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Slimechemy
Slimechemy

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Tech focus poll

I'm working on the story content, but here's a little poll to decide on an extra tech feature to focus on. Let me walk you through these a bit. They're all connected to the meshes and all require a bit of research and time to implement, but they're about the same complexity all around.

Jiggle option is to dive and see if we can squeeze more juice out of Unreal's physics system to add some jiggle to things like thighs, tummies, jelly bits and whatever else. Note that there's already some procedural jiggling in character and slime hair, for example.

Costume system is exactly what it is, an ability to change characters costume in and out of action zones. While it might be on the easy side of coding, it's going to need some modelling work, even though it's streamlined, since we already have all of the bases in place.

Higher poly meshes is somewhat the same as the previous one. While it's not too hard to implement, it will take some time to wrap and rebake new meshes. This will also create smoother skinning blends. Performance comes first, but I was planning to do a test of this and see if i can reuse a current mesh as an LOD.


Any of these does not replace regularly scheduled development and just serves as a way to plug holes of downtime that appear here and there!


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