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isADRI
isADRI

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what's releasing for 5.7.7 of ABR

Hey Everyone! So apologies if I hadn't been active with the replies lately, this new update is huge in the back end and it really does take a lot of my time with testing and adjustments,

I just want to share what I've been doing recently and what's gonna be added to 5.7.7

the 2 main features that are added are
   - enemy phases

    - the DAR version of the project impact reaction system


so for Enemy phases

        what other missing feature that makes combat bland despite the cool moves and animations that came out recently and despite so many combat mods making it difficult is that the pace, tempo and rythm is monotonous for the whole span of the fight.

enemies don't adjust their tactics, even we can notice in souls bossfights, in the witcher 3 game or the new AC games is that what makes the combat engaging is there are levels and phases we go through the whole fight. If there aren't any new patterns, the fight becomes boring because from start to finish everything is thesame. There is also no identity per enemy, so no memorable fights, which kind of devaluates the point of a replayable open world game when everything is thesame, 

the new system just does this simply by making the health an indicator to when the enemy changes its patterns, so the healthbar has another function aside from being just a thing to deplete to end the fight. More aggressive patterns will happen once the enemy reaches 50%(70 for higher level enemies) and 25%(40% for higher level enemies) this way, it allows us to optimize 1 v many battles because not everyone throws barrages at you at once so it would only depend on who you focused on, although the other opponents still attack you,  only the ones who you've depleted get complex moves.

right now there are still issues, skyrim's NPC camera tracking to aim at the player does not play well with fixed motion data, this is where I spend most of the time of apart from ctd/compatibility checking which is stability and right now, if i don't polish it enough this concept if poorly executed, will be more messy than good  so I am currently devoting time  to polish further

the second feature that will finally come is the reaction system

   Right now focusing or critiquing the animations displayed on the video is useless because those are just key poses or placeholders, they're not meant to be the final product, just a preview for what the concept is and testing if the behavior events are successfully sent.

anywho, unlike other action games, skyrim doesn't have the reaction element, and while you can have the most brilliant and polished attack animations, there's no satisfaction to it because the enemy doesn't act like he's hit, the attacks don't feel rewarding.

with this reaction system, you can actually feel the connection, no need for bloodsplatter on screen or no need for annoying and distracting camera shaking, no need for screen blur,  and have actual reactions per hit,

also, this is done through behaviors and DAR, as it would be improbable  to create an inverse kinematics system or a physics based impact system for now

implementing through behaviors and DAR also means if you have a certain animation like the elder souls pack, or jh, you can swap the reactions if you want, or even create your own reaction set if you're an animator.

the release will include reaction sets for all of my animations that i released for 5.7, but i may include or some animators may make their own if they want.

anyways, that'll be it for the update, more polish will really be needed so i may need a little bit of time on this, anyways, that's about it for now. Thanks!

what's releasing for 5.7.7 of ABR

Comments

How to fix it?

I need help with the Charged Attack System i can't get it to work

Arturo Sosa

wow, cool)

Yep I'm having the same issue, the left hand is not holding the weapon

Kebab

Hi, ADRI. I tried to convert some of your animations (Rapier ones) to Skysa but I was only able to play the first one and one power attack. The names on the animations are correct, such as folders and Dar conditions. Is there anything I am missing? Thank you = )

Gil Correa

Is anyone using ABR without CGO and getting animation issues for the 2 handed weapons idles? Someone said it was resolvable using PCEA but that didn't fully work for me, and CGO has too many conflicts with other mods for me to keep, but is also the only thing that fixes the idles.

C

If you're using TDM, you need to disable headtracking in MCM to fix this

I think I'm misunderstanding what the numbered HVY animations means and could use some help. I renamed an animation to "2hm_atkHVY3.hkx" from a Skysa animation named "skysa_power2hm3.hkx", but it doesn't ever play it. I thought it would be the 3rd swing if you follow up the 2nd normal attack with a power attack. Is my understanding incorrect? Also, there appears to be something called "2hm_attackpower3slashcombo.hkx". When does that animation play?

C

Loving ABR so far dude. My only gripe is that raising a shield (or blocking with any weapon for that matter) takes waaay to long. This is especially annoying for those of us who use a timed block mod… still loving the approach to combat, thanks again!

oh its the souls like preset :https://www.nexusmods.com/skyrimspecialedition/mods/41413 i did use waxx's before but this is quite better to showcase the reactions

ADRI

Not only does this look amazing, but I'm loving that camera preset you're using. Is that Smooth Cam? And if so, do you mind sharing your preset?...

SuzanoSho

"Ill show you what a real orc can do" whilst aggressively hitting a tree

PedalPen

Could you add a version that allows you to move whilst attacking? I play with some animation mods so npcs move all over the place so right when i swing theyve already swirved out of range enough to miss but then attck me. really punishing with wildcat

PedalPen

5 attacks, since i'm syncing combos with the reactions which i plan to limit to 5 for now

ADRI

Hi, ADRI, Could take some time to check the status of mage/spellsword NPCs in combat? I think they are still freeze when they try to cast concentration spells, and they were at a stand in the melee combat.

Quick question, how many attacks can you have in a chain? For example, if I have 2hm_atkx, how high can "x" go?

C

Hi. Can anyone confirm if the 3rd pommel power attack doesnt work after renaming the attacks AMR version of Hallowed Sword (https://www.nexusmods.com/skyrimspecialedition/mods/46735?tab=description)? I tried renaming from my side for the High Guard stance by only the 2 stabbing type power attacks seem to be working.

C

Adri, hello. can you write guide for me on my Discord about: how to properly import SkySA animations in ABR?) yes, now I want to try to import she it in ABR)

Looks amazing, thanks dude.

So ready for this!

Danovench Jean

it's the minimap mod made by felisky the ini file allows us to change between square and circular minimaps

ADRI

Question, where did you get that mini map mod from?

So cool!!

Amazing stuff ! :)


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