1) We're going to have another post about a really neat new feature we came up with over the weekend, and honestly, it's got me even more hype than what we talked about in the last post :D
2) I'm going to post another animation and lore stuffs here in just a little while, out eating right now!
2016-02-09 21:37:46 +0000 UTC
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So a lot of you have expressed concerns over how difficult the enemies in the game will be, and have said you wouldn't need powerups, enemies are too easy, need to make them harder, etc.
To clarify, the Fire Level enemies are intentionally easy because that level is supposed to basically be a tutorial level, where you gain knowledge of the basic storyline of the game, you're allowed to experiment, try out the physics of the game, the whole works; it's meant to make people feel 100% comfort...
2016-02-06 21:29:25 +0000 UTC
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Okay, so before I even continue with this, let me stress this enough; these are IDEAS we're throwing around, not permanently locked stuff. We're even still changing stuff at the time I write this message.
Now, that said, we've basically realized there is a lot about this game people DO like, but just as much people D...
2016-02-04 22:12:56 +0000 UTC
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Triangulate and Cheshire and I had a discussion today about the overall state of the game, and we wondered whether or not you were all having fun actually just playing the game, regardless of the hentai involved, etc.
So we made this strawpoll to see what you all think of it thus far; before you answer though, we'd like you to read the following.
Right now, the game is in an incomplete state, so in the coming months we plan to add the following;
- Dynamic musi...
2016-02-03 20:07:45 +0000 UTC
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Right now Patreon is having some problems with pledges, I'm not sure what's going on but I've tweeted and emailed them both, currently no one's pledges have went through for January :X this should be cleared up within a day or two, though.
2016-02-01 21:45:12 +0000 UTC
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We're not going to remove the filters from the game, but we just wanted to see what you thought about them being on by default, and also if you preferred them on or off in general.
http://hentaiwriter.tumblr.com/post/138488733059/filters-on-future-fragments
Vote on the strawpoll there!
2016-02-01 17:53:41 +0000 UTC
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Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC
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If you pledged successfully in November or December, check your Patreon inbox, cause the demo link is in there! :D
(If you pledged successfully in october too but not in Nov. or Dec. send me a PM, I just didn't want to spam multiple-month contributors with messages etc.)
And for those of you who started pledging in January, as soon as your pledges clear, I'll send you the demo too!
2016-01-29 03:18:42 +0000 UTC
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Thank you so much for the support this month!
2015-12-31 00:00:00 +0000 UTC
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First, let me say Merry Xmas to everyone who celebrates that (and make sure to click the post to see the gif animate!); second, let me say that I'm pretty frustrated with things, by a long shot.
It's been two months since we've gotten a demo out to you all, and that's unforgivable. Triangulate and I have been continually doing work, but Cheshire has been nearly unable to upload the demo for a good deal of the last month or so, despite our best efforts to fix this, and of course his medical pro...
2015-12-25 17:04:40 +0000 UTC
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Hey, we’ve made a survey to try and figure out the “average” computer that all of the players of Future Fragments have, basically gathering data so we know this for optimizing the game purposes, so forth.
There’s multiple choices and multiple sections; just checkmark the box in each area that applies to your computer. Thanks a lot for helping us out, we’re gonna get that second Ice Level demo to you Patrons ASAP!
2015-12-21 21:39:46 +0000 UTC
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Hey, sent everything out; check your Patreon email inbox though, cause I've got a message in there for EVERYONE (possibly two messages!) and check your inboxes for emails from hentaiwriterpatreonrewards@gmail.com !
2015-12-10 00:08:51 +0000 UTC
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So Cheshire is having internet problems due to his landlord not being up on things, but the internet should be fixed by Monday or Tuesday or so. We'll be able to get the November demo out then, again, I apologize for delays :(
We still plan to put out the December demo on time, and I'll be sending out emails finally to all the $5 Patrons for November for their rewards.
The holidays are basically really busy times for me (thanksgiving, christmas, new years) so there'll be slight d...
2015-12-02 21:23:23 +0000 UTC
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Thank you so much for the support this month!
2015-12-01 07:59:00 +0000 UTC
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Cheshire is programming in stuff into this months' demo, and I'll be doing maps for it within the next day or two.
There is the SLIGHT chance that this demo will run over this month and we'd release it to everyone who backed in October within the first week of December, but we're still shooting to get it done before the 30th.
Additionally, I'll be emailing all the remaining Patrons their reward emails in the next few days, just a bit slow due to the holidays and visiting family a...
2015-11-26 20:42:08 +0000 UTC
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99% of the time I don't make posts like this because I don't like announcing features to the game before we've all gotten it really fleshed out, but by god, this is getting in the game one way or another, so fuck it!
Right now, when you beat a boss, you get one powerup, something that's utility based and gets Talia around levels easier (like a dash, or double jump, or whatever else).
Originally, these abilities were going to do massive damage already, but we thought about it and were lik...
2015-11-23 18:39:08 +0000 UTC
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Got another poll for everyone to vote on!
This time, it's about Talia's new charge attacks!
Yes, that's with a plural, because we're going to take her current charge attack, and effectively split/alter its power between two different charge attacks!
Right now, it's simply too powerful, doing 6x the damage of a regular shot AND cleaving through all the enemies in its path. So we've reworked it into these two charge attacks;
2015-11-21 20:27:21 +0000 UTC
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So the following is a list of what we CURRENTLY plan to change/add to the game as a whole, along with some adjustments to the Fire Level, etc.
As with anything, this list will change over time to add even more things, but we figured you'd wanna see what's coming up so far;
ADDITIONS TO THE GAME (currently planned, we'll be adding more over time):
- Add interactive, playable tutorial to beginning of game; will be set in the year 1000, before Tali...
2015-11-06 03:50:16 +0000 UTC
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If anyone is wondering why we dropped nearly $300 in pledges, it's because there were 6 people that were bots at the $50 level, unfortunately.
We're still working away; be ready for a neat announcement tomorrow! (Not gonna be anything groundbreaking, just more info on what we're working on for the foreseeable future etc.)
2015-11-05 05:47:52 +0000 UTC
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We're still discussing how to revamp the health system, but we'd like to get some data from everyone so we can basically narrow it down more to see what the majority of you would prefer;
http://strawpoll.me/5910580
The poll is basically three choices, and it's for normal mode only at this point, not easy mode;
- Do you want Talia to get health from enemies (directly, with health drops, or whatever other method) ...
2015-11-03 17:06:15 +0000 UTC
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Hey, if you pledged at $50 or $100 at one point for the editor(s) and your pledge(s) went through, I just wanted to make sure you got the editor in your email; if you didn't or the file doesn't work, please PM me or leave a message here!
2015-11-01 21:05:48 +0000 UTC
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Thank you so much for the support this month!
2015-11-01 06:59:00 +0000 UTC
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We need your input and feedback on a poll at the bottom of the post!
So one of the other things people have noted about Future Fragments is that the databanks are something that are NEAT, and offer a lot of backstory and lore to the game...
...but a lot of people don’t feel much incentive to read them, for a variety of reasons.
So we’re considering a number of improvements to the databanks to make players feel more incentive or drive to actually...
2015-10-30 17:25:15 +0000 UTC
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So for a little while we've realized that regen is too OP, and enemy damage is too low to provide a deterrent to just running through enemies.
So, we're going to adjust stuff for NORMAL mode, so that one of the four poll options below becomes the case;
http://strawpoll.me/5858963
In all four cases, we'll be increasing the damage the player takes from touching enemy sprites, to the point ...
2015-10-28 19:45:46 +0000 UTC
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We altered the intro king's tutorial text to display what is probably the most prominent tip, but we also have a lot of these tips in the Injured Grunt cutscene that'll be in the full demo as well.
I figured having some of them might make the boss fight a lot easier for most of you, so let me know if they helped; I'm hoping that combined with the edits we've made to the boss fight's RNG, it'll result in a fairer experience for you, etc.
- Talia can use her charge shot the second ...
2015-10-13 22:45:52 +0000 UTC
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We've got two polls we'd like all of you who played the Fire Level boss to check out and answer;
http://strawpoll.me/5703424
and
http://strawpoll.me/5703429
Would help us fine-tune the game a lot, thanks! :)
2015-10-10 23:05:36 +0000 UTC
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I really can't stress this enough; if your money's went through at a specific tier (not just pledging to it, but the money actually goes through and is registered as paid etc.) and you HAVE NEVER gotten an email from me for your tier that you're at (or were at when you paid), as long as it's $5 or more, please let me know through Patreon PMs!
So many people each month message me asking where their reward emails are at or that they've pledged to this game for months and have n...
2015-10-09 01:55:34 +0000 UTC
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The team talked it out and we’d rather make sure a few things work great than having them be incomplete or wonky, so we’re aiming to release the finished, public, upgraded demo sometime within the next few days, and we’re also going to push the Ice Level demo back one week for Patrons-only so that it has a bit more meat on it as well instead of just being practically a few maps with nothing else.
In return though, if you’re a Patron and your pledge went through for September...
2015-10-06 04:03:50 +0000 UTC
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So, the demo’s 99.9% complete, but Cheshire just let me know he’s just not gonna be able to get the cutscenes fully complete today, but he’s said he can get them done in the next 24 hours.
So our new plan is to release on October 5th. I know, I know. Human error/overestimation, basically.
So in the meantime, pending talking to Triangulate about it, I’ll likely be streaming the game to show off the progress sometime tonight as a bandaid, as it were, for us not m...
2015-10-05 00:55:53 +0000 UTC
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Just so everyone knows, there isn't just one Ice Level demo; every month that you stay pledged at $5 from this point onwards, you'll get a demo at the end of the month showing our progress on the Ice Level (so each month more will be added until we finish the level), and then the same for the Electric level after that, then the Earth level, then The End, and then the game will be finished etc.
2015-10-01 16:52:07 +0000 UTC
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