Bleh, I’m getting my second cold this year, but it’s about time for it. Anyway. What’s up? Rendering is going, not much to say about it. I’m somewhere around 500 renders, minus fixes, so I’d say it is going alright. And obviously, there is still a lot to do. I wouldn’t be too surprised it is somewhere around 3000 renders when all is done. The Android build is going to be... interesting to make.
Writing, on the other hand, is in a good place. Although the usu...
Ufff... interesting weekend. I’m not exactly where I want to be, simply because one scene took a bit too long to render. But it happens, and overall I’m happy with the progress despite the long render times... and some posing issues. Still, I’m around 300 renders... and a lot left. Although considering the render speed right now, I should catch up fairly easily overall.
Writing... I’ll start writing the third update tonight and see how that goes. My only issue i...
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.
Friday, and you know what that means! Yes! A progress post!
... Well, that was cheerful. Anyway, so what’s up? Rendering of the epilogue is underway. Shocking news there. And I’m exactly where I want to be with it, for now. But have to see how it goes, not really complex scenes yet to render, but still some challenge ahead. And I do have relatively spoiler free image that I can show.
Then, writing. I’m finishing up the update 2. The first two updates are som...
Variations... variations... variations. Bleh. So what's up? I'm still uploading 0.51.0, net is being slow on upload, but it is coming along. I have about... 9 GB to upload, then it is in the "minimum" release condition for my liking. But that will still unfortunately be a few hours, I think snail mail might faster at the moment.
I started rendering the epilogue update, so there is that. It's 66 pages long, so it will take a while to make. So take that as you will. Am I ...
Rendering is done, coding is done, doing fixes and some post work on the renders and all those little things that crashes the VN. Although going to take a short break before I do the builds to reset my brain in case something is wrong... as usual.
Writing of Sorcerer 2 is on update 2, or day 2 if you wish. I try to follow a similar pattern as Sorcerer with the updates, not that it is always feasible, but nothing new. I’m not entirely happy where I am at the moment, bu...
How is it going? I got the complex fight scene done, rest are easier, just need to build two sets. Luckily I think I know how to do them so shouldn't be too time consuming, famous last words and all. It's overall coming nicely, not entirely happy but I am where I should be, and somewhere around 450 renders. Complex posing takes time, sadly, but we are closing in of it being done. I'll probably start coding tomorrow while rendering, at least as much as I can do without the ima...
Friday... It is amusing, I told a month or two ago that this update would take longer than normal. During 0.50.0 I was panicking because it wasn't planned to take so long. Now? I'm calm. I knew from the start it would take longer than usual, simply because set building will take a lot of time. If I had to guess, about 1/3 of the time I've been doing set building. But overall, I'm happy with how it is going. I have four scenes left to render. "Problem" is that one of them is a...
Set building... feels like I've done nothing more than set building the past three days. Which is kind of accurate. But that being said, I'm about where I want to be. I still have about half the script, a bit more actually, to go through. Luckily, a lot of it is variants of the scenes, so I don't have to build that many sets as is anymore.
Writing is going, no complaints there, just lots of browsing through my environments (and props) recently just to ensure I can write...
Ehh... it has been one of those days when you just should have turned off the alarm clock and gone back to sleep. Ah well. So what's up?
Rendering? It is in an okay state, not too bad, but not great either. I suppose I'm roughly where I should be, at least after I finish the scene I'm doing. So, not really complaining at this stage.
Writing? Writing is going decently, about halfway through the first update. So, no complaints there.
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.
Yay, it's release day, and back to the usual schedule with it. Not so yay? So what's up?
Rendering 0.51.0 has started, shock there I know. And now, as a reminder, this one will take longer to make. Usually the script is between 20 and 25 pages; this one is 31. There are sections where I can reuse the renders since portion of the scene is the same, just certain parts differs so need so see how it goes over these weeks. So do what you want with that knowledge.
Friday, and you know what that means! A progress post! So how are things?
Update 50 is done and handed to testing... and that's it. So much for being two days late, eh? Luckily for me, thanks to the temperatures shifting towards colder and my finally replacing the fans, my computer cools down faster and as a side effect rendering times dropped. So, I was able to pull 360 renders in a week. Yeah, not going to happen again... Truthfully, it was only quick because I didn't...
Progress post time! So what's up? Rendering is... eh. I'd say it is in an okay state considering I started rendering this update two days later than usual. Naturally, it will shift the rendering time a bit, but the complex scenes are done, and I actually started rendering the scene I wanted. Although slightly later than I wanted, it’s better than I expected.
Writing. It’s... flowing. While there is no real reason needed for Tomas to see any of the characters in the ...
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.
Well, that took some time... rendering was done on Tuesday, builds were done on Wednesday and been uploading since... Yeah. But as I said on discord, because this update was late for unplanned reasons all patrons get it as soon as I get the details hammered out. Beyond that?
I started rendering update 0.50.0 on Tuesday, so obviously, starting two days later means I'm behind where I would want to be. But it is what it is. Render count-wise, I'm relatively close to where ...
Remember when I said something about famous last words? Yeah... On the positive side though, I've made three weeks worth of renders in two weeks. So what's up?
Doing the final scene of 0.49.0. It's been... a lot. The exact render count at the time of writing this is 613 renders; it's probably somewhat higher when this post goes live. Most of the coding is done for the update, just need to get the rest of the render names, as I've learned my lesson that I should not gues...
Okay, first things first regarding Android versions. They either work, or they don't. Currently, all the games I have work on the two devices I use for testing. I can't really debug them as is outside of my own debugging, especially when the error messages aren't useful at all. I'll try to fix and figure out what's wrong, but I wouldn't expect miracles. And going forward, Google will require developers to register with it for side-loading. This is just a forewarning of what m...
Blah... I knew this scene would be... problematic to do. But I still did it. Ah well. So what's up?
Rendering? I'm somewhere around 350 renders, give or take twenty or so, and about half way of the script. Technically, that's exactly where I should be since the original goal was 2 full weeks of development time. So I can safely say right now this update will be released later than usual. I'll do what I can while waiting for the renders, but still there's going to be a l...
Rendering. I'm not sure whether I am happy or annoyed with it. Render count-wise, I've done this week's quota. Relation to the script? Ehh.. I had to add a section, so not really? But that being said, if get the scene that I planned done today, it should be in decent shape... but... Yeah, this one will take time. I have a feeling that I should have written one more day, but alas... it's too late now. You reap what you sow and all that.
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.
Eh... What a start of the week, I found out that the script of 0.49.0 lost a section, so had to rewrite it so I'm slightly behind, and in other news this will be also one of the longer updates to render... Somehow I think I should have crammed one more update between now and the epilogue... meh. Not the first time nor the last, some things seem to be a good idea while writing.
So, rendering of 0.49.0 has started, one of those updates that will take time again. Luckily, ...
I'm tired... it's been a week. I'm coding the update as we speak, although about to take a short break to relax my brain. Rendering is done, coding is going... release might be a day later than I want depending on upload speed and how fast I can get the testing done. The usual stuff. So, I'll write more once I've done the coding and start rendering 0.49.0 on Monday... so business as usual? But I'll know on Monday about the uploads and things.
The rendering is where I want it to be, roughly. I managed to get where I wanted to be by Sunday despite having issues... note to self: no dforce hair ever... Right, the current scene will take two days to render, and to my annoyance it's almost double the usual render time, then there is at least two days for the last two scenes. Assuming there are no issues with any of them. So, things are going in the right direction. And most of you already know that in the long run rende...
The rendering of 0.48.0 is in decent shape. I'm about where I should be, although I forgot I wrote... three longer scenes for this update. One which is rather annoying to do. Well, have to see how that goes. But I would expect rendering to take a day or two longer than I want.
Writing... It's somewhere; it's not in an ideal state partially because 0.51.0 ended up being longer than I expected, but a bit more of that later. But it isn't a problem since it is the epilogue ...
Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.
So what's up? Rendering of 0.48.0 has started. Yay... but I'm still writing 0.51.0... it's the finale, and some ideas that formed during the writing required that I check I can make them. But it is mostly written, just needs to add a certain section that was potentially discovered during the update. Or perhaps more consequences of it. But that's sorted out tonight for the most parts and then it is just the epilogue, which... yeah, it follows the same pattern, so you know what...
So what's up? Rendering is done, so send the thing to be tested, fixed some reported issues and sent it back out. But overall, things should be fine regarding it to do builds tomorrow. Now there is a severe weather warning for tomorrow, again, so depending on how that goes I might be a day or two late for release than usual and indented. Or not; if it is like the rest of the warnings this summer, it's nothing, but that is something you can't count on. Thus, it is better to li...
Rendering is in a good state I have one scene left to render, but it is largeish. The update is a bit weird one, there aren't that many scenes, but the length is basically the same as any other update, so it will most likely will feel short. It will be around 300 renders though, not that it is much of an indication.
Writing? Writing is in a good spot all things considered, not too annoyed about it. I mostly got the...
Bleh, I'm day behind with the rendering, the previous scene took just way too long to pose, I spent two days on a scene that I should be able to do in one day, but it is what it is. Well, technically behind anyway, render count wise I'm "schedule", but it's one of those things, I want X be done by Y date, and it isn't I get grumpy even though it would be beyond my control. But I reckon it will fine in the end.
Same issues is with writing, but you have issues with one ta...