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Lab Rats 2 v0.35.1 Release!

Lab Rats 2 v0.35.1 is Live! Download it here!

PC: Lab Rats 2 v0.35.1-PC
Mac: Lab Rats 2 v0.35.1-Mac
Android: Lab Rats 2 v0.35.1-Android 

Lab Rats 2 v0.35.1 is finished and ready for its public release! This update focused on tidying existing content and fixing many long standing bugs. This update also includes two new random events, as well as a half-dozen new clothing items.

Update 0.35 comes with one of the largest change logs of any Lab Rats version so far. Many events have had new dialogue branches added, mostly after having sex and referencing the results. Random events that had you design an outfit now properly tie into the outfit manager, letting you choose if you want to design an outfit from scratch or select one you already have put together. Any screen that displays a serum design tooltip now lets you click to lock the tooltip in place, allowing you to scroll through complex designs. The list of active serums has also been updated to display serum tooltips, making it much easier to see what is currently affecting a girl. Six new clothing items have been added to the game: two dresses, a shirt, panties, a bra, and a bracelet set. A bunch of default outfits have been added to make use of these clothing items, and they are available to the player to make completely new outfits with as well.

v0.35 includes more than minor tweaks and additions. Two new random events have been added. The first is triggered when an employee is caught not wearing your company mandated uniform. This event is more likely to trigger for characters who have low obedience or who think that their uniform is inappropriate. The second is a new random event that can sometimes be triggered while walking into Jennifer's or Lily's room in the early morning or late at night. It contains over eleven thousand words of dialogue and description spread over many branching options.

I hope you enjoy!

Changelog (v0.34.2 to v0.35.1):

*CHANGES AND ADDITIONS*

- All distributions of Lab Rats now share a .zip file format for storing images.

- Rebecca outfit design event now allows you to select an existing outfit from your library if you want.

- Added support for facial accessories setting a mandatory special modifier.

- Jennifer and Rebecca will now only wear outfits to their weekly euchre games that the other would approve of.

- Added Pinafore clothing item.

- Added Frilly dress clothing item.

- Added Frilly shirt clothing item.

- Added Colourful Bracelets clothing item.

- Added Kitty Panties clothing item.

- Added Kitty Babydoll clothing item.

- Updated piledriver outro to be consistent with comdom useage and more properly tie into personality specific dialogue

- Updated some text to prevent overflow.

- Jennifer's payment offer now triggers on Saturday morning instead of Friday night. Provides more opportunities to make use of serum effects.

- Bedroom walk-in event now leads directly into a conversation instead of kicking you back to the main room menu.

- Detailed person info screen now provides a hoverable and clickable button for active serum effects to show included serum traits.

- Updated serum select screen to leave serum tooltips up, allowing you to scroll through all effects for complex serums.

- Person info ui now only displays the bonus sluttiness due to arousal when arousal is higher than 20 (meaning the sluttiness bonus is at least 5)

- Expanded Rebecca dialogue branches when you have sex after drinking with her.

- "Keep going" option now displays energy and arousal costs for the next round.

- Tweaked Judge Outfit function so girls with an opinion about showing tits or ass judge those outfits more favourably.

- Added support for polcies with on_move functions.

- Updated out of uniform event. Is now a limited time event, chance of triggering based on difference between girl sluttiness and uniform sluttiness.

- Added large night and morning limited time event for Lily and Jennifer.

- Added immaculate conception style dialogue if you somehow manage to get a girl pregnant without actually breaking the appropriate taboo.

- Changed how the bathroom location is defined and when it's background is shown in some events.

- Added simple .zip error handling to avoid most issues while grabbing files.

- Added November patron rewards

- Added multiple outfits using new clothing items.

- Small talk Love gain is now capped at 20.

- Virgin Killer bottom is now layer 3 (overwear), letting girls wear skirts/pants underneath.

- Transitioning between positions no longer prompts a second time for you to put on a condom.

- Mandatory special uniforms are now worn for the rest of the work week instead of just until the end of the day.

- Added finer gradations for opacity in clothing manager.

*BUG FIXES*

- Fixed background buttons still being clickable while the serum select screen was being shown.

- Fixed sexual performance reward giving incorrect results based on outcome.

- Fixed person info ui not being tied properly to screen layers.

- Fixed a set of facial types not being enabled on android and not being used.

- Fixed training seminar event displaying the improvment as if it applied to the current person being talked to.

- Fixed dresses not properly displaying their top or bottom regions being moved when made half-off.

- Fixed other inconsistencies likely related to the above problem where the bottom of a dress was not properly identified as being linked to the top.

- Fixed the temporary happiness modifier to sluttiness not being removed after sex.

- Fixed anchoring code not properly recognising when some clothing can be moved half-off.

- Fixed Summer Dress Clothing item counting as underwear.

- Fixed garter and fishnets clothing item improperly displaying pattern.

- Fixed infractions not properly reporting how many days they were valid for.

- Fixed error when using Obedience to have a girl strip

- Fixed infinite loop when having girls strip during broken AC event.

- Fixed birth control influence on asking for a condom being inverted.

- Fixed incorrect Emily masturbation sluttiness requirement.

- Fixed "begs you to finish" option being infinitly repeatable when you stop having sex early.

- Fixed background sometimes not changing properly when Gabrielle's storm-in event triggers.

- Fixed some dresses that contained underwear layer components being listed as valid for overwear outfits.

- Fixed deepthroat outro text overrun.

- Fixed weekly euchre game not properly recognising when it's triggered before.

Comments

The line where was_immaculate is defined is incorrect, it is missing the ".get" it should be: $ was_immaculate = the_person.event_triggers_dict.get("immaculate_conception", False)

Robert McClenahan

By tutoring of Emily she tels me her Test is 100% than comes a Message that the event is under construction but after Version 0.30.1 you can hire Emily. Now is Version 0.35.1 and i started from the beginning and not with an old Savegame. Is it still under Construction or is it possible to hire her?

Victor

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10930, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 11616, in script python: File "game/script.rpy", line 11618, in people.run_day() File "game/script.rpy", line 2245, in run_day infraction.days_existed += 1 AttributeError: 'NoneType' object has no attribute 'days_existed' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10930, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 11616, in script python: File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 11618, in people.run_day() File "game/script.rpy", line 2245, in run_day infraction.days_existed += 1 AttributeError: 'NoneType' object has no attribute 'days_existed' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Sun Dec 13 02:28:45 2020 ```

When I tried to punish someone for inappropriate behavior I get this error ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_employee.rpy", line 503, in script python: File "game/game_roles/role_employee.rpy", line 506, in infraction_list.append([infraction.name + "\n{size=16}Severity " + str(infraction.severity) + ", Valid for " + str(infraction.days_valid - infraction.days_existed) + " days{/size} (tooltip)" + infraction.desc, infraction]) AttributeError: 'NoneType' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_employee.rpy", line 503, in script python: File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/game_roles/role_employee.rpy", line 506, in infraction_list.append([infraction.name + "\n{size=16}Severity " + str(infraction.severity) + ", Valid for " + str(infraction.days_valid - infraction.days_existed) + " days{/size} (tooltip)" + infraction.desc, infraction]) AttributeError: 'NoneType' object has no attribute 'name' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Sat Dec 12 18:41:53 2020 ```

PC version with v0.35.1 is not functional, every time when i go to firm is I'm sorry, but an uncaught exception occurred and cannot continue in game.

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10893, in script call $ picked_option.call_action() File "game/script.rpy", line 11166, in script call call advance_time from _call_advance_time_5 File "game/script.rpy", line 11606, in script call $ the_crisis.call_action() File "game/crises/crises.rpy", line 2030, in script $ the_group.draw_group(person_two, emotion = "angry") File "game/crises/crises.rpy", line 2030, in $ the_group.draw_group(person_two, emotion = "angry") File "game/script.rpy", line 3906, in draw_group self.draw_person(group_member, False, *args, **kwargs) File "game/script.rpy", line 3888, in draw_person self.do_draw(the_person, Person.draw_person, make_primary, *args, **kwargs) File "game/script.rpy", line 3965, in do_draw the_draw_method(the_person, *args, **kwargs) File "game/script.rpy", line 2462, in draw_person character_image = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill) File "game/script.rpy", line 2276, in build_person_displayable x_size = position_size_dict.get(position)[0] TypeError: 'NoneType' object has no attribute '__getitem__' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10893, in script call $ picked_option.call_action() File "game/script.rpy", line 11166, in script call call advance_time from _call_advance_time_5 File "game/script.rpy", line 11606, in script call $ the_crisis.call_action() File "game/crises/crises.rpy", line 2030, in script $ the_group.draw_group(person_two, emotion = "angry") File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/crises/crises.rpy", line 2030, in $ the_group.draw_group(person_two, emotion = "angry") File "game/script.rpy", line 3906, in draw_group self.draw_person(group_member, False, *args, **kwargs) File "game/script.rpy", line 3888, in draw_person self.do_draw(the_person, Person.draw_person, make_primary, *args, **kwargs) File "game/script.rpy", line 3965, in do_draw the_draw_method(the_person, *args, **kwargs) File "game/script.rpy", line 2462, in draw_person character_image = self.build_person_displayable(position, emotion, special_modifier, lighting, background_fill) File "game/script.rpy", line 2276, in build_person_displayable x_size = position_size_dict.get(position)[0] TypeError: 'NoneType' object has no attribute '__getitem__' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Thu Dec 10 19:58:38 2020 ```

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10893, in script call $ picked_option.call_action() File "game/script.rpy", line 11150, in script call call advance_time from _call_advance_time_2 File "game/script.rpy", line 11584, in script call $ crisis.call_action() File "game/game_roles/role_employee_freeuse.rpy", line 16, in script python: File "game/game_roles/role_employee_freeuse.rpy", line 19, in busywork_report_action = Action("Freeuse report crisis", employee_freeuse_report_requirement, "employee_freeuse_report_label", args = the_person, requirement_args = the_person) NameError: name 'employee_freeuse_report_requirement' is not defined

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10893, in script call $ picked_option.call_action() File "game/script.rpy", line 11150, in script call call advance_time from _call_advance_time_2 File "game/script.rpy", line 11583, in script if crisis.is_action_enabled(): File "game/script.rpy", line 11583, in if crisis.is_action_enabled(): File "game/script.rpy", line 4406, in is_action_enabled requirement_return = self.check_requirement(extra_args) File "game/script.rpy", line 4403, in check_requirement return self.requirement(*extra_args) TypeError: 'Role' object is not callable -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10893, in script call $ picked_option.call_action() File "game/script.rpy", line 11150, in script call call advance_time from _call_advance_time_2 File "game/script.rpy", line 11583, in script if crisis.is_action_enabled(): File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 1840, in execute if renpy.python.py_eval(condition): File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 11583, in if crisis.is_action_enabled(): File "game/script.rpy", line 4406, in is_action_enabled requirement_return = self.check_requirement(extra_args) File "game/script.rpy", line 4403, in check_requirement return self.requirement(*extra_args) TypeError: 'Role' object is not callable Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Thu Dec 10 18:44:35 2020 ```

Lol the new mechanic is bugged, you cannot punish infractions and the game gives you an error if you go to bed with an infraction.

Moondough

And the previous version has this error as well

Frank Futia

This is my first attempt to install this apk

Frank Futia

I apologize regarding the delay, it opens up to the ren'py screen, then black screens and takes me back to my home screen. No error code, nothing

Frank Futia

I've been able to install and run a fresh copy. Have you been able to run previous versions on Android or is this your first attempt?

Anyone else experiencing issues with the android version? It wont even let me open it up

Frank Futia

This occurred after I set an employee to humiliating work

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10930, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 11583, in script if crisis.is_action_enabled(): File "game/script.rpy", line 11583, in if crisis.is_action_enabled(): File "game/script.rpy", line 4406, in is_action_enabled requirement_return = self.check_requirement(extra_args) File "game/script.rpy", line 4403, in check_requirement return self.requirement(*extra_args) TypeError: 'Role' object is not callable -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10930, in script call call advance_time from _call_advance_time_15 File "game/script.rpy", line 11583, in script if crisis.is_action_enabled(): File "C:\Users\Yumi\Desktop\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 1840, in execute if renpy.python.py_eval(condition): File "C:\Users\Yumi\Desktop\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\Yumi\Desktop\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 11583, in if crisis.is_action_enabled(): File "game/script.rpy", line 4406, in is_action_enabled requirement_return = self.check_requirement(extra_args) File "game/script.rpy", line 4403, in check_requirement return self.requirement(*extra_args) TypeError: 'Role' object is not callable Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Tue Dec 08 22:57:43 2020 [/code]

``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10911, in script call $ picked_event[1].call_action(picked_event[0]) #Run the action with the person as an extra argument. File "game/game_roles/role_pregnant.rpy", line 139, in script if was_immaculate: File "game/game_roles/role_pregnant.rpy", line 139, in if was_immaculate: NameError: name 'was_immaculate' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 10911, in script call $ picked_event[1].call_action(picked_event[0]) #Run the action with the person as an extra argument. File "game/game_roles/role_pregnant.rpy", line 139, in script if was_immaculate: File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 1840, in execute if renpy.python.py_eval(condition): File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/game_roles/role_pregnant.rpy", line 139, in if was_immaculate: NameError: name 'was_immaculate' is not defined Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Tue Dec 08 21:58:57 2020 ```

I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_nora.rpy", line 128, in script the_nora.char "Okay, I'll help. But I'll need something in return." File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_nora.rpy", line 128, in script the_nora.char "Okay, I'll help. But I'll need something in return." File "game/script.rpy", line 76, in take_animation_screenshot the_surface = renpy.display.draw.screenshot(the_render, False) #This is the operation that must be in the main thread, and is the major time-consumer for the animation system at the moment. error: Out of memory -- Full Traceback ------------------------------------------------------------ Full traceback: File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\main.py", line 578, in main run(restart) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\execution.py", line 908, in run_context context.run() File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_nora.rpy", line 128, in script the_nora.char "Okay, I'll help. But I'll need something in return." File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11003, in script call $ _return.call_action(the_person) File "game/game_roles/role_nora.rpy", line 128, in script the_nora.char "Okay, I'll help. But I'll need something in return." File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 713, in execute renpy.exports.say(who, what, *args, **kwargs) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\character.py", line 842, in do_display **display_args) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\display\core.py", line 2932, in interact_core i() File "game/script.rpy", line 76, in take_animation_screenshot the_surface = renpy.display.draw.screenshot(the_render, False) #This is the operation that must be in the main thread, and is the major time-consumer for the animation system at the moment. File "gldraw.pyx", line 1415, in renpy.gl.gldraw.GLDraw.screenshot File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\display\pgrender.py", line 174, in flip return copy_surface_unscaled(surf) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\display\pgrender.py", line 129, in copy_surface rv = surface_unscaled(surf.get_size(), alpha) File "L:\Adult\Lab_Rats_2-v0.35.1-pc\renpy\display\pgrender.py", line 118, in surface surf = Surface((width + 4, height + 4), 0, sample) File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__ error: Out of memory Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Tue Dec 08 20:29:08 2020

While loading <'Image' u'Club_Background.jpg'>: Exception: Could not load image u'Club_Background.jpg': error('JPEG loading error',) -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 10893, in script call File "downtown_events.rpyc", line 50, in script call File "script.rpyc", line 11606, in script call File "crises/family_crises.rpyc", line 416, in script File "C:\Users\Danny\Desktop\Random Stuff\RPProject\renpy-7.3.5-sdk\renpy\ast.py", line 713, in execute File "renpy/exports.py", line 1345, in say File "renpy/character.py", line 1142, in __call__ File "renpy/character.py", line 842, in do_display File "renpy/character.py", line 591, in display_say File "renpy/ui.py", line 297, in interact File "renpy/display/core.py", line 2702, in interact File "renpy/display/core.py", line 3194, in interact_core File "renpy/display/core.py", line 2094, in draw_screen File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen/renpy.display.render.c:6805) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520) File "renpy/display/layout.py", line 722, in render File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520) File "renpy/display/layout.py", line 722, in render File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520) File "renpy/display/layout.py", line 722, in render File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:4075) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520) File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen/renpy.display.render.c:3520) File "renpy/display/im.py", line 583, in render File "renpy/display/im.py", line 266, in get File "renpy/display/im.py", line 628, in load File "renpy/display/pgrender.py", line 162, in load_image Exception: Could not load image u'Club_Background.jpg': error('JPEG loading error',)

The Android build is throwing up an error when I try to visit the club (unsure if the same still applies with the University or bathroom events, but I'll mention it when I run across it):

I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 10998, in script call screen main_choice_display([chat_list,specific_action_list, special_role_actions]) File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 10998, in script call screen main_choice_display([chat_list,specific_action_list, special_role_actions]) File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/script.rpy", line 47, in take_animation_screenshot if animation_draw_requested[draw_layer]: TypeError: 'bool' object has no attribute '__getitem__' -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\main.py", line 578, in main run(restart) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\execution.py", line 908, in run_context context.run() File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 10998, in script call screen main_choice_display([chat_list,specific_action_list, special_role_actions]) File "game/script.rpy", line 10890, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 11008, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 10998, in script call screen main_choice_display([chat_list,specific_action_list, special_role_actions]) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 1957, in execute self.call("execute") File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\ast.py", line 1945, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\exports.py", line 2905, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\Timo\Downloads\Lab_Rats_2-v0.35.1-pc\Lab_Rats_2-v0.35.1-pc\renpy\display\core.py", line 2932, in interact_core i() File "game/script.rpy", line 47, in take_animation_screenshot if animation_draw_requested[draw_layer]: TypeError: 'bool' object has no attribute '__getitem__' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.35.1 Tue Dec 08 22:30:20 2020

ZwiebelTVDE

Hey Vren, thanks for the update! Sending you a PM with a few bugs and typos. :)

Baarogue


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