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peterboese

peterboese

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peterboese posts

Pure 0.19x - upcomming features

With Pure 0.19x it will be possible to live edit the track adaption. They can be saved as your own custom settings. With a single click they  are exported to clipboard and so its easy to paste them in a track  config.

As a major improvement for older tracks with limited far track geometry,  i developed a shader, which procduces a flat landscape. So the horizon  line is restored and the tracks are not floating in an empty space. So for much higher cameras, the track w...

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Attention! Don't update to the newest CM 0.8.2561...

Please uncheck this option:
CM - settings - Content Manager - general - "update to untested versions" !!!

If you already updated it, please use this version:
https://drive.google.com/file/d/1tUusPtFLF2CNTqZY_ElM338lVNqkiti2/view?usp=sharing
Replace your ContentMana...

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Pure 0.180 development preview


How to install Pure:
https://youtu.be/lv18r-b1nmA

This new Pure release is all about to support the new CSP features of 0.1.80p218 or later.

!!! Please read the prior post, to install the new CM and CSP properly !!!
2023-05-12 09:34:02 +0000 UTC View Post

How do i update to the new CSP properly?

(You don't get CSP here! I just inform you how to install it properly)
You get the latest CSP here:
https://www.patreon.com/x4fab/posts

If you like to try the new CSP update, please do this:

First install the new Content Manager!!!
Replace your existing ContentManger.exe with the new one!
This is very important!

2023-04-24 15:18:57 +0000 UTC View Post

Pure 0.165 development preview

How to install Content Manager and Custom Shaders Patch:
https://youtu.be/VONsqJ7gOAg

How to install Pure:
https://youtu.be/lv18r-b1nmA

2023-03-08 15:04:11 +0000 UTC View Post

Sol 2.2.7 + Pure 0.155 development preview


How to install Content Manager and Custom Shaders Patch:
https://youtu.be/VONsqJ7gOAg

How to install Pure:
https://youtu.be/lv18r-b...

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Sol 2.2.6 + Pure 0.154 development preview



Hello my dear Patreons,

The new updates of Sol and Pure include the new Sol Planner app (3.8) and the new Sol controller (2.42). Both will support the recent CSP RainFx changes. In the new CSP preview versions, rain amount, wetness and puddles got a new scale and have a completely different influence on the car's physics. So the new Sol Planner takes care of this. If you can barely control th...

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Sol weather controller 2 upgrade

Hello,

Here is a little upgrade of Sol weather controller 2, to work with the new CSP 0.180p108 (released on 24.12.2022).

RainFX was updated! So wetness and puddles needs to be calculated differently.

Just copy the extension folder inside the zip to your AC root folder!
For this controller upgrade, you need Sol 2.2.5 or Pure 0.148!


This is just a rapid update, so Sol Planner will work with the new CSP version. I will work m...

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Pure 0.148 development preview

AS ALWAYS, PLEASE READ THE INSTALL GUIDE !
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing

Please use "Pure Config" app to check all needed settings ! View Post

A sneak peek at the future of Pure

Just to show you, why it is a little bit quiet since some time.

With the latest CSP versions, the integration of own shaders is possible. In the last months, i digged in the basics of shader coding and build in a dynamic shader environment into Pure. You already see it in Pure Config app (with the rain haze shader). This gives me a fast testground to try out things.

I started to dig into voluemtric clouds shaders. In the last weeks i experimented with found code and expanded it ...

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Reports of constant crashes with NVIDIA driver

!!! NVIDIA users with driver 526.98 !!!
If you got AC/CSP crashes, please roll back to driver version 526.86.
This will probably fix the crashes...

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Sol 2.2.5 and Pure

Hello,

If you use Sol and Pure, please install Sol 2.2.5 on top of your existing Pure.
I prepare an update of Pure with all those changes and some other bug fixes.
I hope i can release it in the next days.

Sol 2.2.5 download links:
mega: https://mega.nz/file/tWlR1QRL#XmGxRtz7TlxsNJT7VwnIzSS9-CRcu921D31cIZCnNEQ
2022-11-18 11:34:42 +0000 UTC View Post

0.142 Installer fix

For those who had problems with the 0.142 installer, please download the Pure 0.142b base and install again.
https://www.patreon.com/posts/pure-0-142-72720063

The former installer contains parts of Pure (PurePlanner app and Pure controller), which are still in development, so i removed it from the base data. Therefore the installer outputs some error message.

Those error messages does not ...

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Pure 0.142 development preview

Hello my dear supporters,

Here is Pure 0.142 development preview. Many, many bugs were fixed and many new features were implemented.

Pure Config app got some features like the mouse-scroll parameter edit and right-mouse parameter reset. Also, there is an option, to have separate configs for different video modes (VR and/or ppOff).
Select multi configs in Pure Config
2022-10-01 07:07:32 +0000 UTC View Post

Pure development preview 0.115 bugfix

I found a littel bug in Pure 0.115.
The colors are shifted a tiny bit. You will not notice this while looking at the landscape or cars. But this little shift is causing wrong colors with emissive lights, like shift lights. In its extreme form, shift lights can look purple, where as they are originally blue, like in the RaceSimStudio Formula Hybrid 22.

This bugfix will solve this problem. I changed the files of the original Pure 0.115 post. So feel free to install Pure 0.115b, to avo...

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Pure development preview 0.115

New sky textures
Pure got 5 new skydome textures (for Windy, Few Clouds and Scattered Clouds weather).

Extended fog settings
Real distant tracks (tracks with real distant geometry, which have no faked distance objects) can now benefit from a much better fog look. Most of those real distance tracks are already tagged and working with the new code. Track modders can add the lines:
[PURE]
FOG_SHAPE=-1
in the track configs, t...

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Pure development preview 0.102

(its version "0" for development, "." for subversion, "102" incrementing subversion number)

new features

* rain and wind sounds
* skydomes, 2d clouds - 360° sky pictures

improvements

* fog, more advanced influences to sun and ambient light
* ambient light, much better look
* advanced ambient light, a simple simulation of radiosity
* stars, dynamic adaption of stars visibility
* noPP (deactivated Post-Processin...

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The current work on Pure

I'm proud to present you a new way of drawing clouds in the sky!
The current state of Pure 0.75 has already a nice color composition and more ways to have good tonemapping. It already has various solutions for old AC problems, like Autoexposure and the way weather is created. It is also way more advanced than Sol code-wise.

But the current 3d clouds are lacking quality, if the are generated to use less gpu/cpu consumption. Many people wish a port of the 2d clouds from Sol to Pure. View Post

The meaning of your patreon subscription

My dear Patrons,

You will see Pure on sharing sites in the future. There will always be people, who take the work of someone and share it for free. Thats an old behavior and actually, i don't think its stealing.
Because you are not paying for a product, but you support the development. And i wanted to say thank you, for that support and for your trust in me.

At the end, pure will be a free software, but as long as it is in development, i don't want to have a too big support wo...

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Pure 0.75 development preview

Please read the install guide! There is a new install method!!!

You need at least CSP 1.76 public (1819) or 1.77preview1


Pure 0.75 has done a big step. Some big problems are solved.

Pure now uses its own exposure calculation.
This works much better then YEBIS Autoexposure. CSP's Cubemap Brightness Estimation is now used to calculate to whole exposure. This is much more stable and does not vary with different cockpit...

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A little preview for Pure 0.7x


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New Pure development preview soon...

Sorry for the late next development preview of Pure. But i'm working still on some important things. The next build will have a complete new way of exposure control, which is no longer dependent of Yebis' AutoExposure. So nearly all problems of the behavoirs with the AE are solved.

The next build will bring improvements with VR too. I was able to fix many bugs when using VR. Maybe for some users there is another improvement in VR. I achieved a much better look with PostProcessing deact...

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Pure 0.58 development preview

!!! You need CSP 1.76 RELEASE VERSION (not preview)
or later (like CSP 1.77 preview 1) !!!

Please read the included Pure install guide.pdf

Some important settings:
Video:
Do not
use a static refelctions rendering frequency!

CSP / Reflections FX:
The modul itself and all "General Cubemap reflections" options must be active!

- edit - 04.01.2022
fixe...

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Teaser / What will be new in Pure 0.53

Here is a little teaser of Pure 0.53, which will be released soon.

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Pure 0.32 development preview

Some small bugfixes:
- fixed sounds (wiper sound now works)
- removed some postprocessing limitations
- added a simple ppfilter, which does not have a pure script, but new CSP advanced AE settings

link:
https://drive.google.com/file/d/14ikrRlKzbK9TzAZAas7X5bt_FInBHLTP/view?usp=sharing

Please remove older Pure versions before inst...

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Pure 0.31 development preview

new features of Pure 0.31:
- Sol's sound system (Sol needs to be installed)
- Solar and lunar eclipse
- Light adaption if PostProcessing is deactivated
- Cloud's render distance setting
- Clouds position earth curvature calculation

main bugfixes:
- fixed bugs with new online weather controller
- night light pollution fixes
- track custom orientation fixes
# most important fix actually, works now as it should

link:
2021-11-05 08:47:55 +0000 UTC View Post

Pure 0.30 development preview

My dear patreons,

In the last month i was optimizing Pure's complete code. I find out, how to speed it up. This took some days. Pure is now running very efficient and fast.

After this, i was digging deep into the CSP clouds. I tried some new lighting models. With Pure 0.30 you see the one i prefer right now. In the next versions i will optimize it and expand it to other cloud types. For now you just have this lighing for the Cumulus (fluffy and big clouds). The Cirrostratus cloud...

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Proper wiper control with Sol Planner + Sol 2.x controller

Please deactivate Sol Weather's wiper control completely, to use Sol Planner's wiper control. Now you have a proper manual control via keys/buttons of the wipers, if you set them to:

-2: Wipers are not controlled by Sol Planer
or
-1: Wipers are controlled by Sol Planner automatically

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Pure tech preview 0.27

Changes:
1) Converting / optimizing the whole code (resulted in a 100% performance boost)
2) Added 3d cloud system:
   - fully functional positioning and appearing/disappearing system
   - multi layer cloud system (only Cumulus for now)
   - basic lighting model (becoming more advanced with future versions)
3) Some work on the ppfilters/scripts

LINK:
Pure 0.27 (minimum CSP 1.69)
2021-10-02 15:32:22 +0000 UTC View Post

The first test of 3d clouds in Pure

I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of  LUA.

So actually you see unoptimized rendering. Everything is calculated every frame.

There is no advanced clouds  lighting code. This will cause more impact, but with the known  optimization from Sol, the frame time of this clouds processing can be  lowered drastically.

My goal of this first implementation was a very stable code a...

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