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Lab Rats 2 v0.5.0 is Live!

Lab Rats 2 v0.5.0 is live and available to $5 patrons! Get it here:

PC (Windows or Linux): Lab Rats 2 v0.5.0-PC 

Mac: Lab Rats 2 v0.5.0-Mac 

Android: Lab Rats 2 v0.5.0-Android 

Lab Rats v0.5.0 is out, and includes a massive overhaul to the Suggestability mechanic of the game. Suggestability now allows a girl to have a temporary Sluttiness significantly higher than her normal (now called Core) sluttiness. Temporary Sluttiness will also be slowly converted into Core Sluttiness if the girl is under the effects of a serum. The more powerful the serum the more quickly Core Sluttiness will be raised.

In addition to that major change there have been a ton of smaller ones throughout the game. After the Suggestability rehaul Obedience is no longer tied to Suggestability and can be raised or lowered like any other stat. Your business now has multiple production lines, allowing for the creation of specialised serums using a fraction of your total production without tedious micromanagement. Thirteen new clothing items have been added to the game, as well as a number of new default outfits making use of them. A number of screens in the game have been redesigned to be more attractive and functional.

This update also includes a major rebalance of the serum economy. Serums are now produced in batches of between 5 and 10 doses of serum, and all serums traits have had their value reduced to 20% of their old value. This means it is now cheaper to produce serums intended for internal company use, and puts more stress on the marketing department who will have to ship five time as many doses as before. New policies to improve batch sizes and add production lines have been introduced. Finally, serums now start with a default duration of 3, which should make internal use of serums more practical.

With all of the additions and rebalancing included in this update I would love to receive feedback on what is: too easy, hard, complicated, or difficult to understand. Your responses will help me improve the game over the next couple of updates!

I hope you enjoy the new version of the game! And as always, here's the changelog from v0.4.1 to v0.5.0:

* CHANGES AND ADDITIONS *

* Base serum duration is now 3 time chunks instead of 1.

* Suggestability system completly rehauled. Suggestion is now max of all serums, not additive.

* "Core" sluttiness added - the base value that the girl tends to return to without serum influence.

* Temporary sluttiness that is bled off is turned into core sluttiness with a 1% chance per point suggestability per time chunk.

* Temporary sluttiness has a cap of core sluttiness + suggestability + 10. Sluttiness gained above this cap bleeds off quickly.

* Obedience is no longer modified by suggestability.

* Your business now has multiple serum production lines, starting with two. This lets you manufacture multiple serums at once.

* Each serum production line can be set to recieve a percentage of the total production points created by you and your staff.

* Serum production selection, production line weight, and production line auto-sell thresholds have all been combined into one screen

* Added "Long Hair" hairstyle

* Added "Boot Heels" shoes

* Added "High Heels" shoes

* Added "Heels" shoes

* Added "Sandal Heels" shoes

* Added "Plain Panties" underwear

* Added "Pencil Skirt" skirt

* Added "Lace Crop Top" shirt

* Added "Nightgown" dress/underwear

* Added "Belted Top" shirt

* Added "Camisole" shirt

* Added "Dress Shirt" shirt

* Added "Lab Coat" shirt

* Upper body clothing items can be marked as "tucked" when defined so they are drawn under rather than over lower body items on the same layer.

* Serums are now produced in batches rather than individually. Default batch size is 5. Value has been adjusted to remain proportional, production is now 5x easier.

* Added three new policies for increasing batch size.

* Added two new policies to unlock additional production lines.

* Added scroll bars to long choice screens, guaranteeing access to all options.

* Added # of serums sold and # of serums waiting to be sold to end of day screen.

* Improved Research Selection screen.

* Improved Serum Design screen.

* Added May Patron names, outfits, and character designs.

* Added additional default outfits.

* Added ability to export outfits into a text file for easy sharing.

* Relabeled some actions to be more descriptive.

* "Spilled Water" crisis grants smaller situational bonus to sluttiness than before.

* Improved View Serum Inventory screen.

* Modified sluttiness values of many clothing items.


* BUG FIXES *

* Disabled autosaving - General program responsiveness should have improved.

* Giving a bonus now comes out of the player's personal cash, not business cash.

* Fixed twin ponytail hair style using low res image set.


Comments

I have a similar bug, when I change a serum on the primary production line I'm not able to change back to the older serum, and furthermore if I change the serum on production line 2, it also changes my production line 1 serum to that of the same type and locks.

waffel

LOL... Instantaneous sexual harassment payments...

Bingbong

odd little bug, flirted with an employee and the floating text showed her salary going up

tried to add several research to one serum but couldn't read the stats, maybe a scrollbar could be added, looks good for the rest :)

Pantyhoselover

It seems that production lines are bugged. I have 2 serum designs, calles MedSer and Basic Serum (they show up normally in Research screen), one is for sale with Basic Medical Application, another is for use, and Improves serum something. The production lines treat both of them as Basic Serum (which is the last one in the list), mouse over both shows info for Basic Serum.


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