CreatorsOk
peterboese

peterboese

patreon


peterboese posts

Pure 0.24 tech preview

I fixed, changed and added some things:

- many optimizations
- added night light pollution
- updated directional ambient light
- advanced EYE PPFilters, added HDR-EYE filter
- many tweaks of sky and ambient

link:
https://drive.google.com/file/d/1-gKJkwnBkoPa4dSXMidODVLU_DBfFcSz/view?usp=sharing

I recommend to use the recently released CS...

View Post

Black Screen with HDR fix

If you have a black screen with activated HDR, but you can see still the UI, please deactivate
"AMD FidelityFX Super Resolution"

It's currently not compatible with HDR...

View Post

Pure tech preview

I'm proud to preset you Pure. Here is an early version. Its has the basic light functions and its new fog code. It has no clouds yet. This is a major step i'm planning. Also there is no night light pollution yet.

I recommend to use Sol Planner app, to try different fog combinations.

In the archive there are 2 pdfs. An install guide - also for Pure's HDR filter and a little description, why it is necessary the start from the ground.

At this point, i can't realy give support...

View Post

"Pure" development report and tech preview announcement

In the last weeks I worked on Pure, a new weatherFX script. It is in its early phase, but the color reproduction and the overall lighting is a huge step over Sol. It features a new fog calculation code,  where different fog stages are influencing each other and also influencing the sun and ambient light.

Many things are still missing, but i decided to release it in a few days as a tech preview (only for patreons). So you can just play with it and make your own thoughts about it. Bu...

View Post

Sol HDR PPfilter 1.3

I made some tweaks and removed the VAO exposure control. So the problem with too dark cockpits is gone.

The big change with 1.3 is, I use a special color grading to get the color more vibrant and it also gets a better contrast.

https://drive.google.com/file/d/17T0bL43kHnETFiAnXl1GyYGLcAJr033h/view?usp=sharing

As always, an instruction, how to install i...

View Post

Sol 2.2 alpha 10

Hello,

I released alpha 10 yesterday!

I fixed the wiper's control in Sol Planner app. It works now like it should:
- Set it to -2 and Sol Planner app leaves the wipers untouched
- Set it to -1 and Sol Planner app set it according to the rain strength
- Set it to 0-4 it sets it sets the wipers to this stage.

I fixed some other issues with Sol Planner app.

There are some optimizations and improvements with the new version:

- LUTs are much more CPU fri...

View Post

The future of Sol - Pure

Hello,

I want to thank you my patreons, for all that support you give me!!!

I just like to show you some view in the future of AC/CSP -> Sol.

In the last weeks we discussed some things in the community. There are some things, which are not right at the moment. Its a basic thing, which influences all the attempts to do proper lighting and graphics in AC/CSP.

Now, all lighting is adapted to look ok in most situations. Everything must be adapted, if sun and ambient...

View Post

Sol 2.2 alpha 7 + HDR filter 1.2

For the latest changes and a nearly perfect picture try Sol 2.2. alpha 7 and its HDR filter 1.2.

Sol 2.2 alpha 7
https://drive.google.com/file/d/1dGDyythf_nlWE8STtJ7kSajseBehbszx/view?usp=sharing

Sol HDR PPfitler 1.2
https://drive.googl...

View Post

Sol HDR PPfilter 1.1

File:
https://drive.google.com/file/d/1ZHRIHqhXevwbj58cl-rOhRNF79J9ad2A/view?usp=sharing

A detailed description, how to install and get it working is included...


Version 1.1 of the filter added a better distant, sun and sky look. Also the overall brightness was tweaked.

The  solHDR__PEAK_BRIGHTNESS variable now adapts different monitor...

View Post

Sol HDR PPFilter

Hello,

I proudly present you the Sol HDR filter. This is a well balanced filter to use HDR color range.
It will stay Sol patreon exclusive, i will update it over the time.

Inside the zip is an install guide. Please read it! There are some important settings to make, to run HDR with AC/CSP.

For the first version of this filter, you can make 2 custom settings in it.

1.) The "White point".
You can have a nearly perfect white in most situations while daytimes. It w...

View Post

Sol 2.1.3

Hello my dear patrons,

Here is Sol 2.1.3. This version solves many problems with Sol Planner in combination of non-usual CM settings. Also i changed Sol's PPFilter files. A bug was reported, where the fps was lowered dramatically on some systems. Also i changed a little thing with resetting PPFilters in Sol. If no custom config is used, I don't do this anymore. If you use older filters or filters without custom config, all parameters of those filters are working again in CSP's ingame PP...

View Post

Sol 2.1.2

If you do not like to download it from RD (https://www.racedepartment.com/downloads/sol.24914/)
here is a google drive link:
https://drive.google.com/file/d/1qKcDRpiODyuBe2K2n62eSi9j2k2QFxq_/view?usp=sharing

complete changelog of Sol 2.1.2:

- python: fixed s...

View Post

Sol 2.1.1

Sol 2.1.1
https://drive.google.com/file/d/1fTH-zDGs4kKGl5jcTPr0npKUTvmbg17e/view?usp=sharing

It includes some new features, which will work automatically if CSP 1.75 is released!

Please read the install guide
2021-05-30 06:32:20 +0000 UTC View Post

Correct reflections settings for Sol 2.1

Please note!

There is a huge FPS loss with Sol 2.1, if you have set a higher rendering frequency than "Two faces per frame" in your video's reflections settings.

DO NOT set a higher value than "Two faces per frame"!!!

View Post

Sol 2.1

I proudly present you Sol 2.1. After 5 month of work, a nice collection of new features was added to Sol. If you don't like to download from Racedepartment here is a direct link:
Sol 2.1

Please read the install guide and follow the steps:
2021-05-21 07:14:31 +0000 UTC View Post

Sol 2.1 beta 3

Sol 2.1 will be soon released!

You need at least CSP 1.69 Please use uninstall.bat before installing Sol 2.1 Install it manually by copying the 4 folders apps, content, extension and system to AC root folder (AC's steam install folder)
https://drive.google.com/file/d/1osPwFizDkAFYjRHz0iVrhJUhm2LN4KkF/view?usp=sharing...

View Post

Sol 2.1 alpha 24

With the last alphas i did more and more bugfixes and improvements.
With alpha 24 i integrated the rain sounds i did in summer 2020. I hoped they will be soon available in CSP, but the development of rainFX takes longer than we thought. So i added them to use them with Sol only until CSP is ready. You can adjust the level in sol_config app.

The rain sounds have some nice feature:
- smooth transition with rain strength
- dependency with the car's speed (a little simulation of t...

View Post

Sol 2.1 alpha 15

Over the last alpha versions of Sol 2.1 i was able to do many optimizations and Sol 2.1 runs better than before. With alpha 15 i also done an improvement with 2d clouds. For people with weak hardware or driving in VR, fps is the most important point. "2d clouds" is actually the fastest clouds render method. With alpha 15 I optimized the rendering. With former versions there were calculation spikes, which resulted in micro stutter. This is now solved and rendering is very smooth.

Link: View Post

Sol 2.0 vs. 2.1 - Performance comparison

In the last weeks i reworked many parts of Sol. I was on the hunt for bugs and possible optimizations. Many redundant calls could be removed and often called functions were shortened. The result is a much better running Sol, which gives you 20-30% more fps in comparison to Sol 2.0.2.

AC is very CPU intense. So i put the CPU in energy saving mode for comparison, to simulate slow CPUs.

Sol 2.1 alpha 10 will be released soon.  

View Post

Development of Sol 2.1 (alpha 9)

With some more optimizations,  Sol 2.1 runs very well. I overlooked the complete code and made some important changes to the clouds generation. In CSP 1.72 release version, a new render stats app will come. I already used it to made the comparison. The things are greatly separated there.

Sol alpha 9 will be released soon. I just want to make some more cosmetic changes...

View Post

Sol 2.0.2 release / Dev update Sol 2.1

Sorry for being so quiet here. I'm very busy with Sol 2.1 development.

Hi,
I hope all of you had a good start in the new year!

I just recently updated Sol 2.0 on Racedepartment.
I fixed some bugs and i was able to remove a little "handbrake". So the current version
Sol 2.0.2 has a better performance then the previous versions.
https://www.racedepartment.com/downloads/sol.24914/ View Post

Sol 2.0 release

You can download Sol at Racedepartment:
https://www.racedepartment.com/downloads/sol.24914/

Or here:
https://www.mediafire.com/file/7hya8gs7f0rz75t/Sol__2_0.zip/file

2020-12-16 20:06:26 +0000 UTC View Post

Sol 2.0 beta 18

<code>I just released Beta 18 of Sol 2.0

There are many changes and graphical improvements.
https://www.mediafire.com/file/4rz65d5ie8f9fd4/Sol_2.0_Beta_18.7z/file
https://drive.google.com/file/d/1CKIyf1E-hUpUfMNLDo6wYCvLvmQYmuvW/view?usp=sharing View Post

Sol 2.0 beta 9 and further development

Yesterday I just released Beta 9:
https://www.mediafire.com/file/xtjr9q8y50801w1/Sol_2.0_Beta_9.7z/file https://drive.google.com/file/d/1qS4E_dFgYjg302_NTIkaf4Z2bB8OyYky/view?usp=sharing

I was able to make a good process in terms of clouds look.

To...

View Post

Pattern based cloud positioning

I'm working on some further 3d clouds functions. Atm clouds are positioned in a fixed grid, but with little random variances in position, size and look.

For the first time i integrated a pattern based positioning of 3d clouds. With it i can determine, how clouds are created in a small sqare. I made a file with a bunch of patterns, arranged by 10 steps of densities. For every step of density, there are a bunch of patterns.

In a pattern i can set the size and the water fill rate of ...

View Post

Some further work and tweaks off the clouds

Atm i try to improve the clouds look. I splitted the Cumulus clouds into 2 different types, Cumulus Humilis (small) and Cumulus Mediocris (medium-large).

This will give me more control over the editing.

The pictures showing the new Cumulus Mediocris look...

View Post

Sol 2.0 beta 8

Sol 2.0 beta 8 is published.

With this version i reintegrate the 2d clouds and the "base" 3d clouds. Those different cloud render methods are selectable in sol_config app page 6.

With this i cancel the distribution and further support of Sol 1.5.x.

Sol 2.0 now has all cloud render methods with the benefit of the new sky shader.

But those render methods will not be compatible with the further sky development, but they will be always part of Sol to achive high fps with o...

View Post

Sol 2.0 development current state

My dear patreons,

ATM it seems Sol 2.0 develepment is resting, but this is not the case. I'm just in a waiting position, waiting for CSP features, which will give Sol 2.0 a way better code base.

In the near future it will be possible for weatherFX LUA and python to directly communicate. This is a major change, which brings much improvements. If both applications are able to share information directly, the communication over files are obsolete and weatherFX will no longer reset ing...

View Post

Sol 2.0 RC3 + 1.5.7

Hopefully the last version before Sol 2.0 release.

I fixed some bugs with weather transitions and i was able to improve the starmap textures. So it looks much cleaner. Also the stars brightness is adapted to the new night presets.

http://www.mediafire.com/file/lst2gd19kw1kbfr/Sol_2.0_RC3_%252B_1.5.7.7z/file 2020-10-06 16:29:25 +0000 UTC View Post

Sol 2.0 RC2 + 1.5.7

http://www.mediafire.com/file/1w5pcz1t7xot6gi/Sol_2.0_RC2_%252B_1.5.7.7z/file

https://drive.google.com/file/d/1_gDIEtyToL1kRmzQZ-Iomebrml0BR42m/view?usp=sharing

<code><code>For more information like changelog and main new features, read the...

View Post