Stability update - 31st of December
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Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_ena...
Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_ena...
Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_m...
Hey everyone, I didn't plan to write this wall of text, and I understand that some of you (or many) will not read it completely, but I encourage you to read it fully to understand current situation.
I honestly don't wanna write anything about it to excuse myself. Nor bragged about it, but I want to be transparent with everyone, especially when seeing long-standing fans of ETSM that brought them together.
It's all started in early ...
2024-02-29 18:46:27 +0000 UTC View Post
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Before starting the game after installation, don't forget to change config file:
sound{
speakerM...
Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:
sound{
speakerMod...
Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:
Download it here:
Click
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}
Changelog (main things)
- Volume tweaks for m3_bradley engine
- Added...
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Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:...
Download it here:
Click
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}
Changelog (main things):
- Added new RWR tones:
- SPO-15 for most of soviet-modern planes
- SPO-150 for Ka-50
- ALR-56m for F-16
- ALR-69 for modern helis, ...
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Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b...
Download it here:
Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=ye...
It's been a while since I made this sound from generic APU Turbine, but a few months ago, I received actual recordings from Abrams's driver.
The reason why it never saw the light is the sound - it's unimaginably annoying, it could be tweaked slightly, but overall tone will drastically the perception of the tank in terms of sound.
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Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=ye...
Download it here:
Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=ye...
Hey everyone, so this is pretty sensetive topic, because sound occlusion have pretty much great impact on gameplay and overall sound picture. But in any case I want to know your opinion regarding this feature.
So what is sound occlusion? This is basically sound propagation, IRL you can't hear sound on full volume if sound emitter stands behind the wall or building etc. rather
will you hear muffled or not exact representation of sound.
For example if gunshot happens behind a ...
Download it here:
Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=ye...
Download it here:
Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=...
Download it here:
Click
Join Discord channel: https://discord.gg/9m6epNK
Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_soun...
Less and less sounds left to re-do, major milestone is engine sounds, the biggest time stealer, so I want to ask you which thing you want to see next?
2022-08-30 18:36:31 +0000 UTC View Post
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Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=...
Download it here(fixed):
https://www.dropbox.com/s/68rkexga4k973s7/ETSMIV%2030.07.22.zip?dl=0
Join Discord channel: https://discord.gg/9m6epNK
Changelog (main things):
=Planes=
- Added missing RM8 eng...
2022-07-30 18:14:17 +0000 UTC View Post
Hey everyone, new update is out!
Download it here: https://www.dropbox.com/s/8dh5eoxmwkoyrmj/ETSMIV%2014.05.22.zip?dl=0
Join Discord channel: https://discord.gg/9m6epNK
Changelog:
- Fixed bug when some engines could jitter from commander view
...
2022-05-14 18:18:44 +0000 UTC View PostHey guys,
I'd like to gather some info how frequently you are playing with ETSM in general.
Since V3 version, I've noted that people so frquently played with sound mod that completely forgots they are playing with it and even posting official bugreports, claiming something wrong with their game.
Thus, I want to know how you got used to the sound mod. Either it completely replacing vanilla for you or you mixing it vanilla/ETSM or just playing with it as a "weekend treat".
Hey everyone, new update is out!
Download here: https://discord.gg/9m6epNK (#developer-builds)
Feel free to leave your feedback
Changelog:
Added engine sound placeholder for the following engines
- engine05_dervent
- engine05_goblin
- engine05_J33
- engine05_nene
- engine05_J79
- engine05_J79GE
- engine05_jumo004
- engine05_avon
- engin...
Hey everyone, new update is out!
Download here: https://discord.gg/9m6epNK (#developer-builds)
Feel free to leave your feedback
Changelog:
- Fixed Maus engine (outside)
- Fixed Tiger engine (outside)
- Added F-104 engine  ...
2021-12-01 12:37:15 +0000 UTC View PostHey everyone, last poll was about only tank part, now after recent patch where i did huge volume rework for planes, this poll is about planes too.
Poll options are the same but consider it with planes also.
(This poll is not only about Air battles, but also mixed Air & Ground!)
Comparing to vanilla it's whole different sound levels and system, bet you can already distinguish almost every plane from any distance.
If you have something to add, feel free ...
Following previous poll (Patreon is not allowing to create 2 separated polls in one).
I want to know what sound system you are using.
This poll is also for all tiers.
Hello everyone, i just realized that never asked you about most important thing in the mod.
First of all, you probably know that vanilla sound constantly changes and volume level are no exception.
ETSMIV is obviously louder than vanilla for a reason - better information and keep powerful impact, if it's louder, game offers wide variety of sliders.
Current vanilla audio just hit that level where everything so quiet, that you can't hear enemy tank behind the wall and situat...
Plase note that you can download the mod only via my Discord channel, please take a look at links below:
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Hey guys, this is pretty important poll, it will decide what sound style ETSMIV will go.
Since V1 ETSM used complicated sound system that allow use 4 sounds per each cannon, that system not only unique but adds "distance feel" so you know where shot is.
With V3 the system was drastically improved with sound layers, so each cannon had it's voice, pretty sure many of you learned many of them.
However system with distances was the same (close, distant, far, veryfar)