CreatorsOk
ZZPuma
ZZPuma

patreon


PumaStudio v0.4.3 - Info

First of all, big thanks to all supporters!!

Sorry for the absence, that update really got into my nerves to make everything correctly work all together. This is update is more focused on the back end stuff aka more technical side of things.

A very big advancement is that the recording/playback uses an event system instead of pure frame by frame comparisons, it is waaaay more optimized and makes it possible to record all sorts of stuff, one great example is vehicle explosions! Now if a vehicle explode in the recording phase it will explode in the exact same moment in playback mode.

Shots also uses the event system, and the great thing is that they land exactly where they landed in recording phase!

That new system opens doors for lots of things but atm these are the ones that i actually implemented.

And also these things:

New save/load window, it now saves everything to a single file instead of hundreds of them like how it was in the v0.3.0 xD You can also choose what to load, only slots or only the camera timeline.

Quick video example of the shots & vehicle explosions in playback, shots aren't ultra stable, for some reason sometimes the shots spawn way far way from the weapon, very annoying but atm i still don't know how to solve that. In the end there is also a showcase of the game freeze function.

https://www.youtube.com/watch?v=6nrYLAtJcqw

The freeze game function can be assigned to any key just like any command, by default the key is "6", it still is a experimental thing i have some interesting ideas for that thing.

The link is on the last members only post!

Thanks for the read :D

Comments

Hey Martin really glad to see you here, thanks a lot for the support!! I totally got what you mean, unfortunately the SA anim system is atrocious and leave a very limited room for custom animations, they are all tied to a task manager which controls all the ped animations so to make a custom animation we have to make a new task, a gigantic shitshow honestly xDD The best option is to hook the bone quaternion values right before the ped rendering so we can force the orientations to any value, this is how all the bone stuff works in PumaStudio, so to achieve your suggestion i would need to make some sort of a pose layering system, which in the end is almost a complete custom animation system xD No worries, it is in my plans to do all that but i don't think i'll do it so soon :D

ZZPuma

Hi! I'm loving the mod and just started using it! A tool that might be helpful in the future would be to lock the blended poses, so I can, for example, pose a character and animate a lipsync in real time. Or else the possibility of blending two animations at once, by using the selected bones. (Unless that can already be done and I haven't found out yet) Keep it up Puma! I think this could be as big as Dyom itself

YoMartinProductions


More Models and Creators