My automation script turned out the first batch of rendered images from my new rendering platform - Daz Studio - last night. I've got a set of clothing scenes I'll set to render tonight and will trim up tomorrow and get inserted into my working prototype so that I can show off the same models but dressed. Hair will receive the same treatment very soon, so I'll be able to replace all of the features that use to be rendered in HS with a Daz equivalent.
Seeing the results from Daz side by side with the old HS renderings I'm very happy with my decision to make the switch. More realistic highlights and lowlights, along with much more accurate self shadowing, make the models look far less cartoony than they use to. Daz has also proved to be much better at calculating soft transparent edges, giving a smoother edge to the model.
Now that I've got a basic model set up I can start checking off a number of other features for the girls sprites: first up is a set of representative clothing (shirts, pants, skirts, underwear, shoes, socks) and a few hair styles. After that I'll be looking at adding facial elements (eye colour, makeup, expression) so that there's a little more character in the characters. Once all of that is done the character sprite system should be in a good enough place to put down for a little bit and shift focus to generating art assets for menus, backgrounds, etc.
TextileMonster
2017-11-24 05:32:16 +0000 UTCsrksrksrk
2017-11-23 14:33:06 +0000 UTCVren
2017-11-23 10:44:39 +0000 UTCVren
2017-11-23 10:43:44 +0000 UTCVren
2017-11-23 10:41:37 +0000 UTCsrksrksrk
2017-11-22 21:54:36 +0000 UTCsrksrksrk
2017-11-22 17:00:58 +0000 UTComegashrn
2017-11-22 04:28:55 +0000 UTCDubsington
2017-11-22 04:06:37 +0000 UTC