March Notocracy has ended and I've been hard at work formalizing some of the meaty nasty details down.
The primary three who won out where: Midnight Anima, Project Sidewinder, and Pojedynek Kobiet (REDUX). Over the week I've got my basic notes down for each of them, with Midnight Anima being out first one.
What IS Midnight Anima though?
Well, I don't believe you can transfer Dark Souls to the tabletop easily, it's too steeped in Video Game logic. Estus Flasks are free healing, Bonfires are checkpoints, etc etc. I needed to look at it from a different angle, so I decided to approach it by going back to the past. I chose to adapt Dark Souls "Grandpa" of King's Field, but I needed some help. Rather than get that help, I instead had to think of a separate line of logic and "Adapt" a game that doesn't exist, as written by a Japanese man in 1995.
Midnight Anima will be a "4th Edition" of a game that doesn't exist, just as Elden Ring is just a successor of a long line of choices, decisions, and design goals that FromSoftware has made. I'm drawing on classic JRPGs to give it a unique flavor, notably, Dragon Quest. Yes, this "Dark Souls" inspired game is going to be based on the relatively upbeat Dragon Quest series . . . as filtered through the lens of Berserk.
All the ideas are present and noted down, it's now a goal of tying everything together into a cohesive, messy, whole. My estimate is that this will take me minimum until the end of March, though I've surprised myself on speed before.
Thank you all for voting as always (Midnight Anima had 18 Votes compared to Sidewinder's 6). I have begun mentioning everyone at the end of the "Little Opinion" Videos, if you all want your names listed, leave me a message and if there's a demand, I will.
I am, as they say, away.