v0.16.1 Bugfixing and v0.17.0 Storyline planning.
Added 2019-05-10 06:53:32 +0000 UTCThis post is just a super quick update letting you know what I've been working on the last couple of days. Most of my work has been done tracking down bugs in the recent public build and planning out more of the key character storylines. Once the rough draft of each character's story arc is finished I'll start writing up the individual events.
Completing all of the stories is going to be a multi-update process and each character will be interdependent to some degree with other characters. I will be making incremental additions to character stories with each update rather than introducing and finishing a character's story all at once and then starting another.
I've got a lot of work to get to, so that's all for tonight!
Comments
Any chance for a patch to the "no attribute 'player_title'" bug? It's a really annoying one, since it crops up a lot during sex.
Dubsington
2019-05-21 03:51:58 +0000 UTCStephanie offered to call me Sir, but when I selected it, it made Sir her name instead of mine. When I initiated the change myself by talking to her it worked normally.
Dubsington
2019-05-16 04:24:58 +0000 UTCStacktrace, happened during sex: While running game code: File "game/script.rpy", line 7829, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 8114, in script call call talk_person(the_person) from _call_talk_person_3 File "game/script.rpy", line 7914, in script call call talk_person(the_person) from _call_talk_person_4 File "game/script.rpy", line 8193, in script call call fuck_person(the_person,private = in_private) from _call_fuck_person File "game/script.rpy", line 8311, in script call call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge) from _call_sex_description File "game/script.rpy", line 8484, in script call call sex_description(the_person, position_choice, the_object, round+1, private = private, girl_in_charge = girl_in_charge) from _call_sex_description_2 File "game/script.rpy", line 8397, in script call $ watcher.call_dialogue("sex_watch", the_sex_person = the_person, the_position = the_position) #Get the watcher's reaction to the people having sex. This might include dialogue calls from other personalities as well! File "game/personalities.rpy", line 1123, in script the_person.char "Come on [the_person.player_title], [the_sex_person.name] is going to fall asleep at this rate! You're going to have to give her a little more than that." AttributeError: 'Person' object has no attribute 'player_title' Let me know if you want the full trace.
Dubsington
2019-05-16 04:03:38 +0000 UTCAnother bit of feedback-- one clunky bit of the sex mechanics is that after "strip her down" (successful or unsuccessful), you are forced to do another round of the previous action. Given how few actions you are permitted before suffering premature ejaculation, this is a real handicap. Unless the girl's suttiness is very high, then your arousal gets high (~84%) you have to either accept you are going to blow in your pants (ewww), switch to BJ (and accept yet another obedience hit that is difficult to recover from), or try for clothing removal. If the clothing removal succeeds *or* fails, you're doomed because you go back to making out--- you're jizzing in your pants. It's kind of gross and kind of a buzzkill, and happens way too much in the game (IMHO -- maybe someone is into that).
Dubsington
2019-05-16 03:45:55 +0000 UTC"You know, I think Sweetheart fits you better than Sweetheart." And I can either let Mom switch from Sweetheart to Sweetheart (no penalty), or insist on Sweetheart (penalty). This happens with other girls too.
Dubsington
2019-05-16 03:32:36 +0000 UTCSeveral of the sex text boxes overflow and get truncated. (this is not a new bug) https://imgur.com/a/Kar1S3a
Dubsington
2019-05-16 03:27:28 +0000 UTCI'll look at that right now and make sure employees only trigger their "Should I quit" check on work days.
Vren
2019-05-14 04:57:38 +0000 UTCDoes it carry over between days? If a girl is stripped down while having sex and is slutty enough to still be comfortable in her stripped down form she doesn't bother changing back into her planned outfit. I think that behaviour will make more sense when I add some modifiers for public vs. private spaces, so girls will wander around their own house half naked after you seduce them, but get dressed right away all the time in public.
Vren
2019-05-14 04:55:49 +0000 UTCThere's a very longstanding, and *very* frustrating bug that I would be very happy if you addressed -- employees will decide they are unhappy and resign on the weekend, when you can do nothing about it. The text is out of place (it is written as if it is a normal workday), and it's just an unfair situation because you get the bedtime report saying "X is unhappy and considering quitting" but you cannot talk to her until Monday, but she usually resigns sometime Saturday or Sunday.
Dubsington
2019-05-14 04:29:35 +0000 UTCVren, there's a glitch that's been existing since at least version 0.14. Seems it either only happens to high slutiness characters or only in late game. Any changes to custom outfits in the NPC's wardrobe will be saved when it's been changed. Like if you take off the skirt in a sex scene, the outfit would be forever without a skirt. I think it also somehow saves any body fluids into the outfit. Are you aware of this? Is this a glitch or a feature? It might have nothing to do with lategame/slutiness at all, maybe just how you mess with the wardrobe system. Not sure about the cause of the glitch. Also in case you havn't fixed them yet: There's a misspell of append(as appnd I think?) in random_lists.rpy And a misspell of business(as buisness) in crises.rpy
2019-05-13 08:59:01 +0000 UTCSo.... I have a weird bug regarding the Outfit Manager, once triggered it overlays all other actions and I'm locked in a perpetual loop of creating and deleting outfits without any visible way out.
2019-05-12 08:02:45 +0000 UTCIs it possible to make the named characters look like their models from the original Lab Rats?
2019-05-11 15:42:53 +0000 UTCHow do I get to the clothing screen shown on the overview? All I get is a blank screen in the clothing manager, no matter what I try: https://i.imgur.com/hjRsKmm.png
James Austin
2019-05-11 03:35:09 +0000 UTCOof, sounds like you have your work cut out for you. Good luck!
Graeme Cracker
2019-05-10 21:05:53 +0000 UTC[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 7829, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 8001, in script call call talk_person(the_person) from _call_talk_person_2 File "game/script.rpy", line 8114, in script call call talk_person(the_person) from _call_talk_person_3 File "game/script.rpy", line 8215, in script call python: #Generate a list of options from the actions that have their requirement met, plus a back button in case the player wants to take none of them. File "game/script.rpy", line 8193, in script call call fuck_person(the_person,private = in_private) from _call_fuck_person File "game/script.rpy", line 8311, in script call call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge) from _call_sex_description File "game/script.rpy", line 8484, in script call call sex_description(the_person, position_choice, the_object, round+1, private = private, girl_in_charge = girl_in_charge) from _call_sex_description_2 File "game/script.rpy", line 8397, in script call $ watcher.call_dialogue("sex_watch", the_sex_person = the_person, the_position = the_position) #Get the watcher's reaction to the people having sex. This might include dialogue calls from other personalities as well! File "game/personalities.rpy", line 1123, in script the_person.char "Come on [the_person.player_title], [the_sex_person.name] is going to fall asleep at this rate! You're going to have to give her a little more than that." AttributeError: 'Person' object has no attribute 'player_title' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 7829, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 8001, in script call call talk_person(the_person) from _call_talk_person_2 File "game/script.rpy", line 8114, in script call call talk_person(the_person) from _call_talk_person_3 File "game/script.rpy", line 8215, in script call python: #Generate a list of options from the actions that have their requirement met, plus a back button in case the player wants to take none of them. File "game/script.rpy", line 8193, in script call call fuck_person(the_person,private = in_private) from _call_fuck_person File "game/script.rpy", line 8311, in script call call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge) from _call_sex_description File "game/script.rpy", line 8484, in script call call sex_description(the_person, position_choice, the_object, round+1, private = private, girl_in_charge = girl_in_charge) from _call_sex_description_2 File "game/script.rpy", line 8397, in script call $ watcher.call_dialogue("sex_watch", the_sex_person = the_person, the_position = the_position) #Get the watcher's reaction to the people having sex. This might include dialogue calls from other personalities as well! File "game/personalities.rpy", line 1123, in script the_person.char "Come on [the_person.player_title], [the_sex_person.name] is going to fall asleep at this rate! You're going to have to give her a little more than that." File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\ast.py", line 652, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\exports.py", line 1199, in say who(what, *args, **kwargs) File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\character.py", line 1003, in __call__ what = what_pattern.replace("[what]", sub(what, translate=translate)) File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\character.py", line 985, in sub return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0] File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\substitutions.py", line 242, in substitute s = formatter.vformat(s, (), kwargs) File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 585, in _vformat File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 652, in get_field AttributeError: 'Person' object has no attribute 'player_title' Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.16.1 Fri May 10 10:34:57 2019 [/code]
Lazarus
2019-05-10 15:35:28 +0000 UTC[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 7829, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7916, in script call $ act_choice.call_action() File "game/chat_actions.rpy", line 73, in script call call new_title_menu(the_person) from _call_new_title_menu File "game/chat_actions.rpy", line 97, in script python: File "game/chat_actions.rpy", line 98, in <module> for title in get_titles(the_person): File "game/random_lists.rpy", line 437, in get_titles list_of_titles.appnd("Cock Slave") AttributeError: 'RevertableList' object has no attribute 'appnd' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 7829, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7920, in script call call talk_person(the_person) from _call_talk_person_5 File "game/script.rpy", line 7916, in script call $ act_choice.call_action() File "game/chat_actions.rpy", line 73, in script call call new_title_menu(the_person) from _call_new_title_menu File "game/chat_actions.rpy", line 97, in script python: File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "H:\Games\LabRats\Lab_Rats_2-v0.16.1-pc\Lab_Rats_2-v0.16.1-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/chat_actions.rpy", line 98, in <module> for title in get_titles(the_person): File "game/random_lists.rpy", line 437, in get_titles list_of_titles.appnd("Cock Slave") AttributeError: 'RevertableList' object has no attribute 'appnd' Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.16.1 Fri May 10 10:06:04 2019 [/code] </module></module>
Lazarus
2019-05-10 15:06:35 +0000 UTCi m having troule keeping obediece up, is there a hidden modifier when dosing employees?
2019-05-10 11:19:55 +0000 UTCHey Vren, I love the direction the game is going but I was wondering if and when you were planning on fixing outfits? There's still a lot of clipping through especially if you layer multiple tops over each other, ie Bra under Shirt under Labcoat.
Paul Te
2019-05-10 10:51:58 +0000 UTC