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vrengames
vrengames

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v0.5 Progress Update - Suggestability Rehaul and Lab Coats!

I've finished implementing the new suggestibility system and testing it out to make sure it plays nicely with the rest of the game. I'll be setting up a test game soon to see how balance was affected by the changes and modify values accordingly. I've already bumped up the default duration of a serum from 1 to 3 time segments - temporary sluttiness bleeds away at a rate of 1/chunk, and has a (suggestability)% chance of being turned into core sluttiness. With a 1 unit duration it would take forever for any progress to be made. I might increase the bleed speed or introduce new serum traits that allow you to manipulate it to make that part of the game more interactive.

In other news, I've got my computer working on a new set of renders for a lab coat, which was conspicuously missing from the outfit selection before. Rendering for that should be finished in 6 hours, so I can have it tested out and in the game by tomorrow night. Once that's done I'm going to either start rendering some new shoes and hair styles or commit to a long render cycle to add a blowjob pose to the game.

That's all for now - I'll post some pictures for patrons once the new renders are finished and in the game!


Comments

Don't hire anyone until after you can make a serum. 1. Research Medical Application 2. Create Basic Serum with Medical Appllication. - Referred to as MED-01 3. Set Production to MED-01. Set Autosell Threshold to zero 4. Hire Employees in following order - Supply - Production - Marketing - Supply - Production - HR Employees should have high Focus and the relevant skill. All other skills should be as low as possible.

TheMGA

which doesn't benefit me and after 30 days struggling that way i went broke

Just to save on space I'm just gonna say stick to the list I gave you. the girls pay for them selves. Best of luck on your ventures

ad during these times i have to pay my employees and the price for the raw material

but the problem is that my production skills are way too low and it takes me almost two days just to produce one dose

now i am able to produce serum that value 260$ each dose

That's why you don't hire anyone until you have researched and can produce a serum.

but they cost a lot and the money is not enough after a week of having all these employees i'll be bankrupt

hmm

Right now you cant, though honestly, its not much of an issue

Hire some people that can......

Dutch boy

second is i can never produce anything cuz of my production skills being that low

first is how do you get your skills up

i got some problems with the games]

I'd like to include something like that too - just like you said it will have to wait a few updates before I even start thinking about what it would include.

Vren

That's been one of the top complaints about the game and it's something I'm absolutely going to be adding. I'll do a quick look over the code tonight to see what the best way to implement it would be, then I'll get working on it soon.

Vren

Agh, in the depths of my cold I completely forgot to send out the form links. That's been fixed, all $10 and $20 patrons should have received a message with the link.

Vren

I hope to see at some point in the future a date mechanic similar to the beach trips in Lab Rats 1. Of course I understand that so far we've been focusing primarily on developing the core, underlying systems the true game will be built off of.

Woo! Lab coats! Also when are we doing the Benefactor submissions?

I really hope down the line that you will implement more production lines. It's really frustrating only to be able to have 1!

waffel


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