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drjavi
drjavi

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Devlog: Sheerk Prairie ruins

Small devlog this week because I didn't have enough time to program.

The ruins area is a mess of colliders, but the triggers seem to work properly. I had added some invisible walls to stop the player from skipping steps, but that's no fun. Instead, I rearranged the triggers so it's more of pretty interactive area than a platforming challenge. Now I have to figure out which puzzle to build next. The maze, the swamp, the slide or the sinkhole? The sixth area is just a battle zone with a miniboss.

I also drew the difficulty level selector: knave, knight and king, directly inspired by the 1868 Spanish card deck designed by Heraclio Fournier.

 Knave, knight and king difficulty selector


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