I've spent the last couple of days refining the UI in Lab Rats 2, mainly focused on how information about different girls is presented to the player.
Character names in menus now use that characters personal font and colour. Sluttiness is now also displayed visually instead of numerically - core sluttiness is gold, temporary sluttiness is red, and the current cap based on suggestibility is shown in a dull red. A symbol at the end of the line tells you if her core sluttiness is increasing, decreasing, or holding steady.
Next, there has been a change to the character information UI that is shown when you talk to a girl. Instead of replacing the business UI on the bottom left it is now added at the top, leaving everything else in place. This should resolve some awkward moments where you needed to know how much money your business had on hand while talking to a girl.
There's a little more UI work I want to do, then I'll be looking at all of the different character interactions and rebalancing how they affect sluttiness. In particular I want to change the "Chat about something" option so that it cannot be used repeatedly to raise sluttiness right to the cap - that is what seduction is suppose to be for. I'm also going to be getting some accessories set up in Daz and set to render, if everything goes well some of that will be started this weekend.
Vren
2018-06-12 05:15:47 +0000 UTCVolexay
2018-06-10 17:52:01 +0000 UTCBingbong
2018-06-09 16:01:08 +0000 UTCVren
2018-06-09 04:54:53 +0000 UTCPoke-Ladd
2018-06-08 07:55:39 +0000 UTC