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vrengames
vrengames

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UI Changes - Visualising Sluttiness

I've spent the last couple of days refining the UI in Lab Rats 2, mainly focused on how information about different girls is presented to the player. 

Character names in menus now use that characters personal font and colour. Sluttiness is now also displayed visually instead of numerically - core sluttiness is gold, temporary sluttiness is red, and the current cap based on suggestibility is shown in a dull red. A symbol at the end of the line tells you if her core sluttiness is increasing, decreasing, or holding steady.

Next, there has been a change to the character information UI that is shown when you talk to a girl. Instead of replacing the business UI on the bottom left it is now added at the top, leaving everything else in place. This should resolve some awkward moments where you needed to know how much money your business had on hand while talking to a girl.

There's a little more UI work I want to do, then I'll be looking at all of the different character interactions and rebalancing how they affect sluttiness. In particular I want to change the "Chat about something" option so that it cannot be used repeatedly to raise sluttiness right to the cap - that is what seduction is suppose to be for. I'm also going to be getting some accessories set up in Daz and set to render, if everything goes well some of that will be started this weekend.

UI Changes - Visualising Sluttiness

Comments

They actually were released a while ago! You can grab them here: <a href="https://www.patreon.com/posts/lab-rats-1-asset-17740334">https://www.patreon.com/posts/lab-rats-1-asset-17740334</a>

Vren

Are you ever gonna release the character cards for lab rats 1? That would be really awesome.

Volexay

This sounds like a really good change. On a side note, ideally it would be more intuitive if each of the main types of clothing were to account for 1 heart in the slutiness meter. This would make "naked" cost 4 hearts, and extra slutty stuff cost up to 5.

Bingbong

That's the goal. I'm going to try and change over most of the numeric stats to either pictographs or descriptive phrases. Obedience: 85 doesn't give any information about what that actually means. Obedience: "Rebellious" is more useful.

Vren

I'm liking this transition to a bit more abstract visual representation for the stats. Will we be seeing more visual cues on the girls themselves (slight blush, different pose, facial expressions) in future versions? Will we be seeing the rest of the stats make the same transition to icon representation?

Nice

Poke-Ladd


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