Bug Fixing, Pattern Rendering, and Story Planning
Added 2019-05-04 09:44:49 +0000 UTCA bunch of things to report on tonight!
First up, bug fixing for v0.16.0 is going well. So far nothing completely game breaking has turned up and none of the fixes have taken too much time. I was able to do a little refactoring while bug hunting as well, so some ugly clothing pattern related functions are now much prettier.
Third and finally, I have been working on the Lab Rats 2 character storylines. I am trying out a new flowchart design that is working well so far. So far I have Mom and Lily's main blocked out pretty completely, Stephanie's 80% done, and Nora and Alexia with general concepts written down. I have also introduced two new characters: your aunt who is moving into town since her husband is divorcing her, and her daughter/your cousin who is coming with her.
Third and finally, I have been working on the Lab Rats 2 character storylines. I am trying out a new flowchart design that is working well so far. So far I have Mom and Lily's main blocked out pretty completely, Stephanie's 80% done, and Nora and Alexia with general concepts written down. I have also introduced two new characters: your aunt who is moving into town because her husband is divorcing her, and her daughter/your cousin who is coming with her. Since the storyline flowchart is being hosted on google drive I'm going to release a viewing link to all patrons so you can take a look and leave comments or suggestions. Obviously this will involve spoilers, so if you want to be surprised over the next couple updates you don't have to check it out! $10+ patrons will also be receiving their patron reward form links, so look out for those!
That's everything to report for tonight! I'll be doing more storyline planning up until v0.16.1 is out on Tuesday night/Wednesday morning, then I will be shifting gears and starting to write out the actual events.
Comments
in random_lists.rpy, function get_possessive_titles() at line 446, some appends are to the list list_of_titles where in the function the list_of_possessive_titles is used causing an error.
2019-05-06 20:22:52 +0000 UTCthe way i understand incest in modern porn is that it is a very low hanging fruit where you engage with women that are closest to you, i mean it in a way that it is probably harder to create a story with women that you have to search for, as opposed to creating a story with women that live under the same roof with the protagonist, and in a sense dont have simple ways of escape from the protagonist I know that this is not always the case but sometimes it seems very lazy to simply make the female character the protagonists sister to explain why she is even bothering to talk to the guy
retchedegg
2019-05-04 20:43:26 +0000 UTCThe whole...family thing isn't really in my wheelhouse, so I'm just going to be over here in the corner corrupting the entire city and/or just pretending some characters have no relation to me. I am kind of hopeful that your ability to change what people call you could help make this a bit less of an issue for me, but worst case scenario....I just ignore it.
McSpazz
2019-05-04 16:23:21 +0000 UTCduring event when mom sends you message I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 7805, in script call menu: File "game/script.rpy", line 9095, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3034, in script $ the_clothing = the_person.outfit.remove_random_upper(top_layer_first, do_not_remove = True) File "game/crises.rpy", line 3034, in <module> $ the_clothing = the_person.outfit.remove_random_upper(top_layer_first, do_not_remove = True) NameError: name 'top_layer_first' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 7805, in script call menu: File "game/script.rpy", line 9095, in script call $ the_crisis.call_action() File "game/crises.rpy", line 3034, in script $ the_clothing = the_person.outfit.remove_random_upper(top_layer_first, do_not_remove = True) File "C:\Users\ajlen\Downloads\rags\vren\Lab_Rats_2-v0.16.0-pc\Lab_Rats_2-v0.16.0-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\ajlen\Downloads\rags\vren\Lab_Rats_2-v0.16.0-pc\Lab_Rats_2-v0.16.0-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/crises.rpy", line 3034, in <module> $ the_clothing = the_person.outfit.remove_random_upper(top_layer_first, do_not_remove = True) NameError: name 'top_layer_first' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.16.0 Sat May 04 16:34:20 2019 i have a theory that it may be something to do with what she is currently wearing also i should probably mention that i increased my chance to get a crisis to 50% by changing the value in script.rpy and i got the mom messaging event 2 time periods in a row, the error popped up the second time it should have shown me the picture of mom</module></module>
retchedegg
2019-05-04 14:38:09 +0000 UTCok i encountered a bug, but i did not have time/forgot to explore it a bit to be able to reproduce it properly. The names (titles) in the log change from time to time, i still dont fully know what causes it, but when i had an event for the training seminar, in my case i chose to increase research, it wrote in the bottom right that the character got +2 research, and than, depending on who i was talking to, the name in the bottom right would change to the character that i was interacting with
retchedegg
2019-05-04 14:31:34 +0000 UTCВэрн Гутъ
waffel
2019-05-04 10:11:07 +0000 UTC