Spoilers within! You were warned. (Twice).

So what's the spoiler? Besides the preview: I am never going to spoil anything related to the story, but this is more a side thing, so I am going to. Every chapter moving forward, you'll have an opportunity to go ahead with Lauren, or turn her down.
If you accept her advances, she probably won't be making any more...
2023-09-24 08:11:01 +0000 UTC
View Post
This past week was... interesting.
Unfortunately I got a lot less done than I had planned. Someone (not me) close to me had (or has had, ongoing for a while) some health issues, and I had to play chauffer for a bit. It's not a regular thing, but it did mean I got a bit less done than I would have liked this week.
That said, I did still manage to finish everything up to the free-roam event, and make some progress into it. I got about halfway through, and should be able to fin...
2023-09-21 13:00:00 +0000 UTC
View Post
Well, got another couple hundred done this week, plus a few animations. After this weekend I'll finally be started on that major free roam event. I did want to get started on it a little earlier, but one of the scenes ended up being quite a bit larger than I had anticipated.
I'm going to take a few days off from working on renders though before that - I have quite a decent sized queue built at the moment, so I'll work on some other stuff that needs to get done first, while I let the que...
2023-09-14 13:00:00 +0000 UTC
View Post
Not too much of an update today. Been working on renders all week. Got a couple hundred done, now I'm starting on the first major scene of CH2. This particular scene will take a while, as it's the first major branching scene of the game. (Quite a lot of decisions you've made thus far, plus a few you'll make here, determine how it plays out).
Once that's done, I'll begin work on the first major freeroam event of the chapter, which I expect will take the majority of the week. It's n...
2023-09-07 13:00:04 +0000 UTC
View Post
That's all. Just Shana getting ready.
2023-09-01 22:28:40 +0000 UTC
View Post
Got a ton of writing done this week. I've finally sketched out at least the entirety of CH2, and a good portion of CH3. Speaking of... While working on the scavenger hunt, I realized it was simply too big to fit into one chapter, so I decided it'll span most of Ch2 and 3. If I tried to fit it all into one chapter, it'd either be absolutely MASSIVE and take forever to get out, or I'd have to cut other things I want, which isn't an option. Because it'll span two full chapters, I've been doing a...
2023-08-31 13:00:07 +0000 UTC
View Post
Just a note: Links to download were updated with a few bugfixes. A few typos were cleaned up as well as:
Chuck music window is now draggable, and has a scrollbar. (Previously you could move through it with the scrollwheel on mouse, but this was non-intuitive, so I added a scrollbar and drag options until I redo the interface a bit in a future update).
Credit shop now works again! (A minor typo in the code broke it, it's now working as intended)
Jasmine text message objective...
2023-08-28 20:17:53 +0000 UTC
View Post
I mentioned a scavenger hunt right? Well here's the list of items you need for it!
Well.... the first word of each item on the hunt anyway.

2023-08-26 17:32:39 +0000 UTC
View Post
Well, work is underway on Chapter 2. I spent a lot of this week just planning. I have the overall layout fleshed out, and writing done for the first scene. I'm currently finishing up making sure I have everything mapped out, then I'll begin the storyboarding process. In the future I'd like to have most of the chapter finished before I really get to work on it, but for now I'm going to go bits at a time - so I'll work on getting a handful of scenes down, then work on all the renders/etc for th...
2023-08-24 13:00:00 +0000 UTC
View Post
Edit: The (new) visual style is now uploaded, and has replaced the old download links. Anyone who previously downloaded the old version may notice this one is significantly smaller (almost half the size!) That's due to a different style image compression I tried. I personally couldn't notice any difference in the quality of the larger (KB-wise) images vs the smaller ones, so I'm going to stick with the better compression (AKA smaller file size) unless someone can point out that they notice a ...
2023-08-19 02:53:00 +0000 UTC
View Post
It's been a long time coming, but today marks the release of Chapter 1 of No Such Luck.
Chapter 1 is available to all $10 patrons starting today. On August 31st, it will become available for all $5 patrons.
Direct Link to downloads Here!
What is No Such Luck?
As a young man, he left home immediately after high school, and has spent the last two years alone, in seclusion recovering (From what...
2023-08-17 11:59:01 +0000 UTC
View Post
Direct mega links for No Such Luck - Chapter 1. Title Link goes to PC version. Both PC and Mac below.
PC Here
Mac Here
2023-08-17 11:45:59 +0000 UTC
View Post
Not too much to share! Release date is set for next week. At this point beta testers have rooted out most of the bugs, typos, and all that jazz.
Right now my checklist is surprisingly small. I have the gallery to add which I can do in less than a day, Finish up the biographies (I've been putting that one off since it's so quick, I wanted to get the harder tasks done first, so I'll tackle that this weekend), add a credits page, and one more thing I decided to add....
...
2023-08-10 12:58:17 +0000 UTC
View Post
All the nitty-gritty info will be available on the date.
For now the release date is set. Aug 17th the first chapter will go live for all $10 patrons and above.
Aug 31st it will go live for the $5 tier. All the relevant info will be posted on the 17th. I'll have one more small patron update this week, then next week, release! See you all then.
2023-08-08 08:26:50 +0000 UTC
View Post
All story renders are now finished. I also fixed up some code, re-did a few pieces so they worked better, worked a little bit on music, fonts, and colors, and got most of the extras done as well - only a couple more to go there, that I'll do throughout the next week or so.
So what's left? Here's my basic checklist at the moment:
Music/Sound FX - I have some, but I need to finish it all up.
Full playthrough of the game - This is to check for any sections I want to expand/add ...
2023-08-03 13:01:01 +0000 UTC
View Post
Getting closer. As of now I have just about 200 more renders to go. The writing is 99% done - all that's left is some small stuff like finishing up the bios. After that, it's just the rest of the coding, music, and polish.
I should have the last of the renders finished by the end of next week - though I'll probably take a day or two to go through everything and redo a few things I'm not happy with, plus finishing up the last few wallpapers and bonus renders I still want to do, so ...
2023-07-27 13:00:09 +0000 UTC
View Post
Working on a ton of stuff, but here's one of the wallpapers I made for the phone. A note about the wallpapers: A cropped version of them will be available as a background image for the phone - and an uncropped version will also be available in the gallery.
2023-07-24 16:35:07 +0000 UTC
View Post
Slowly but surely getting there! This week I handled one of the larger scenes remaining, made some progress on special renders and wallpapers, and started work on the final free-roam event of the chapter (smaller than the previous one, but will still take me a couple days to get through). Currently I'm working on finishing up the free roam.
At this point, it's the rest of the coding/cleanup work (cleaning up interfaces, fixing a few small issues, taking care of typos/etc, all...
2023-07-20 13:00:07 +0000 UTC
View Post
Finished a pretty large scene today (and packaged the first pre-alpha build for testing!), and started working on some of the special renders. Here's one of them! (You'll have to wait for the game to be out for the rest though)
2023-07-15 20:47:50 +0000 UTC
View Post
Well. The free roam is finally finished - it took a bit longer than I had expected. Part of that was taking some time off renders to work on other tasks (primarily coding and writing), and some of it was that as I progressed through I kept adding to it.
I've now passed 1k total renders, so that's a milestone for it all. I went over everything that's currently remaining yesterday. I'm currently finishing up one post-free roam scene. After that here's what remains: 20 more scenes to...
2023-07-13 13:01:00 +0000 UTC
View Post
It's probably something Alice said.
2023-07-11 10:46:31 +0000 UTC
View Post
Today I wanted to talk a little bit about "building environments" - something I've touched on a few times now.
What does that even entail? Well, sometimes It's relatively easy and takes a whole 5 minutes. Sometimes.....
The majority of environments (outdoor, buildings, whatever) are based on assets - basically something that someone sculpted, modeled, and put up in a store. The problem is, a lot of these often work good as a base, but they're not right for what you actually want. ...
2023-07-06 13:00:09 +0000 UTC
View Post
2023-07-02 14:41:38 +0000 UTC
View Post
Well, the Prologue is done! (Ok technically there's a little bit of coding left, but that's it). Work on Ch1 is underway - so far I'm around a hundred or so renders into it. Going by my current progress, I want to be started on the first major free-roam of Ch1 by the end of next week. It's fairly large so it'll take me most of the week to complete.
I also made the first part of the main menu, so that's finally done. I'll save showing any of it until I finish a few more ...
2023-06-29 13:00:06 +0000 UTC
View Post
No progress update, just a couple screenshots of what I've been working on.
On the coding side: (A few names intentionally blacked out, and a few intentionally omitted from the list!) (A note about the bios section - it won't be full immediately, it only populates with people as you meet them, and the bios will be progressively updated as you progress through the game).

A...
2023-06-24 11:30:30 +0000 UTC
View Post
Well, the prologue is entirely done. (Except for the part where it's not). I was going to be full swing into CH1 right now, but instead between my own semi-desire to get it done, plus the majority of people telling me I should - I'm going to end up including that scene mentioned in the earlier poll. I'm working on it right now, with any luck it'll be done by tomorrow and then I'll be onto CH1 for the weekend.
The plus side, when I say the prologue is done I do mean done...
2023-06-22 13:00:09 +0000 UTC
View Post
I did mention this was coming along on Monday!
So, regarding all of this in-game, here's how it'll work. All of these renders will be tied to minigames (The majority of minigames - their sole purpose will be stuff like this. So if you're not interested in any of them, feel free to turn minigames off entirely!)
For the first release the current plan is to have 7 wallpapers (backgrounds for the phone), and ~20 or so renders available. The wallpapers I already know what th...
2023-06-19 13:00:10 +0000 UTC
View Post
While I'm polling people, I have a more general something I'd like to throw to the crowd. Note - this post and poll involves spoilers from the prologue (which were already given away in another post!) - that said, if you want to avoid it entirely, probably stop reading now.
So I've been going back and forth on this, and wanted to get some community feedback. In the prologue the MC proposes, and she accepts. Obviously we all know what will happen that night. This is...
2023-06-19 13:00:09 +0000 UTC
View Post
Pretty happy with my progress overall this week. Managed to get everything up to the freeroam finished, as well as the majority of it - just a little bit of the end left which I should be done with tomorrow. After that there's 2 more scenes left for the prologue - those should only take a day to put together. I didn't quite make the "few hundred" plan I had, but that was at least partially due to recovery taking a few days, so the work I got done was limited until I wasn't basically a zombie ...
2023-06-15 13:00:11 +0000 UTC
View Post
Man the hits just keep on coming. I finally got over the flu, and went right into what we'll call a "Dental emergency". In fact, this post is pre-written and scheduled to go out while I'm at the dentist, getting things finally taken care of!
That said, I did actually make some progress this week. Set up the new PC, got that up and running, and man does it zoom. I ran a quick test- a render on my old build that took 1 hr, took 13 minutes with the new one.
Because of the whole...
2023-06-08 13:00:06 +0000 UTC
View Post