Sketch dump 15
Squid character by RingleJingle (Furaffinity)
2023-02-28 22:55:20 +0000 UTC View Post
Squid character by RingleJingle (Furaffinity)
2023-02-28 22:55:20 +0000 UTC View Post
Trying to get over some perfectionism by being more loose with my coloring, I think the results are satisfactory... for now. Unsure how I'll draw the fart cloud on the funny bunny.
2023-02-19 23:11:25 +0000 UTC View Post
So alright, the second image is a bit outside my territory as it shows a slugcat inside the active bowels of Big Sister Moon (the gal on the right). I don't think it counts as vore, but I wouldn't know. I'm unsure how you all feel about the subject of crawling inside giant women, so it's something I rarely touch upon, but I thought this one was fairly tame as she's technically a machine.
The third image is just the full piece of the tar girl I posted a couple days ago, as I tend to crop...
2023-02-05 12:33:40 +0000 UTC View Post
Decided to draw another dorf piece because I'm having trouble salvaging the first one. I mean, it's fine, but I thought I'd make another piece to make up for the first one's shortcomings.
2023-01-22 02:08:51 +0000 UTC View Post
Next up is Bonnie Hopps, as per the vote. Just gotta think of a good scenario.
2022-12-02 03:06:13 +0000 UTC View Post
Not much to share unfortunately, mostly been working on the Volatile Gases prototype as of late.
2022-10-03 21:36:08 +0000 UTC View PostSo what's going on with Volatile Gases? Well it all stems back to that twitter post I made in august. Having been tying up the game and trying to get a playable version available, I came to realize that what I had wasn't good. A combination of poor planning and sunk-cost fallacy, not to mention lack of a prototype, led to something which I cannot in good faith publish. So I decided to begin reworking Volatile Gases down to its core, all to try and figure out what I could do to make it good. 2022-09-10 15:39:45 +0000 UTC View Post
Haven't been drawing much lately due to being busy with IRL work and Volatile Gases, more on the latter soon.
2022-09-10 14:53:04 +0000 UTC View Post
Most of what I've been sketching recently has been feral, and I doubt Patreon would be fine with that, so unfortunately I don't have terribly much to share.
2022-08-28 01:11:07 +0000 UTC View Post
Here are some of the things I've been doing to improve the building system. A context menu now allows for an entity to have multiple interactions, although this does not apply to everything as to not make picking straw or rocks feel tedious. To make moving easier I've made a crate which can store entities, which meant creating a whole carrying system. I've yet to make it so it slows the player down, right now you can stick an entire base in a crate and carry it like it's nothing.
Beside...
2022-08-19 17:36:17 +0000 UTC View Post
Mostly to practice some anatomy, I usually try not to draw characters this off-model.
2022-08-17 05:53:38 +0000 UTC View Post
The main feature here is inventory restriction. Inventories have a weight and volume limit. Weight has a soft cap, it merely slows you down until you can't move anymore, meaning it doesn't matter how much weight is in a stationary inventory like a chest. Volume/bulk on the other hand does have a hard limit, if you don't have the space you can't carry any more items.
I've also done a lot of work to make the inventory better to control, which took a while because the inventory code ...
2022-08-10 06:32:37 +0000 UTC View Post