Video from previous link
Added 2020-03-28 04:38:10 +0000 UTCHere, you should be able to watch it in browser. Sorry about that.
EDIT: If the video isn't working for anyone, like how it's not working for me, here's a link to it:
https://drive.google.com/file/d/1KhREoFL__BWmlJsAz5EsOp6P2FXf4I_o/view
So the thing that's going on in this video is that I'm testing if the RNG is working right. I had to bump up the rate in which random events occur and to ensure that it was picking random events to play out.
Every 2 seconds the game will make a roll to determine if something random happens. Usually these random events are to support the Hero, aka your antagonist, by increasing their Resolve or lowering their Lust meters. There is a 1/9 chance of a random chance occurring. I wanted to do this so that it's not such a one-sided thing and there is some form of management game play.
When I get the proof of concept demo out, I'll have a small document that explains the mechanics a little bit.