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jasx_games
jasx_games

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Let's talk campaigns

So I'm thinking campaigns could work like in hearthstone. Each campaign has n wings that have to be completed in sequence. At the end of each wing you gain a reward, with the final wing offering a bigger reward. Rewards will generally be experience, gold and 

What's been implemented?


What needs to be done before moving campaigns to stable?


Here's a list of the first 3 battles (if you don't want any spoilers, stop reading here):


I need another 6 bosses, so ideas for fun boss mechanics are welcome. I'd also like to implement passives and arena passives, to change up the gameplay drastically for each boss!

Let's talk campaigns

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