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bitemegames

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Daily Report - 29/03/2024

Randomized adventurers

‘tis but a flesh wound

Thomas has been enjoying working on creating the code for our modular characters. Currently this is with a mix of Synty and our new custom assets, with a side effect being that our characters only have their hair, torso & pants currently randomized, without arms and legs, since we’re still waiting o...

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Daily Report - 28/03/2024

Foundations laid

Guildhall layout

One building foundation and front porch later, the main layout for our guild is getting ready. We have some merge issues left to put it into our main guildhall scene, and then we can move on to creating the actual setpieces for our guild, so we don’t have a single large empty space anymore (cuz it looks kind of sad c...

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World overhaul, Windows, Quests

Guild expansion

So far our guild has been looking a bit small and out of place. Time to upgrade our guild's layout. We've got multiple different rooms planned,

The below GIF isn't fully there yet, as we still have to update our terrain, and add the code that correctly shows/hides certain parts of the guild when unlocked (right now everything is unlocked, and grass pokes through the floor, since this is part of the terrain and not a prefab). We also want to add some verticality b...

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Daily Report - 27/03/2024

Tooling, Environment done

Everything’s a hammer

With our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to quickly make pretty much everything that a quest needs: locations, rewards, informants, information,…

Our environment is done, finally

2024-03-27 06:25:39 +0000 UTC View Post

Daily Report - 26/03/2024

Art updates 

More exterior and guild progress

With both our programmers out yesterday, progress has been made mostly on the visual aspect, where we are getting close to getting our environment finalized, as well as the full guild layout instead of just h...

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Tierlisting business books that improve gamedev

My full goodreads: https://www.goodreads.com/user/show/95758140-marnix-wyns

Timestamps:
00:00 Gamedev is business
01:22 Your Next 5 Moves - Patrick Bet David
04:13 The art and business of online writing - Nicholas Cole
06:06 Extreme Ownership - Jocko Willinck
08:22 The psychology of selling - Brian Tracy
10:23 Millionaire Fastlane - MJ DeMarco
12:44 Deep Work - Ca...

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Daily Report - 25/03/2024

Stay focused!

New camera, controls & cursors

Last report I already talked about the plans for new camera controls, to be more Sims like. This has now been fully implemented, with a smooth curve when zooming in/out, multiple ways to pan the camera around, and some other nice to haves. Another thing we did is add a quick win with multiple cursors &...

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Daily Report - 22/03/2024

Better camera, expanding our guild

Say cheese

We recently encountered some “struggles” with our camera and its corresponding controls. We’re remedying this by overhauling everything the camera does, and how the player interacts with the game. A big difference here (and shown in the above gif) is how we’ve moved from FOV-based zooming (which is d...

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Daily Report - 21/03/2024

It’s like a video, but I can’t cut 

Another presentation

Yesterday Thomas and I ventured back to his company, to once again talk about gamedev, inspire people to become gamedevs themselves, and improve our own speaking/presentation skills.

What’s Next?

Playtime’s over for Thomas, character randomization and ou...

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Even more visuals, quest WIP

The past week was a bit slower on code-based mechanics, as Thomas took a week off to go snowboarding in the alps.

Further visuals progress

In the meantime, our artists kept working on the art. Last week our surrounding scenery was still very greyboxed, some further work has been done there texturing the individual houses that are part of the backdrop. Initially we wanted to leave ...

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Q&A March

Some old, underrated videos:
- At a Japanese indie convention: https://www.youtube.com/watch?v=eKNQhZhoFVQ
- BiteMe video BTS: https://www.youtube.com/watch?v=-9wi7bVZVkg
- Unit Testing in Unity: https://www.youtube.com/watch?v=eTvAvOKXvFk...

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Daily Report - 20/03/2024

Chug Chug

Mechanics are hard

Another limited update today, as William continues to fight the core of our game, quest assignment. Since we’re so early in development, the core mechanics of our game take quite a while to make, as we need to lay the entire foundation at once. This means we don’t have as many updates on a day-to-day basis, but I expect this to change relatively soon (2-4 weeks) when we can start working on that foundation, addin...

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Daily Report - 19/03/2024

Some stats about the latest sale

We’re broke

Every sale, I do a little post in here about how our sales numbers greatly spiked again compared to our regular cadence. This time, there isn’t much of that visible. In the last 4 days since the Spring Sale started, we’ve sold a total of 7 copies. With our previous sales, this was what we sold on day o...

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Our gamedev hot takes 🌶️

2 weeks ago we roasted our viewers' hot takes on YouTube, now it's our turn to give some bad/hot takes from our own.

This video was originally planned to go on YouTube, however we made some mistakes in the tone of delivery. Because of this, we will be making it a Patreon inclusive instead, as it doesn't fit on the main channel anymore.

We still love you all!

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Submit your Q&A questions

We're approaching another monthly Q&A. 

What are some things you've been dying to ask Marnix (or the rest of the team) about? These can be about anything and everything; gamedev, YouTube, how to make S-tier brownies,...

Leave them as a comment here, or through our Discord #patreon-insider channel.

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Daily Report - 18/03/2024

Finished our environment

Our anime-esque style

I’ve been yapping about this quite a bit lately, but we’re reaching the point now where after a week of grey boxing, shader configs, and git fights, we’re getting to a good stage for the surroundings of our guild. There’s currently an open Merge Request, although we’re still going to need to chec...

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Daily Report - 15/03/2024

Quest UI

Graphic design is my passion

I know, I know, it doesn’t look that great yet, but it’s functionally a good start already. Yesterday William implemented the UI for creating a new quest.This will be one of the windows players will interact with the most, so it’s important we get this working early so we can iterate a lot on it (and looking ...

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Daily Report - 14/03/2024

Marching forward

The grind is eternal

Since everyone is working on relatively big tasks, and our team is down one, there isn’t much cool to update everyone one today. We’re getting closer to final results regarding mechanics and visuals, but aren’t fully there yet.

What’s Next?

We’ll keep working on finalizing our respective tasks, William is starting to make some first progress with visualizing quests in...

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Visuals, Visuals & even more Visuals

Shader & Environment overhauls

One of the big worries we had, as also talked about in our Guild Architect Pre-mortem, was a lack of progress on the visual front. Especially since we wanted to get carried by the visuals more this time, going for that anime-aesthethic, it was really important to us to get this implemented as fast as possible. 

2024-03-13 17:30:01 +0000 UTC View Post

Daily Report - 13/03/2024

Lots of visual updates

Environmental art, round 2

After some setbacks with git, gitignore, and Unity’s way of dealing with asset files, we’re starting to make a lot of progress on the visuals surrounding our guild, and the general vibe we wanted the game to go for. We’re also getting more progress with the blockout of the surrounding city. We sti...

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Daily Report - 12/03/2024

Chugging along

No flashy progress

It’s gonna be a short one today, we’ve all been working/struggling with our current tasks, so we’ll just be continuing with those.

What’s next?
We’re going to keep working on our respective tasks; creating doors/windows, the environment, and our party/adventurer code.

The gamedev grind separates the dreamers from the doers.

Marnix Wyns

Producer & ...

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Why Guild Architect will FAIL

Thomas and Marnix sit down to talk about the challenges ahead with Guild Architect, and how we'll (try to) overcome them.

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Daily Report - 11/03/2024

Environment, we’re in hot water

New environment progress

Until recently, our world was a simple, puke-green colored slab of grass, with some Synty assets thrown into the mix. Over the past few days, Sarah-Luna has been working with our shader, in getting our surrounding environment more up to snuff, and getting the visuals towards a style that we beli...

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Daily Report - 08/03/2024

Interior decorating

Custom walls & floors

Whilst Sarah-Luna is working on expanding the world around our guild, Alexandra has been doing some home-reno, breaking out the old floors and walls, and replacing it with a more stylized approach there.

What’s next? 

Thomas has some exciting things in store still for o...

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Daily Report - 07/03/2024

Greyboxing

Expanding our world

Yesterday, Sarah-Luna continued on making our world feel more like a real world and not a prototype scene, getting some more custom greyboxed assets in already to show the vision of the guild. New now as well is our foliage such as trees and bushes, which are part of our shader as well.

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Business Overview - February 2024

Get our assets for free: https://www.patreon.com/posts/bonus-assets-99382980

Notion GDD template: https://marnixwyns.notion.site/One-page-GDD-495ce2b9cd8f4d62b0d5e416dd33f1f2

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High-level changes & reworks

We have been doing some reflecting the past few days. As a result of that, we're changing some of the key priorities and tasks for Guild Architect. 

Making the game look like a game

One of the key pillars of Guild Architect was also our more anime-inspired visuals. Despite this vision, we hadn't really been working on that over the past few weeks, focusing instead on concepting characters without seeing if our vision of the game was even possible.

To remedy t...

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Daily Report - 06/03/2024

Working towards our unique look

Visual Improvements

With both artists working on the Guild’s visual look now, we’re making some solid progress there. Yesterday we got a first version of our new walls, which also look different now that our Quibli shader is being further configured. This last one also got an updated skybox, to really fit that summery...

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Daily Report - 05/03/2024

Our first character, more life

Custom characters

Yesterday Sarah-Luna got around to finishing our main character’s 3D model, and shoving him in game. This will already be a good first step towards getting that final vision of our characters’ art style in the game.

Some dynamicism

2024-03-05 07:03:27 +0000 UTC View Post

Final lessons from cancelling Songs of Everjade


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