CreatorsOk
Slimechemy
Slimechemy

patreon


Last asset drop before Patreon Preview, I promise!

I've been hard at work cleaning up whatever was in the wrong place, touching up a little bit of everything, from icons and data entries to 3D assets and locations. The forest location got the most work, in an attempt to find a simple and visually pleasing compromise of existing assets. The only things that I'm going to go over again is the dialogue, since a lot of progression is tied to the dialogue and I don't want to forget to unlock an item that's needed for progress. I have some other quality of life improvements in mind, but I plan to add them between the preview build and the actual-final 0.8 release (which should not take too long).

Speaking of which, what IS the difference between the preview build and the release version? I'm glad you asked! Due to the nature of the process, somewhere along the process of assembling everything, small things fall through the cracks, like, for example, one of the animations might have a ticking finger, but we can't focus on these tiny little bugs too much, since we need to make sure the critical functionality works first! So the only difference between a preview build and a release build is just that level of fine polish. As it's getting increasingly harder to track tiny issues (I keep making giant lists), this is a deliberate way to shift focus to important things.

This also marks the point where I don't have to create a new branch and remove assets/functionality, so re-building should be easy as pie!

With that, I'm off re-checking the dialogue and everything it unlocks and then building and packaging.

Last asset drop before Patreon Preview, I promise!

More Models and Creators