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DAHR
DAHR

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Dungeons

Hey guys! I bet you're all tired of waiting for "Iris Quest" news. And here they are, these news, before you! So, all of this time we weren't sitting idly (imagine that!). We wrote some new story events and rewrote the story twice, updated "55", changed the combat system a bit... So work's brewing! But today we're gonna tell you about what we're working on right now.
It's the third important game module (after "55" and the combat system). We call it Dungeons. Besides visiting locations, playing cards and fighting monsters, we plan on making an important part of Iris Quest to be about exploring dungeons and tombs, stealing from palaces and mansions, and adventures of that sort. So that's what the Dungeons module is for.
At first we planned it as a little side part to the main game, but now, after all the work we've done, we see that it's turning out much bigger than we expected. So we've decided to do the following: we are temporarily making this module a standalone project, which is what we're currently working on. When we're done, we will release it so that you can check it out and test it. And then, depending on your feedback, we will decide whether it goes into "IQ" in it's full (or shortened) size, or if it's going to be released as a standalone game, or scrapped completely.

Dungeons

Comments

make haste to release) can not wait for that to play IQ: 3

нееет! только не новые идеи! нам ещё нужно реализовать старые!

DAHR

Прикольная идея с подземельями! Можно сделать ещё уровень "Замок Уолт Диснея" (может даже как логово главного злодея). Кстати в игре будет сказано куда делся Аладин? И, возможно, Ал мог бы знать Ирис, учитывая что он жил в бедном квартале Аграбы. В игру можно добавить веб джина "Акинатор" как нпс- он даже по стилю игры подходит.


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