:58 +0000 UTC
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Release Notes:
new Laser for KITT and KARR (yellow-green color for KARR and red color for KITT)
new Impulse Laser added (you can switch between normal laser and impulse laser in the gameplay settings submenu)
When leaving a vehicle, Camouflage color will be reset, so that Camouflage starts at default color when entering a new Knight Rider 2008 vehicle after leaving the previous one during Camouflage
Improved Reversing...
2025-01-09 13:08:27 +0000 UTC
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Release Notes:
New UI Settings Submenu added
Advcanced Camera is now integrated in the Knight Rider Mod
New Cockpit Camera (default Hotkey is "Q"), that can be moved and rotated
While the Cockpit Camera is active, all UI Elements will be deactivated automatically
New Option to automatically start in Cockpit Camera when entering KITT or KARR
New Cinematic Camera (default Hotkey is "Delete...
2025-01-03 10:35:14 +0000 UTC
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Release Notes:
German Version → you now can select "German comments" in the Audio Settings. (To take effect, a game restart or a script reload is required)
70 german comments are already included.
New sounds (English and german) can now easily be added by everybody. you only need to increase the index of each sound type for new sounds (example: KITT_Goodbye_3 → KITT_Goodbye_4)
If you have new fitting sounds, pleas...
2024-12-22 15:38:16 +0000 UTC
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Release Notes since Mod Version v6.7:
General:
Performance Updates
Its now possible to have up to 3 different Knight Rider cars active at the same time
Reworked Dynamic Hotkey Mod Menu (significant efficiency improvement)
New "Keep Engine Running" Setting for the people, who want to immediatly start driving
Sound Updates (643 Sounds included)
The Sound volume...
2024-12-09 10:59:48 +0000 UTC
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Release Notes:
Bugfixes in v6.7.9.1:

Available Knight Rider Vehicles:
S1KITT<...
2024-12-06 11:36:24 +0000 UTC
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Release Notes:
New Engine Overload Animation
New Mid-Air Transformation Malfunction effects for the Knight Rider 2008 vehicles
Turbo Boost Update (when standing or driving very slow, a horizontal boost component will be added)
The Sound volume can now be adjusted in the Mod Menu under sound settings. it affects game sounds and script sounds to make sure, all sounds are at the same level
Goodbye Comments...
2024-11-24 16:15:21 +0000 UTC
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Release Notes:
Thermodynamic Generator Animation
new option to play Goodbye Sounds after Ejection Seat
New "Keep Engine Running" Setting for the people, who want to immediatly start driving
KARR 2008 Sound Update:
new Goodbye Sounds for KARR 2008
new crash comments for KARR 2008
new Idle Comments for KARR 2008
new Get In Sounds ...
2024-11-11 17:19:52 +0000 UTC
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Release Notes:
Features:
Reworked Nanoskin Integrity Display for Knight Rider 2008 vehicles
Reworked Hacking Animation for all original Knight Rider vehicles
Hacking Animation for Knight Rider 2008 vehicles
Molecular Bounded Shell Integrity Display for all original Knight Rider vehicles (can be activated/deactivated in the settings)
New dynamic Turbo Boost, Rocket Booster, Braking Rockets, and Dri...
2024-11-04 12:37:32 +0000 UTC
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Release Notes:
Hacking Police Animation for all original Knight Rider vehicles
new Option to "Play Button Press Sound for all Functions"
changed the Autocruise Override Function so that it directly activated Autocruise after x Crashes without playing the x-th Crash Comment before it
Cleaned up a many sounds
Several new Hacking Police Sounds
Several new "Get in" Sounds for KITT an...
2024-10-15 08:29:54 +0000 UTC
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Currently i'm working on new Gadget Animations like the Hacking Animation for KITT (https://youtu.be/TixoOWtnH8c)
what would you like to see next?
2024-10-08 07:04:55 +0000 UTC
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Release Notes:
new Microlock Animation
Surveillance Mode Header Text added above the animation
Surveillance Mode Animation added to Pursuit Missions
Ejection Seat and Passenger Ejection Seat are integrated in the Shortcut Menu now
Light Booster is integrated in the Gadget Menu now
Sound Updates