Progress report first!
- Cheshire apparently has everything done for the C++ build that we wanted to add in this particular demo besides the new enemy + the old enemy's new attacks that we didn't get in the first time, so we're getting closer to the release!
- I'm 90% done with the maps, then I'll be showing them to Triangulate/Cheshire to make sure we're all agreed on the initial setup, and then once he gets the enemies in, I'll add those to the maps, and I'll be done wit...
2016-07-04 23:20:53 +0000 UTC
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Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
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Progress report first!
- We're currently adding stuff like parallax scrolling and the powerups to the C++ build; the parallax itself might not be in the next demo build, but the powerups will be (we've selected 10 out of the current 50 to implement, as a good deal of them require additional features like health orbs or mana that isn't implemented in the game yet).
- In the meantime, Triangulate is continuing to do animations and art and such as usual; he's also doing a bit...
2016-06-28 03:14:49 +0000 UTC
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Progress report first!
- We're working through bugs in the C++ version and such; we should have things done within a few days at most.
- In the meantime, Triangulate is continuing to do animations and art and such as usual; I'd give more specifics but it's general progress as always :P
- Cheshire is inputting the fixes and such, so he's pretty busy with that.
- I'm continuing to flesh out the maps for the July demo, as well as restructure the databanks for the ...
2016-06-19 19:03:49 +0000 UTC
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I'll have a proper post probably Tuesday or Wednesday with more powerups, but just three quick things I wanted to talk about!
FIRST: THE C++ BUILD IS DONE!
Triangulate, Cheshire and I are going over it tonight to check for glitches and bugs and stuff, put it through its paces, but the actual engine itself is done :D
So as soon as that's done, then we'll begin work on adding in the new enemy for the July build, the UI, powerups,...
2016-06-13 22:12:34 +0000 UTC
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Hey, figured I'd drop this one off; if you're wondering why we made this, it'll mainly be used for cutscenes; she isn't playable in the game, unfortunately.
We're still working on the demo, but that actually brings us to a poll; right now, we're at a crossroads, and we'd like you all to make the choice. Here's what we're between;
Choice #1:
Put out a demo within the next week that proves that C++ is done, but the ONLY new thing it'll have is the new map structure. It won't ...
2016-06-08 19:05:23 +0000 UTC
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Alright, this is going to be a heck of a post! (Would have gotten it out earlier but Patreon was having some problems allowing gifs in my posts for some reason, but it's fixed now) I realize some of you don't want walls of text, so I'll try to keep things as summarized as I can,
Next post, we'll be showing off the start of one of the cutscene sex animations (the full animation's completed already, but Triangulate doesn't want it shown outside of gameplay yet), just ...
2016-06-02 20:37:26 +0000 UTC
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Hey, I promise there'll be a full post later today, just wanted to make sure you didn't think we died; I got a bit sick over the last few days and so I've been in and out of consciousness (it's nothing life threatening, just a really bad flu), finally pretty healthy again, etc.
Triangulate and Cheshire are still working on stuff as always, Cheshire says he has 8 hours left of work before the C++ build is done, and Triangulate just showed us some attack animations for Faye; once he colors i...
2016-06-01 16:40:43 +0000 UTC
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Thank you so much for the support this month!
2016-05-31 23:59:00 +0000 UTC
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So your responses to the "Gallery Mode" stuff was overwhelming!
I'm sorry I didn't reply to the comments, but that's because most of my replies would have just been a copy-paste and such, so I figured it'd be better to just do a post about it!
To clarify a bit on what we can/can't do;
- The gallery mode would be entirely separate from normal gameplay, and you'd need to access it from the main menu. This is because if we tried to weave it into the game's rooms, the plot a...
2016-05-27 02:26:59 +0000 UTC
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Hey, back again!
So first off, here's an answer to one of the AMA questions;
In response to your mention of a Gallery Mode, would you consider having this interactive rather than being a set part of the menu, for instance Talia walking into the fire level 'break room' and being able to request sex from coffee sipping npcs once the level is completed?
We're not too sure on this one; would all of you prefer this over a normal "scroll throu...
2016-05-24 10:42:06 +0000 UTC
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Hey, just wanted to get this out of the way right off the bat; Cheshire's situation seems to be OK now, the whole taxes thing is being taken care of, and we should be back to business by the weekend.
Now, as far as the next few posts, I'll be showing off some more of the powerups, while getting an AMA question in there each time; let me know if you like this format OR if you'd rather have them in separate posts; trying to have something for everyone with the posts, hah...
2016-05-19 19:57:20 +0000 UTC
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So uh, you all sent a lot more questions than I expected!
(Also, sorry for taking so long for this particular week's weekly post; in return, I'll be doing two posts this week, one today, and another on Sunday!)
First though, to get it out of the way, this is the last post I'll make on this Patreon about Magic Matchup, but I just wanted to note that it's finished, complete, and you can get it for $5 by pledging to the Small Games Patreon ...
2016-05-12 19:30:05 +0000 UTC
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Well, guys, I had an enormous post up here, literally 5+ pages long, and Patreon just straight up ate it. *sigh* I'm just going to start writing my posts in notepad or something, because I can't count how many times this has happened in the past.
Here's a cliff notes thing of what I wrote;
- C++ build should be done in a week or so and we're aiming to have a new demo at the end of the month with new gameplay features and enemies
- Powerups were checked through and ev...
2016-05-03 04:26:30 +0000 UTC
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Thank you so much for the support this month!
2016-04-30 23:59:00 +0000 UTC
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For those of you who didn't get a reward email this month, you should still get it in a few days (as well as the one for next month), gmail is being stupid with spam stuff.
EDIT: To clarify, as I was cut off from finishing this by some IRL stuff, essentially Gmail, when you send a lot of similar emails to people all at once, starts thinking you're a spambot and either outright blocks the emails from being sent, or just sends them to people's spamboxes without said people even knowing.<...
2016-04-29 00:32:44 +0000 UTC
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Hey, if you missed the first powerups post, go back and look at it patreon.com/posts/4840446 there!
Today I've got three powerups; all three fall into the Utility category.
To note again, these objects are not the actual physical representation of these objects; picking them up doesn't actually give Talia a helmet to wear, so it won't change her outfit. :P<...
2016-04-20 04:15:40 +0000 UTC
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Hey, if you missed the first powerups post, go back and look at it https://www.patreon.com/posts/4840446 there!
Today I've got three powerups; all three fall into the Defense category.
To note again, these objects are not the actual physical representation of these objects; picking them up doesn't actually give Talia a helmet to wear, so it won't change her outfit. :P
2016-04-06 18:57:18 +0000 UTC
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I got a lot of messages about this this month from new Patrons, so if you pledged at the $5 level and up, you should have the current Ice Level demo in your Patreon messages inbox!
Note, it's the same one that came out in February, but within 30 days or so, if all goes well, Cheshire should have the C++ and Animation Editor done, so that means if all goes well, we should have a brand new demo out to everyone by the end of this month, so fingers crossed!
Triangulate is continuing ...
2016-04-03 09:32:51 +0000 UTC
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Thank you so much for the support this month!
2016-03-31 06:59:00 +0000 UTC
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Hey, just an update on stuff time-wise as to where we're at on the project (and sorry for such a late post, was busy over Easter!)
- Triangulate is currently designing the arenas (yes, that's plural) for the Ice Boss fight; if you'll remember from back during the Fire Boss, I talked about how he was basically, even after the redone version of his "map", going to be the introductory boss for the game and how subsequent bosses would be much more directly engaging/complex to deal...
2016-03-29 18:45:06 +0000 UTC
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Well, I had an enormous 6+ page thing written out for this, but it all got wiped because I'm on my family's laptop, and touchpads aren't very nice. (Page refreshed then the browser closed, lol.)
So I'm going to try to re-write as much as I can from memory, etc.
================
Today I've got three powerups; all three fall into the Offense category.
(There's four total categories for powerups; offensive (red), defensive (blue), utility (green), and negative (bl...
2016-03-18 23:40:04 +0000 UTC
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Alright, sorry for the delay on getting this all to you!
---------------------------------
Now, as for the lore, we're actually gonna go BACK in time and clarify a bit of what happens at the start of the game; most of this stuff will be in the game's opening cutscene and tutorial.
In the year 1000 AD, multiple monarchies were vying for a large swath of land, and Talia and Faye's king, the most peaceful, charitable and wise king in the land (think like Bill Gates + Elon Musk or some...
2016-03-07 22:54:13 +0000 UTC
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So I'm working on the weekly animation/lore post (sorry it took so long, just been working on the game!) and I'd like to ask you all about a particular part of the game; the sound effects, particularly the sex sound effects.
Not the moans and such, but the like, squishy noises, all that sort of stuff.
I just wanted to see if you all thought they were up to par/really good, so-so/average, or bleh/bad.
If you do think it’s bleh or average, please PM me or ...
2016-03-04 00:49:39 +0000 UTC
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Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC
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Hey, another poll for Future Fragments, this time related to the powerups/items you’ll be able to pick up in the game!
So, quick recap;
You can pick up the powerups in a number of ways during the game, they’re randomized for the most part (some things will give you stronger or weaker powerups etc.), but you can only hold three at once. (You can drop them at any time, as well.) The powerup abilities stack too, of course.
2016-02-26 22:41:14 +0000 UTC
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Hey, just wanted to let you all know I'm going to start sending out Patreon Reward emails today, for this month (the people who pledged successfully at the start of the month, I mean), sorry for the delays!
Just been focusing on the actual game development and before I knew it it was near the end of the month, but yeah, by Saturday PST everyone should have their emails if they're a new pledge or this is their first time pledging at a new tier.
I've also got some exciting news I'l...
2016-02-25 19:10:44 +0000 UTC
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So continuing from the last lore post, https://www.patreon.com/posts/weekly-animation-4173605, there's a reason that anyone in the WORM has a hard time getting away with anything (like for example, how all of the enemies that fuck Talia in the Fire Level are executed afterwards), and a reason how the WORM knows that one of their own has broken a law.
In the WORM, all entities work...
2016-02-23 08:21:06 +0000 UTC
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So we hashed it out between us and we came up with the following for a template for powerups and such;
=========================
How the powerups function:
- Talia will have three slots to put powerups in
- The powerups cannot be stacked; you can't have more than one of any given powerup
- Powerups will be active for as long as Talia keeps them on her, and their benefits are constant, and passive.
- Powerups are grouped into four categories; Offe...
2016-02-17 21:57:34 +0000 UTC
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Just to give an update on things, we're still working and such, Cheshire is still doing the C++ conversion, Triangulate is continuing to make new art, and I'm coming up with powerups, cutscenes, and so forth.
Not really much else to report besides that, the next month or two is basically just gonna be lots of "raw work" that won't really be functionally display-able until the C++ conversion and so forth is done.
I'll still be doing the weekly lore/art posts, of course,...
2016-02-17 05:17:01 +0000 UTC
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