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The New and Improved Extras Menu

This week we’re excited to show off some recent revamps of our UI that we’ve been working on, namely a rework of the Extras menu point in the game’s main menu. The most important improvements here entail the ability to rewatch all Vagrus cinematics, including the main campaign’s intro, as well as the story trailers of Old Acquaintances <...

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Creature Artwork – Salamander

This week we’re bringing you a glimpse of what some might consider slithering death. It is the Salamander, one of At the Heart of Ruins many new enemies. Just coming into contact with one would terrify even the most stalwart souls, as the look of malice in their eyes is inescapable, and their speed, cunning, and fiery abilities make them...

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DLC Location Artwork – Varnurud

After revealing our trailer for ‘At the Heart of Ruin’, our second region DLC, we’re now ready to share a little more about the new realm you will be able to explore. The first area we’ll look at here is Varnurud, which is one of the traversable parts of the great Mountains of Fire. As harsh and unforgiving as it is, most vagri will spend a great deal of their tim...

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A Review of 2024 and Happy 2025

Fellow vagri,

2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.

How It Started

We kicked off 2024 with a post about our plans for the year. In retrospect, wa...

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DLC Reveal Trailer & Holiday Deals

Vagri! We’re sure many of you’ve been waiting for more information about our next DLC (shaping up to be expansion-sized once again) and the time has come to deliver just that – in the form of a special story trailer we’re excited to share.

So, there you have it. Some exposition delivered by award-winning voice actor Phil Rowe, along with a title reveal and the year of release. A...

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Happy Holidays

With an eventful year drawing to a satisfying close, we here at Lost Pilgrims would like to wish you all Happy Holidays! We hope you have a chance to take a break from whatever it is you do, get some rest, and, of course, spend some time with your family or loved ones. With our latest region DLC, At the Heart of Ruin, deep in development as well as other projects i...

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Dev Update - The Raptors

This week we’re gracing your web browsers and social media feeds with another teaser of our upcoming DLC. These characters belong to another gang that will attack you outright, for the Raptors are hardly a sane bunch. Most follow a descendent of their mysterious leader, who stumbled upon a rogue Wyvern and believed it to be the remains of a divine creature of the skies. In their quest for meaning and purpose, the followers of this founder – considered by many to be blessed – sought to i...

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Our Visit to the 16th Comic Festival of Szeged

The team of Lost Pilgrims was honored to be invited to present at the “16. Szegedi Képregényfesztivál” (the 16th Comic Festival in the town of Szeged, Hungary), an annual con of mostly graphic novels and comic books, but also many other things geeky. And so Gábor and Geri set out and traveled from Budapest to Szeged where things were about to get nerdy.

The festival had a lot of intriguing...

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Dev Update - The Hollow Men

For today’s post, we’re pushing it further with teasers, and we have one of this writer’s favorites in store: the Hollow Men. The Hollow Men are a gang of warriors, ex-legionnaires, and mercenary criminals, and they have a long history going back to Legio. IX, or “Mortis”, with their story beginning when they lost on the battlefield to Raokan in p.c. 1074.

Choosing not to die in combat, they went against orders and fled the battle on the Imperial frontier, only to be forever c...

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Cartography of the Riven Realms

This week’s post covers the creation of our painted Campaign Map and the interactive Chart, starting from their humblest beginnings in our creative director’s tabletop role-playing game materials to their eventual manifestation in-game, covered by a node grid and expanded with interactive options.

Beginnings

To kick it off, let’s start by taking a look at how it all began for Vagrus.

2024-11-15 18:33:09 +0000 UTC View Post

Dev Update – Stalking the Wasteland

As we move into full swing with teaser season, we come to you today with another reveal of a group of foes. These predators of the wasteland may not feed on the flesh of their victims like the bloodletting miscreants we showed you previously, but they are an efficient lot with an affinity for hunting and slaying beasts, many of which you will come across 2024-11-08 17:19:11 +0000 UTC View Post

Enriching and Delaying Our New Region DLC

As we approach the end of 2024, it's time to give an update on our upcoming DLC. While our hope was to release it this year, it has become clear to us that it is an unrealistic target. We cannot announce its release date just yet, but we can be sure that it will take at least until next year to complete, and with good reason.



‘What is that good reason?’ we hear you ask...

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Refurbished Tectii

For this week’s post, we’d like to draw attention to several pieces of artwork by our wonderful painter, Bence, or Benmonor. Bence is always ready to create multiple iterations of environmental paintings, filling Xeryn with awe-inspiring art. Here we have included a few of his works that quietly made it into the game’s main campaign.

2024-10-27 09:10:07 +0000 UTC View Post

The Evolution of Vagrus's UI

Today’s post takes a short trek down memory lane. Long, long ago, before any of the team at Lost Pilgrims sported grey hairs, we set about creating the UI for the game – an indubitably difficult ask for any game studio. Yet despite any trepidation, we forged forward and created one of the first renditions of Vagrus’s UI.

Even in our humblest beginnings, one can see the marks of a UI that...

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Ben the Human and Our New Store Page Video

As most of you are aware, we use a video – meant as a kind of introduction to Vagrus – at the top of our store page. While this feature is exclusive to Steam, we have been meaning to replace it with a more up-to-date version for a while now. The old one with Kormakr was a fine video, but a lot has changed about the game since its creation, be they options available to a comitatus, the UI, and even content.

To this end, we were pleased when 2024-10-10 12:08:30 +0000 UTC View Post

New Build Is Live - Patch v1.176

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.

The detailed patch notes are below, as usual.

Important Note: Considering the extent...

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Dev Update – Bloodletting Miscreants

Today we have a delectable treat for you: new enemies from our coming DLC (which is swiftly becoming expansion-sized). These sick, depraved would-be tribesmen don’t exactly look like the types of folk you’d have around for dinner; however, they would love to have you! You can tell just from their grisly outfits and bloodied weapons – they are the “love you and eat you” types.

<...

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Lost Pilgrims at Fighting Fantasy Fest 5

Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw...

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Chunky DLCs and Price Increases

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

Financially, our DLCs need to break even for it to make sense for us to produce them. Indie game development is a passion, that’s true, but it’s also a b...

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Our Dedicated Demo (Prologue) Page

Hey everyone,

So Steam has updated its policies related to games sold on the platform, eliminating direct links from one page to another. This means that our main Vagrus page can no longer link to our Demo (Prologue) and vice versa. Before this was the case, we had our Demo (Prologue) set up as a different a...

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Pivotal Decisions Poll — Part 2

Continuing our efforts to collate and analyze your feedback, we’re back to focusing on you. And this time, we’ve got a question about the expansion we released last year in November, Sunfire and Moonshadow:

Did you choose to ally with the Legate’s Imperial forces, or the renegade Bandul and their sun-worshipping Ahari?

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Quality of Life: Key Bindings and Comitatus UI

After last week’s feedback round-up, the bulk of the team has been focusing on delivering the quality of life (QoL) changes we spoke of roughly two weeks ago, which by no...

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Vagrus Feedback and Coverage Round-up

This week we’re taking a look at an illustrative cross-section of recent feedback we’ve received about the game and highlighting some of the changes that are coming as a result. We pride ourselves on iterating Vagrus and improving the game at every chance we get, even if we can’t always fulfill the more extreme requests of our players and reviewers.

Let’s start by getting into the most surprising and heartwarming feedback we’ve received recently. This one came fr...

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Coming QoL Changes and Improvements

As we’ve alluded to in recent posts, the recent release of Old Acquaintances has set the creative part of the team into action on our next DLC, but what have our programmers, UI, and quality assurance people been up to?

Why, improving the game, of course. This is why we’re happy to present some impactful quality of life (QoL) changes that will help make your Vagrus experience all the smoother.

Companions and Character Sheets

T...

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Pivotal Decisions Poll — Part 1

As part of our ongoing efforts to elicit the best feedback, we’re focusing on you this week; we would like to know what pivotal decisions you made during our latest content releases. To this end, we would like you to answer a question.

Needless to say, we are very curious about your choices. We will be aggregating these results from all platforms – 2024-07-18 10:06:16 +0000 UTC View Post

Lost Pilgrims “Old Acquaintances Release” Team Gathering

To celebrate the release of Old Acquaintances in a somewhat different fashion than usual, the team gathered for a long-awaited session of boardgaming last week. And this, dear /vagri/, was no game of Monopoly – oh no! Instead, a struggle awaited us in the form of the game Eldritch Horror. And so everyone gathered, and we began learning the rules. This was the kind of team building we could all get behind. Sure enough, soon the pieces were in their places and it was time to coo...

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Oasis Main Menu Background

As we’ve already discussed at some length, along with the release of Old Acquaintances, we have included various new main menu backgrounds, and today we’d like to talk a little about the one that pertains to Javek: the oasis. When things take off the ground in the DLC, it is the sorcerer’s place of refuge and respite from a life fraught with strife and ne...

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The Hotfix and Our DLCs

Having deployed Old Acquaintancesfirst hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locati...

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Arenas Negras Menu Background with Old Acquaintances Release

Old Acquaintances is now live! As part of the release, we have included a telling menu background, one which many vagri will be familiar with, especially those who have played the Pilgrims of the Wasteland scenario. The Black Sands and the distant ruins of Arx Mortis is, after all, where it all ended – and where it shall begin anew in the new DLC ...

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Vagrus – The Riven Realms: Old Acquaintances is Out Now!

The time has come to release our next DLC, Old Acquaintances, which adds Javek and Sedarias to the main game, two Companions we’ve met in the prologue scenario previously. Both of them changed drastically in the time that passed since we first saw them and both offer extensive questlines to tell their stories, replete with new NPCs, enemies, allies, lore, and reward...

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