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tdg6661
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FM24 Cheat Table Update 8

This table was designed for FM24 24.2.1.

This table requires at least Windows 10 x64 and Cheat Engine 7.5 to run.

The options marked in black are currently unavailable. Please be patient while we update.


What's new:

Improvements


Fixed


How to use this table (Please read this carefully to avoid any issue):


Other things to mention:


Password: tdg6661
If you're having any issues, let me know in the comments.

Comments

yes I know that it can lead to real values but I don't know what the values linked to negotiations with clubs look like, what type etc..

Larbi Bessaci

There are values that may lead us to the actual values contained in registers. First, scan the value and search it up in registers. And sometimes you can't find it because it changed so soon after you completed an activity.

tdg6661

You can try these possible actions: - Try to restarting the game without closing the table. - Try to use the correct Table, which support your FM version. And check if you're not using FM Console or FM Touch. - Open the player profile screen to get the player's data. - If LUA isn't working, try to go to menu bar, Click Edit -> Settings. Go to General Settings and look for Table: Lua scripts. Set the option to Always, click OK, then restart the table. - Check to see if Update on Focus Change or Hover Tooltip is enabled under Table Settings; if not, right-click on it and send me the error message. - You can also use Search bar to get data from database. - Check the antivirus if blocking CE from debugging. - If you're using Windows Store version, try to change debugging options to VEH debugger (Edit -> Settings -> Debugger Options -> Debugger Method -> Use VEH Debugger) - Uninstall CE completely, reinstall CE. - Verify your operating system and its architecture; Windows 10 x64 and later should work with the table. Running CE on an x86 system is not advised as it will result in scripts not running properly.

tdg6661

I can't change attributes from other clubs. Do I need to consider anything specific? (one-match-attribute)

Dany Neunzehnhundertvier

Use "Board Always Accept Your Requests" will work automatically for all human-controlled teams. This one will not operate with AI teams due to a different mechanism.

tdg6661

Yes. I'm still working on it, please be patient for the next update.

tdg6661

I never used it online, and you shouldn't either.

tdg6661

CosmicCreator

Which one is possible ? How can I change the settings on other teams? For example human teams

Add other nationality crashing after changing, affiliated club still glitching

Leo Manucians

According to the previous FMs, they plan to provide an update by the end of February or early March. FM22: https://steamdb.info/app/1569040/patchnotes/ FM23: https://steamdb.info/app/1904540/patchnotes/ The table's next update is expected to be released within the next week.

tdg6661

Yes, that's why you should increase the range, 20 - 30 should be fine.

tdg6661

Too bad that when the difference is 1, it doesn't work https://imgur.com/a/WzXsFo4

Larbi Bessaci

I have looked around, and it seems like there is no discussion about any new update on the SI forums. I believe they will release an update in March. If you are planning to release your update next week, please consider adding the categorization of traits. That would be invaluable!

Muhammad Awais

thank you very much for all the help, I chose the 2nd option and everything works.

Larbi Bessaci

Right click on Adaptability -> Browse this memory region -> Tools -> LUA Engine. On the blank space, copy & paste this: print(getAddressList().getSelectedRecord().ID) Click on execute everytime you change the item. OR, go to this site: https://forum.cheatengine.org/viewtopic.php?p=5714327 Download this file: extraMemRecInfo.lua Place it into C:\Program Files\Cheat Engine 7.5\autorun Restart the table.

tdg6661

how I can retrieve the IDs of these attributes to integrate them into Generate a Coach etc... https://imgur.com/a/a2vttdF

Larbi Bessaci

Ok, thank you

Larbi Bessaci

I just know the basic cheat engine stuff so... for Player Always Agree on Negotiation Terms did you find it with the scanner or in the registers?

Larbi Bessaci

1. Please don't touch this, it could be crash the game because the incorrect offsets. 2. Same as above. 3. Try to increase the range. 4. I'll fix it.

tdg6661

It increased the training points that the player earned from matches and training each month. If you see you could recieve a message about players development evey month.

tdg6661

I believe the status value is kept in the registers, which is why it cannot be retrieved using a scanner.

tdg6661

Yes. The following update will be delivered with the upcoming FM update, or next week if there is no FM update.

tdg6661

You cannot change score with this table, sorry.

tdg6661

Any chance for any future updates?

Michal Niedzielski

How do I change my board score? From 11 to 14 or make me impossible to dismiss

I'm writing here so as not to mix it up with the other topic. 1 -> in club > finance > expected: whether for the month or the year, it does not show the right values. 2 -> in club > finance > income: it shows some good values but it does not correspond to the right information, for example in the game it is "TV income", in the table it is "players sold". 3 -> Generation gold does not work by manually selecting the potential margin. 4 -> freeze > nation: remove injuries, remove bann the only ones I tested don't work. even by going directly to Nation > present: and using its script it writes "0 edit".

Larbi Bessaci

yes it would be great if you manage to do it like Player Always Agree on Negotiation Terms. I tried to find the addresses by initializing the starting value to "unknown" after which I "decrease the value" each time it gives a counterproposal. But I still get a lot of addresses and I don't know exactly what I'm looking for. (just a question, before in person > transfer > and by selecting an offer, you could put: accepted, rejected contract, pending etc... where did they go?)

Larbi Bessaci

How does the progess rate work to maximise player accelerate?

Leo Manucians

Accelerate Player Development only affect the players training, it has no effect on match.Use On-Match Player Ability Modifier instead, set the fitness value to 15000 or set all attributes to 20 to improve the player performance.

tdg6661

I've worked on it before. It would be similar to Player Always Agree on Negotiation Terms, the other club will agree on any offer, but no luck so far. That's why I made Recruit Player for Any Fees as an alternative. So, let see in the future.

tdg6661

Let's see. If I have more time, I'll do it.

tdg6661

One last question for this update😅, Will you be adding categories in match ability modifier in this update or next ones?

Muhammad Awais

I have a question about the "Accelerate Player Development" function: if I set the value to 4 or 8 for all the players on the team, do you think it will have much effect on the match result? If so, what value do you recommend to make it more "legit"?

s0rn

here I used a sale but normally it is the same principle, when we start a negotiation there must be a value which is assigned at this stage, then there must also be other values which correspond to: - negotiated the offer for. - responded to the last offer for. - would like to share with you their latest proposal for. - have made a new counter-proposal for (the player) and want an agreement to be reached as quickly as possible. and we arrive at the end of the negotiations where a value is probably assigned when they agree with the proposal. https://imgur.com/a/xophsJL

Larbi Bessaci

I'm waiting for the winter transfer update for FM.

tdg6661

Any ETA on next update? 😁

Muhammad Awais

What do you mean?

tdg6661

It's not fixed yet.

tdg6661

Is it impossible to find the addresses that allow you to control the gauge of traders ?

Larbi Bessaci

Recruit Players for Any Fee does not work all the time

Michael Delaney

Would it be any trouble to add Best Position to the Legend Players presets? I get that they're already categorized, but to indicate whether they're wingers, strikers or otherwise in their description?

Jered Rudkin

Thanks. It is currently impossible since Wondekids are randomly generated. Let's see if I can include that feature later.

tdg6661

Rafael's 3D Print Lab

These options don't work with AI teams. Instead, you can set the player transfer status or loan status to listed, and then you can try to make an offer.

tdg6661

For the instant Scouting i think it okay to have it added anyway i mean its better than nothing , for me personally i dont use the inbox scout mail at all , i use the shortlists and i check them later

Mohammed Kasim

when I want to recruit a player on loan or transfer with my conditions, I go to Person > Contract > Full Contract > Transfer Offer Options and I choose either "accept all transfer offers" or "accept all loan offers" then I press on "make an offer", they will refuse it but you have to insist for it to work. is it possible to do the same thing to sell players?

Larbi Bessaci

Not yet. But it will.

tdg6661

Is it possible to change the preset values for the 'Use Fitness & Morale Modifier' option?

A. Candic

Yes, Categorizing attributes to Technical Mental Physical GK Seems like a very good idea. Looking forward to it! I understand that it will take time but Thank you for listening & trying to implement the suggestion.

Muhammad Awais

1. We can't edit the mentorship object right now because it's difficult to locate due to a few clues. 2. This is the feature that many people requested, but I need more time on this. 3. An attribute was stored as a signed byte value (-127 to 127), with each 5 giving you one attribute value in FM. So the maximum amount of attribute should be (127 / 5 = 25); multiplying by 100 will still result in 25 because of the byte limit. I guess I can only categorize the attributes.

tdg6661

I wrote a script for Instant Scouting, however it appears to be buggy. Even if the progress has been achieved (100), you will not receive the report in your mailbox. So, this is will not avaiable in the near future. You can change the staff limits on Person -> Manager Data -> Extra Staff. Make sure to select your profile first. We can't edit the mentorship object right now because it's difficult to locate due to a few clues.

tdg6661

The stadium construction differs from others in that it may include up to four stages of progress. It could cause a bug, so please don't use it on it right now.

tdg6661

1. Is there any way that you can influence the mentoring effect? for example, increasing their “significant” influence to make things like “accelerated development” to they can influence mentees faster 2. Players agree with everything - Can you make it like it affects, when interacting with them, Like you have done with boards always accept requests. for example when you criticize their training or ask them not to force a transfer. 3. Thats chinese version from 2021/2022 had a feature of multiply mental/technical/physical/Gk attributes up to 100, Like if a player had 14 finishing. it would multiply 14 to x 8/12/26 etc.. so it would become 112 etc but hidden and it took effect in the match. is there any to implement that to instead of only 25. Not for singles attributes i mean.

Muhammad Awais

"Complete Ongoing Board Requests" does not work with stadium expansion. Even if it is activated when construction has started

A. Candic

is instant scouting is possible ? also changing coach limits to a specific number, editing existing clauses, increase mentoring effects,

Mohammed Kasim

I'm sorry to hear that, I'll fix it soon.

tdg6661

Hi bro the game craso when i add a second nationality

Luis Vušković

Thank you. That feature still in the works, I hope I can finish it soon.

tdg6661

Dicas e erros conhecidos: - Você não precisa colocar [X] no valor, exceto se o tipo for script. - Esse script não funcionará para jogadores que não têm um taco. - Se você usar mais de duas características em "Priorizar alguns atributos" em um jogador que esteja próximo ou já tenha alcançado seu PA, outros atributos cairão para cobri-lo. - Se estiver observando um declínio significativo nos atributos do jogador, aqui está o motivo: É comum ver quedas de atributos em alguns jogadores mesmo quando não se está usando esse script. Isso ocorreu como resultado do treinamento de alguns jogadores que já atingiram seu potencial máximo (PA) ou que não têm pontos de atributos suficientes para melhorar determinados atributos, o que pode ter levado ao declínio de outros atributos (não os focados) para aumentar os focados. Se você optar por ativar a opção "Priorizar alguns atributos" nesse script, que tomará outros pontos de atributos se os pontos de treinamento ganhos forem insuficientes para cobrir (mecanismo do jogo), isso ocorrerá ainda mais rapidamente. Portanto, fique de olho nos jogadores que estão perto ou já alcançaram seu PA, bem como em qualquer outro jogador que não tenha tempo de jogo suficiente, pois eles terão menos pontos de treinamento do que os outros jogadores.

tdg6661

Aqui estão as instruções traduzidas do inglês. Espero que você entenda. Esse script é um multiplicador de pontos de treinamento para os jogadores. Como usar: 1. Neste caso, usaremos esse script no primeiro dia de um mês. 2. Ative o script Accelerate Player Development (Acelerar o desenvolvimento do jogador); agora o script está ativo. 3. Para configurar o script, vá para Accelerate Player Development -> 2. Configuração - Lista de itens. Você deverá encontrar sua equipe nessa seção. 4. Adicione um novo item ativando Pesquisar item, digite o nome do objeto e você poderá pesquisar até cinco tipos (Pessoa, Equipe, Competição, Continente, Nação). Além disso, você pode adicionar até 32 itens à Lista de Itens. 5. Agora, ao abrir um item adicionado, você pode encontrar mais opções individuais: - Is Active ? = Define se esse item será ou não usado no script. - Item Type = Identificador do tipo de objeto do item. - Unique ID = Identificador do ID do item. - Player Max Age Filter (Filtro de idade máxima do jogador) = Define a idade máxima do jogador que será influenciada pelo script. As idades superiores a esse valor serão ignoradas. (Somente competição, continente, equipe e nação) - Filtro de posição do jogador = Escolha qualquer função; o script terá efeito sobre os jogadores da área. (Somente competição, continente, equipe, nação) - Filtro de familiaridade da posição do jogador = Escolha o valor mínimo de familiaridade da posição para os jogadores; eles terão o efeito se atenderem à condição. (Somente competição, continente, equipe e nação) - Use Attributes Booster (Usar reforço de atributos) = Defina se o reforço de atributos será usado ou não no script; o valor do reforço será dimensionado pela Progress Rate (Taxa de progresso); selecione até cinco atributos. - Progress Rate (Taxa de progresso) = Defina o multiplicador desejado para o reforço; um número maior treinará o jogador mais rapidamente. Definir o valor como 1 pode impedir que as habilidades do jogador caiam; 1 a 5 deve ser bom para o desenvolvimento do jogador. 6. Em seguida, você deve manter essa opção ativada enquanto joga o mês inteiro; a maioria dos jogadores tem seus atributos alterados durante a primeira ou segunda semana do mês. 7. As setas nos atributos representam o avanço do jogador. Se você vir muitas setas verdes nas qualidades, isso sugere que os jogadores estão progredindo bem. Você pode descobrir se o CA do jogador será aumentado.

tdg6661

first, i would like to thank you for your work and effort. Secondly, I would like to know if the option "Recruit Players for Any Fee" is expected to be fixed or made available?

s0rn

opa sou br tbm mano, se quiser posso te ajudar

s0rn

Tô muito perdido nessa atualização do progresso jogador

Rodrigo Silva

There are various weighted values based on player positions, which will be combined with the attribute value to get the CA value. This shows how much they will contribute to the CA value. Acceleration, Finishing, and Composure, for example, have a high weight value for a Striker; each 1 point attributes will require a greater CA rating. https://i.imgur.com/TQXDcwI.png If you focus on high-weighted value attributes, you will see no big improvement in others.

tdg6661

ok, thanks for the explanation. In Progress Rate of Accelerate Player Development, the management of points is not consistent, I took a player who has 54 level and 156 potential, I applied the number 127 in Progress Rate. In less than a month he reached 156 but his attributes have not increased enormously.

Larbi Bessaci

Training points and attributes are different things. Training points are the values that players accumulate after participating in a match or training. These values will be used to fill out the player attributes each month. The player attribute has a maximum value of 20 in the game; it can be changed to 25-27, but only temporarily. Progress Rate will multiply the number of training points. This indicates how quickly the player will progress; the higher the value, the faster the player will reach full development. Attributes Booster will focus the allocated values from training points on selected attributes, similar to individual training but more intense.

tdg6661

so the maximum number for Progress Rate of Accelerate Player Development is 127. and for that of Attributes Booster is 27?

Larbi Bessaci

It's 127. But, 1 - 5 should be enough for most players.

tdg6661

hello, what is the maximum number that can be put in Progress Rate in Accelerate Player Development?

Larbi Bessaci

ok thanks I'll look at that. just another piece of information, in club finance part expense there are no values, it displays "??" whether it be in the month or the year

Larbi Bessaci

Hello. Yes, it is. Player Always Agree on Negotiation Terms only effect contract talks (Wage, Bonuses, Clauses, etc.), not player status terms. To force players to accept any player status, activate All Player Interested under Person -> Manage Data -> Unlockables. Make sure to choose your profile first.

tdg6661

hello, Is it normal that with Player agree with everything, the first page of negotiations does not work? for example the player wants an important player status and I want him to be a substitute!

Larbi Bessaci

Sure.

tdg6661

in the list of talented regens, it would be good if it displayed their positon(s)

Will Smith

The Youth Intakes Number Modifier is currently disabled and cannot be used. The game's default number of young intakes is 16. You can turn off Generate Wonderkids and lower the PA Range value to reduce the quantity of top talents developed.

tdg6661

when i change the number of youth intakes to 100 it doesnt give me 100, it has given me 16 twice but 10 of the 16 were elite talents. how do i fix this?

Will Smith

Hello, It serves as a multiplier for player training points (which are not displayed in game). Set 1-5 for ideal development, or greater than 16 for rapid development. Check the instructions for further information.

tdg6661

Hi @tdg6661, Just wanted to ask what the range for 'Progress Rate' in 'Accelerate Player Development' has been changed to. Used to be 1x, 2x, 4x, 8x and 16x, but now I've got no idea what the range is. Wanted to be sure, so I don't use a value that is out of range. Thanks

Z!

Thx for the help

Make sure your club is selected and has the correct ID. Then try again and check if the players fitness displayed as red with the current preset (15000). Also, you may disable the fitness feature then use and set Attributes Booster value to 25, check if your team outmatched the opponent.

tdg6661

Can you help me with the On-Match Player Ability Modifier? If I use Fitness & Morale and then A Doping Player then the players do nothing at all and I lose matches by 40 or more for the opponent

Thx :)

레 이


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