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GuildProject
GuildProject

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Public build : 0.0.09B Win/MacOSX/Linux

DL Links (Itch) : Guild_Project_0.0.09B_Win/MacOSX/Linux

New build, with a couple of new CGs, as well as player friendly features and improvements all around !


- CG / Scenes related changes :


- Wolf Enemy CG2 is now available (3 variations)

- Bear Enemy CG1 is now available (3 variations)

- Vermillya 1st secondary dialogues can be selected in Ellanore's Office


- Ally related changes :


- Some stats have been adjusted


- Enemy related changes :


- Some stats have been adjusted

- Enemies now grant more Exp when defeated


- UI / Gameplay related changes :


- 4th Dungeon in the Forest Area, "Hidden Den" is now available

- Choosing to skip the Prologue will now unlock Gabriella, Faelyne and Vermillya with their level set at 5

- The Character Screen (Blacksmith's Forge) now lets you display the Heroines with/without their equipment


- The Options Menu (top right) now features 3 tabs :

- "Audio" tab, to set the volume (just as before)

- "Dungeon" tab, to enable/disable player friendly features (more info bellow)

- "Exit" tab, to return to the Main Menu or Close the game


- The "Dungeon" tab features 3 options :

- "Auto Battle" will have the Heroines fight automatically, with their most basic attack

- "Fast Battle" will speed up the battle speed by 3

- "Emblem Pulse" will make the Guild Emblem indicating your position in a Dungeon pulse to be easier to spot


- The Crystal Shards Tracker (top right in Dungeon) has been improved


- Bug fixes / Miscellaneous :


- Fixed an issue where Fox Enemy would not properly switch spot

- Fixed an issue where Wolf Enemy would stop the battle flow 

- Fixed a repositioning issue while Fast Battle is enabled 

- Some UI elements have been improved/modified

 

Next steps scheduled are the last (for now) CG for the Bear Enemy and the first Enemy for the Desert area !

Also, we are looking on different methods to include material/ressources gathering that will go along the equipment crafting : so current Dungeon layers will most likely be remodeled accordingly.

Again, thank you all for your feedback and your support, it is greatly appreciated ! 

Public build : 0.0.09B Win/MacOSX/Linux

Comments

Got it, it should be fixed with the new builds (0.0.09A). An other issue with the Wolf stopping the battle flow was found and is now fixed (0.0.09B). New builds are being uploaded right now. Thank you very much !

the backrow doesn't move up if the frontrow is defeated if the game is set to fast-battle


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